card usage statistic
http://elementscommunity.org/forum/index.php/topic,4093.0.html (
http://elementscommunity.org/forum/index.php/topic,4093.0.html)
Less used cards
DarknessLiquid Shadow1-2
for the cost is reasonable
or just delete the poison effect
happy to see the buff of Vampire Dagger
TimePrecognitionuse 1 card to draw 1 card make it pointless
maybe draw 2 cards instead with 1 more cost
AirAll cards are underused except FFQ and Eagles' Eye
New useful cards are needed
Drangonflychange to "add
equal to the number of Drangonfly in play each turn" and the cost raise to 3-4
with a new card that require large amount of quantum
LightReflective Shield and Solar Shield are duplicated
Reflective Shieldshould have reduce 1 damage both non-upped and upped, and should be able to reflect poison (the spell only)
Solar Shieldchange to "use
to absorb 3 damage" with 4-5
cost will be good to fit its name
Luciferinjust change to a permanent but not spell, just like unstable gas
Wateranother weak element
Arctic Squidhigh ability cost and easy to die
2
for the freeze ability is suggested
or just increase its HP a bit
Tridentwater do no match with earth
I've a suggestion to the abillty, change to "
: change up to 3 pillars into water pillar in target cluster"
Blue Crawleradd a ability that "get +5/+5 when being drown", it will be funny with flooding
new creature cards can also have this ability, such as shark and flying fish
Ice Boltthe damage dealt is duplicated with its freeze function, obiviously weaker than other 2 bolts
just add "Ice Bolt might freeze the target and nearby creatures" will be nice
EarthStone Skinjust don't set any limit to the life gain
Basilisk Bloodsuggestion: "The target creature gains +0/+20, but can not attack or use skills for 6 turns if it is a non earth or non gravity creature"
Gnome Riderjust raise its HP to 4
DeathFlesh Spidershould add a vendom ability with lower attack power, spiders are likely to be poisoned
maybe only in upped version, a 3/3 creature with vendom
SkeletonI'm sure this is the most least used card but graveyard hinder the fact
also Mummy won't be dominant as we can get Pharaoh
so I suggest to build linkage to these cards
Skeleton with "4
: rebirth" rebirth to become Mummy
Mummy add " when Mummy die, turn into a Skeleton" with its original ability remain
the graveyard should remain the same that the tokens don't have any abilities,
maybe just change their name to zombies
EntropyAbomination"Abomination have random attack power and HP as it come into play"
non upped range from 0-10/1-11, upped range from 0-4/1-9
someone have similar suggestion but I agree this creature is supposed to be no abilities
Purple Dragonmay also use this idea of random attack power
I think the developer should have think about it and hope the suggestion may help
hoping the game will become more balance and more new cards will be released