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twinsbuster

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idea to improve underused cards https://elementscommunity.org/forum/index.php?topic=5895.msg60276#msg60276
« on: April 28, 2010, 12:10:35 pm »
card usage statistic
http://elementscommunity.org/forum/index.php/topic,4093.0.html (http://elementscommunity.org/forum/index.php/topic,4093.0.html)

Less used cards

Darkness
Liquid Shadow
1-2  :darkness for the cost is reasonable
or just delete the poison effect

happy to see the buff of Vampire Dagger

Time
Precognition
use 1 card to draw 1 card make it pointless
maybe draw 2 cards instead with 1 more cost

Air
All cards are underused except FFQ and Eagles' Eye
New useful cards are needed

Drangonfly
change to "add  :air equal to the number of Drangonfly in play each turn" and the cost raise to 3-4  :air
with a new card that require large amount of quantum

Light
Reflective Shield and Solar Shield are duplicated

Reflective Shield
should have reduce 1 damage both non-upped and upped, and should be able to reflect poison (the spell only)

Solar Shield
change to "use :light to absorb 3 damage" with 4-5 :light cost will be good to fit its name

Luciferin
just change to a permanent but not spell, just like unstable gas

Water
another weak element

Arctic Squid
high ability cost and easy to die
2 :water for the freeze ability is suggested
or just increase its HP a bit

Trident
water do no match with earth
I've a suggestion to the abillty, change to ":water :water  : change up to 3 pillars into water pillar in target cluster"

Blue Crawler
add a ability that "get +5/+5 when being drown", it will be funny with flooding
new creature cards can also have this ability, such as shark and flying fish

Ice Bolt
the damage dealt is duplicated with its freeze function, obiviously weaker than other 2 bolts
just add "Ice Bolt might freeze the target and nearby creatures" will be nice

Earth
Stone Skin
just don't set any limit to the life gain

Basilisk Blood
suggestion: "The target creature gains +0/+20, but can not attack or use skills for 6 turns if it is a non earth or non gravity creature"

Gnome Rider
just raise its HP to 4

Death
Flesh Spider
should add a vendom ability with lower attack power, spiders are likely to be poisoned
maybe only in upped version, a 3/3 creature with vendom

Skeleton
I'm sure this is the most least used card but graveyard hinder the fact
also Mummy won't be dominant as we can get Pharaoh
so I suggest to build linkage to these cards
Skeleton with "4 :death : rebirth" rebirth to become Mummy
Mummy add " when Mummy die, turn into a Skeleton" with its original ability remain

the graveyard should remain the same that the tokens don't have any abilities,
maybe just change their name to zombies

Entropy
Abomination
"Abomination have random attack power and HP as it come into play"
non upped range from 0-10/1-11, upped range from 0-4/1-9
someone have similar suggestion but I agree this creature is supposed to be no abilities

Purple Dragon
may also use this idea of random attack power




I think the developer should have think about it and hope the suggestion may help
hoping the game will become more balance and more new cards will be released

Offline Wardead

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Re: idea to improve underused cards https://elementscommunity.org/forum/index.php?topic=5895.msg60305#msg60305
« Reply #1 on: April 28, 2010, 02:14:34 pm »
Nice picking out those underused cards, but many of the cards are used, but people like to use the same ol' cards than rather figure out new ones.

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Re: idea to improve underused cards https://elementscommunity.org/forum/index.php?topic=5895.msg60327#msg60327
« Reply #2 on: April 28, 2010, 03:50:36 pm »
I have to say that most of them are OP. Some of them (like Stone Skin) were even proved to be OP in your version during the beta testing by Jmizzle. However, you DO realize that changing Solar Shield your way would make it a copy 9 times weaker than the diss shield, dontcha?
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twinsbuster

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Re: idea to improve underused cards https://elementscommunity.org/forum/index.php?topic=5895.msg60338#msg60338
« Reply #3 on: April 28, 2010, 04:17:22 pm »
I have to say that most of them are OP. Some of them (like Stone Skin) were even proved to be OP in your version during the beta testing by Jmizzle. However, you DO realize that changing Solar Shield your way would make it a copy 9 times weaker than the diss shield, dontcha?
it should be use 1 :light to absorb 3 damage
I've corrected the mistake

 

anything
blarg: