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Offline RavingRabbidTopic starter

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Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167881#msg167881
« on: September 30, 2010, 03:20:41 pm »
They're completely different cards. And both are fun. Is it possible to make an exception and make those be 6 both upped and unupped in a deck?

(A deck with 6 chaos seed and with 6 chaos power, I mean.)
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Offline TheOwner

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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167884#msg167884
« Reply #1 on: September 30, 2010, 03:24:32 pm »
If you mean separate the cards, we should also do that with Fallen Elf | Fallen Druid, and Mutation | Improved Mutation.  Entropy is completely random, and so are its upgrades.  I think that the cards are very different, but they shouldn't be separated.

Offline RavingRabbidTopic starter

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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167885#msg167885
« Reply #2 on: September 30, 2010, 03:26:24 pm »
If you mean separate the cards, we should also do that with Fallen Elf | Fallen Druid, and Mutation | Improved Mutation.  Entropy is completely random, and so are its upgrades.  I think that the cards are very different, but they shouldn't be separated.
No, that in a deck, you should be able to put both 6 chaos seed and 6 chaos powers.
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Kuross

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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167951#msg167951
« Reply #3 on: September 30, 2010, 06:36:42 pm »
I get what you're saying and I can kinda see the benefits for doing that, but in so doing, the change would require 2 new cards to be made- the unupped version of Chaos Power and the upped version of Chaos Seed.

Not sure if that is something that would happen, but it does increase the card base so I'm for it ;)

Offline RavingRabbidTopic starter

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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167955#msg167955
« Reply #4 on: September 30, 2010, 06:47:25 pm »
I get what you're saying and I can kinda see the benefits for doing that, but in so doing, the change would require 2 new cards to be made- the unupped version of Chaos Power and the upped version of Chaos Seed.

Not sure if that is something that would happen, but it does increase the card base so I'm for it ;)
No. I mean just a code exception for those two, to make Chaos Power and Chaos Seed not count as the same card.
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guolin

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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167973#msg167973
« Reply #5 on: September 30, 2010, 07:30:23 pm »
Maybe 5 of each instead, and only allow 6 of one type only if you have that one type in your deck?

Also, I want 5 Toadfish + 5 Pufferfish too.

Offline RavingRabbidTopic starter

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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg167992#msg167992
« Reply #6 on: September 30, 2010, 08:02:22 pm »
Maybe 5 of each instead, and only allow 6 of one type only if you have that one type in your deck?

Also, I want 5 Toadfish + 5 Pufferfish too.
Probably, the difference between Toadfish and Puffer Fish is smaller than Chaos Seed/Chaos Power.

But it makes sense.
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Re: Chaos Power =/= Chaos Seed https://elementscommunity.org/forum/index.php?topic=13330.msg169582#msg169582
« Reply #7 on: October 03, 2010, 11:09:21 am »
OK, kids the lesson starts. * Master zse uses his monotonic teacher-voice *
Today we talk about Entropy Cards * nobody pays any attention *
First look at these: * zse shows 2 pictures of :entropy cards *
* somebody yawns loudly *
They are supposed to be the same card un-upped and upped, but yet they are so different. * just how long is he going to rant like that this time *
But now LOOK AT THESE 3 CARDS! * zse starts to appear bit manic but nobody really cares - as usual *

So there is a way! THERE IS A WAY!!! * this time zse has totally lost it *
You can have the Boost ability from Chaos Power and the Random Effects generating Chaos-Seed-like card PUT ON STEROIDS in a same deck!!! * panic starts to erupt while zse turns more and more unstable *
... ... ... * everybody flees away from the class while zse mumbles something unrecognizable *

 

blarg: