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PuppyChow

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg36923#msg36923
« Reply #12 on: March 12, 2010, 02:02:33 am »
First, you'd be better off with a different AI 3 deck.

6x graboid, 6x shrieker, 1x short sword, 17x earth pillar, mark of time gives about 1165 electurm/hour based on the AI3 farming challenge (without selling rares).

Second, you shouldn't upgrade your AI3 farming deck first. Upgrade a false god killing rainbow like SG's, Ivalimians, or mine. Once it's upgraded you can commonly get 6 upgraded cards in an hour.

onimatrix

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg36981#msg36981
« Reply #13 on: March 12, 2010, 03:07:00 am »
Yeah, I've tried Shrieker Rush before.
Still, I gave it another oportunity:

1st duel: Outrushed by entropy AI3
2nd duel: Won, left with 3 HP.
3rd duel: xD

(http://xs.to/share-2982_4B99A7D7.html)

Got my first creature at round 4, AI played Dusk Mantle, 3 shriekers missed every attack until I got defeated by turn 8.

4th duel: Won against poison AI3, left with 10 HP.
5th duel: Won against poison AI3, left with 44 HP. Won a chrysaora!
6th duel: Won against fire AI3, left with 64 HP.
7th duel: Won against rainbow AI3, left with 24 HP.
8th duel: Won against time AI3, left with 6 HP.
9th duel: Won against water AI3, left with 35 HP.
10th duel: Won against life AI3, left with 52 HP.


Those 10 games took about 18 minutes.
Winning ratio 80%. One non rare card (Chrysaora).

8 x 15 = 120 - 2 x 10 = 100 coins.

18 minutes, 100 coins (117 without selling "rares" xD).

No Land Stompy kills faster (Got used to deal 10 dmg at first round), has virtually no bad draws, it's creatures are cheaper to play if they get reversed and modified with a Life staff and one rustler instead of one of the forest spirits gives a good chance of EM. (There, I told you my secret XD)

Shrieker rush has the same disadvantages of my deck, creature control and a good shield are evil.
On the other side, my deck has no pillars nor permanents (Besides the life staff) and, adding some quantum pillars (No more than 3), it could stand a chance in PvP.


Thanks for your idea PC, maybe I just had bad luck :S

On the other hand, if I start building another deck instead of upgrading the AI3 rusher, it'll take at least another three weeks.
If I upgrade the AI3 rusher, by the end of the week it could be used to rush the Top50, upgrading my income rate.


PS: Ouch, I lost 700 coins switching decks. I forgot to use the trainer ._.

Kameda

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg37040#msg37040
« Reply #14 on: March 12, 2010, 05:11:33 am »
That result PuppyChow mentioned was from my test.
Your results are way below mine, probably you don't got used to this deck. I barely think playing it, just put wathever is in your hand, Graboids first if you have the two of them.

If you can just get this much money with this deck there is another problem that I can't figure it out.
The deck itself surely isn't the one.

PuppyChow

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg37058#msg37058
« Reply #15 on: March 12, 2010, 06:11:14 am »
Quote
On the other hand, if I start building another deck instead of upgrading the AI3 rusher, it'll take at least another three weeks.
If I upgrade the AI3 rusher, by the end of the week it could be used to rush the Top50, upgrading my income rate.
This makes no sense. You could upgrade most rainbows the same rate, so it's not like it would take longer. And you don't need the whole deck upgraded.

And after that, you could have that T50 rush deck upped in a few days, whereas upping your FG rainbow after the T50 rush deck would take another few weeks.

So let's see...

Upgrade FG rainbow first:
-2 weeks or so to up FG rainbow
-4 days or so to up T50 rush
Total: 2 weeks, 4 days

Upgrade T50 rush first:
-2 weeks or so to up T50 rush
-1-2 weeks or so to up FG rainbow
Total: 3-4 weeks

onimatrix

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg37101#msg37101
« Reply #16 on: March 12, 2010, 12:27:55 pm »
That result PuppyChow mentioned was from my test.
Your results are way below mine, probably you don't got used to this deck. I barely think playing it, just put wathever is in your hand, Graboids first if you have the two of them.

If you can just get this much money with this deck there is another problem that I can't figure it out.
The deck itself surely isn't the one.
Never said that the deck was the problem.
Still, Shrieker rush isn't rocket science. I've played just like you mention so the problem must be elsewhere.

Are we even playing the same version? XD

Quote
On the other hand, if I start building another deck instead of upgrading the AI3 rusher, it'll take at least another three weeks.
If I upgrade the AI3 rusher, by the end of the week it could be used to rush the Top50, upgrading my income rate.
This makes no sense. You could upgrade most rainbows the same rate, so it's not like it would take longer. And you don't need the whole deck upgraded.

And after that, you could have that T50 rush deck upped in a few days, whereas upping your FG rainbow after the T50 rush deck would take another few weeks.

So let's see...

Upgrade FG rainbow first:
-2 weeks or so to up FG rainbow
-4 days or so to up T50 rush
Total: 2 weeks, 4 days

Upgrade T50 rush first:
-2 weeks or so to up T50 rush
-1-2 weeks or so to up FG rainbow
Total: 3-4 weeks
Mmmmm... yes, I see your point.
And if I use SG's with only 7 cards upped I'll farm FGs by the middle of the second week.
I just got excited about using upped cards instead of saving them for later xD


Thanks to both of you, yesterday I played for another hour with my deck and got 1400 coins selling rares (A Trident and a Titan) =)

onimatrix

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg46651#msg46651
« Reply #17 on: April 01, 2010, 03:24:02 pm »
Well hello! =D

Truth to be told, I've been grinding FGs for the past two weeks. I already have ~20 upped cards (Pillars are hard >_<) and I'm killing most FGs with a deck of my own and having fun  ;D

So, now, I come to you with some new ideas:

How about an option to remove the time counter in PVP, if both players agree?
I play at work and sometimes we get distracted and miss the countdown =(

Creatures of the same type and without buffs should be stacked in the playing area. Having 4 or 5 FQ producing fireflies it takes three turns to fill it,  rendering them useless and preventing you from playing other creatures. And I'm not even talking of Fractal here.

I know zanz is trying to nerf rainbow decks, but as long as a mono pillar produces one quanta while a quantum pillar produces three, my SoGs and dissipation fields will always feel more comfortable with the latter.
It's unoriginal of me, I know, but we REALLY need better quanta gain for mono decks.
A quantum pillar that gives one X quanta and one Y quanta, with another quanta given either to X or to Y should work with duo decks, but for mono, I'll go with a x3 mark (After the game checks that the deck you are using is REALLY mono). I've introduced a few friends to the game and, two days latter, got them mad at the imbalance and playing with rainbow decks, without having to check the wiki nor the forums :S

Pillars should cost less to upgrade. I'm thinking 250-500 ec.

Hope should eat X light quanta per turn (The number of bioluminiscent creatures). Or, at least, it should be targetteable :S
I've seen AIs throwing eleven ray of lights at me (Fractal) after I used my last creature control spell.
OF COURSE, I had my whole playing field filled 10/Z creatures and he could keep the shield going without any penalties. At least, dissipation field consumes quanta.

The creatures multiplied by Fractal should be temporal. Maybe give them a X turns lifespan (X being aether quanta / 10 + 1, to make them able to use their skills). It feels like overkill right now.


Well, what do you think? =)

Offline Xinef

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Re: I can't get no satisfaction https://elementscommunity.org/forum/index.php?topic=3763.msg46708#msg46708
« Reply #18 on: April 01, 2010, 05:14:10 pm »
I'm against stacking... first of all malignant cells need a limit, and also with creature stacking they would be unable to block opponent's field, which is the main reason they were added to the game.
Second - if you have problems winning with with a field full of fireflys, something is wrong with your deck... add some spells instead of 'more creatures you wanted to play, but couldn't'

Option to remove time counter - yes! (though what would you do if you agreed to remove it, then your opponent seems to be losing, and simply stops playing? You should not be able to turn the counter back on, because it would be unfair if that player was in fact simply away/distracted, but on the other hand if he really stopped playing to avoid losing, your only option would be to leave the game too... so you should only agree if you trust the person you are playing is reliable... which usually happens only in duels, not in random PvP... so maybe removing the counter from duels, but not from PvP would be a simpler solution?)

As for rainbows... it would be more balanced if it was more similar to MtG, where duo-lands give you a choice between two mana types (so still one mana per turn) and if you want to play rainbow there are lands that you can either tap for 1 colorless mana, or tap to change 1 colorless mana into a mana of any color you wish. This way you need 2 of these to generate 1 mana, not 1 to generate 3 like in elements ;P
Though obviously being able to choose is way better than random quantum... and elements should not copy MtG...

So I would suggest adding some pillars that eg. allow you to change the quantum they generate, or some way to change one quantum into another quantum types... this would make duo and trio decks much more stable (no problem of getting the wrong pillars) while still not giving them a quantum advantage over mono decks (like some people suggest to add pillars that generate two different quantas - that would make mono decks useless).

As for hope, it has now similar power as bonewall, don't you think? Both can block all attacks as long as you can keep the trick working, while being less useful in early game (due to high cost and trick not working). Also both are indestructible.
Fractal... it is a powerful card, clearly able to change the outcome of a game... but so is miracle or RoF or plague or many shields and weapons... it also has a lot of disadvantages (have you tried playing a fractal deck?)
You need creature control (or a speed deck) to win against fractals or hope, a slow deck without creature control will be defeated most of the time, but I guess there is nothing wrong with it being so.
May the force of the D4HK side be with U ^_^
:time samurai

 

blarg: