ty for the advice, i guess. tho, i never said it was "super game breaking". what i -did- say, was that it was imbalanced. "keeping them ash" would be a more valid option, if it actually slowed the deploy speed of said decks, but considering it cost less to revive the card, than it does to kill it or otherwise "keep it down"...the fact remains, that; card wasting (i.e. using a burn spell to delay a phoenix for 2 turns...that otherwise could have killed virtually any "non-dragon/golem) aside...the simple factor of reviving actually costing less than ANY non-upgraded burn spell...means while one is "keeping it down"...the owner of said piles of ash, is accumulating more quanta than the owner of said burn spells. All i said from the drop is that the entire matter could, imo, be resolved quite easily....by increasing the quanta cost for the revive. However, if everyone is quite content with the status quo idea, of waiting till a new "stronger" card comes out...so those who lack imagination can simply all make a deck around that card, then fine. so be it. I know one thing for certain, if a horned frog were turned to a pile of "amphibian goo" when destroyed...then "reanimated"...Id see more than 1 deck with life a night....even if it cost 10 quanta to do so...