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Offline Calindu

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504221#msg504221
« Reply #48 on: May 26, 2012, 01:08:33 pm »
In game leagues based on ELO(daily, with a enter price and prizes based on rare cards and electrum), one for PvP1 and one for PvP2.
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Offline raloufTopic starter

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504223#msg504223
« Reply #49 on: May 26, 2012, 01:22:49 pm »
I find the two last post interesting and agree with both idea :)
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Offline OldTrees

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504232#msg504232
« Reply #50 on: May 26, 2012, 01:58:16 pm »
Finally, don't get me wrong, I said That deck are boring due to their high amount of the same cards : all the rush a 6*2 creatures + some stuff, all the stall are 6*2 heal cards +6*2/3 CC and some PC. I'm not against annoying cards but I feel like less exemplar will make them less annoying.
Would USEM deck be less boring to face (in your opinion) if it had 4 5|3s, 4 5|5s and 4 5|4s (rather than 6 5|3s and 6 5|5s)?

If so then the card pool needs to be expanded, certain OP/UP cards nerfed/buffed (Graboid/Alfatoxin) and perhaps a limit of 5 or 4 IF the cards added were not optimal for the task.

Or is it the 12 almost identical rush creatures that makes it boring to face?

In this case limiting the number will have little to no positive effect. What you are after is nerfing pure decks and buffing mixed decks. This is more difficult given Quanta buffing the extremes.
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Offline raloufTopic starter

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504350#msg504350
« Reply #51 on: May 26, 2012, 08:44:55 pm »
If the 5/4 is something like the elctric lizard created by ET, I think yes. It'll create more interaction between the two players and the deck would have more dimension, EG not just playing all his hand and wait for shield or win.

Whatever you'll do graboid will always be more used than afla, simply because is a very strong creature and afla is a very weak CC (and creatures are most of the time better than CC).

I don't think we need to add copy of the existent cards, but more differents cards (The electric lizard is still a good example here : it give life CC and more interaction with aether).

To be more precise I think that the addition of creatures with capacity will force player to think and interact more, which will make the game obviously more fun.

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Offline OldTrees

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504356#msg504356
« Reply #52 on: May 26, 2012, 09:30:30 pm »
If the 5/4 is something like the elctric lizard created by ET, I think yes. It'll create more interaction between the two players and the deck would have more dimension, EG not just playing all his hand and wait for shield or win.
It was also a vanilla creature like Frog and Cockatrice. However your answer seems to imply that you prefer to face 4 Dragons, 4 Phoenixes and 4 Seraphs rather than 6 of 2 kinds.

Whatever you'll do graboid will always be more used than afla, simply because is a very strong creature and afla is a very weak CC (and creatures are most of the time better than CC).
Considering Aflatoxin would be in every deck if it were free and graboid would never be used if it cost 8 :earth, I think they can be balanced at some costs.

I don't think we need to add copy of the existent cards, but more differents cards (The electric lizard is still a good example here : it give life CC and more interaction with aether).

To be more precise I think that the addition of creatures with capacity will force player to think and interact more, which will make the game obviously more fun.
What you are after is nerfing pure decks and buffing mixed decks. This is more difficult given Quanta buffing the extremes. This could be enforced in some categories by the limits but in general it would not be sufficient.

How do we buff AggroControl, ControlCombo and AggroCombo while nerfing PureAggro, Pure Control and PureCombo?
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Offline eaglgenes101

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504358#msg504358
« Reply #53 on: May 26, 2012, 09:34:33 pm »
If the 5/4 is something like the elctric lizard created by ET, I think yes. It'll create more interaction between the two players and the deck would have more dimension, EG not just playing all his hand and wait for shield or win.
It was also a vanilla creature like Frog and Cockatrice. However your answer seems to imply that you prefer to face 4 Dragons, 4 Phoenixes and 4 Seraphs rather than 6 of 2 kinds.

Whatever you'll do graboid will always be more used than afla, simply because is a very strong creature and afla is a very weak CC (and creatures are most of the time better than CC).
Considering Aflatoxin would be in every deck if it were free and graboid would never be used if it cost 8 :earth, I think they can be balanced at some costs.

I don't think we need to add copy of the existent cards, but more differents cards (The electric lizard is still a good example here : it give life CC and more interaction with aether).

To be more precise I think that the addition of creatures with capacity will force player to think and interact more, which will make the game obviously more fun.
What you are after is nerfing pure decks and buffing mixed decks. This is more difficult given Quanta buffing the extremes. This could be enforced in some categories by the limits but in general it would not be sufficient.

How do we buff AggroControl, ControlCombo and AggroCombo while nerfing PureAggro, Pure Control and PureCombo?

Have more cards that have the desired kind, such as toadfish, both a good attacker and a good controller.
« Last Edit: May 26, 2012, 09:36:35 pm by eaglgenes101 »
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Offline dragonsdemesne

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504406#msg504406
« Reply #54 on: May 26, 2012, 11:23:45 pm »
In game leagues based on ELO(daily, with a enter price and prizes based on rare cards and electrum), one for PvP1 and one for PvP2.

Something like this would be great; seconded!

Offline Annele

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504579#msg504579
« Reply #55 on: May 27, 2012, 09:12:22 am »
I love the idea of a level where you can play for free and don't get any rewards.
I actually had an idea quite like it when I was younger:
Quote from: My brain 1 or 2 years ago
It would be cool to have a level where, for free, you could play with for as long as you liked. Instead of health you would just have a number of how much damage you've taken. When you get to 0 cards your deck is repeated, in a different order. Same for the opponent.
This came from my love of mutation decks, and how I always felt sad when I won a game.


About the decrease of the card limit, I think it would be great, ONCE we get to at least 20 cards for each element.
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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504628#msg504628
« Reply #56 on: May 27, 2012, 02:18:58 pm »
I think passing directly from 6 to 4 would make things too hard.

Maybe progressively change this from 6 to 5 in one patch, and from 5 to 4 in the next?
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Offline raloufTopic starter

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504680#msg504680
« Reply #57 on: May 27, 2012, 05:17:31 pm »
@ Annele : yes we'll need a few more cards to lower the card limit, 20 seems to be a good number.

@Rav : yes, if this idea will ever be implemented I think that we should do it that way :)
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Offline MasterN

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504786#msg504786
« Reply #58 on: May 27, 2012, 10:00:27 pm »
Without wanting to sound like Mr. Negativepants, i've got a question.

@TO and the other long-time players. Taking TO's first post into regard. In little time you've accumulated quite some ideas here, but how long are you willing to wait for them to be realized? Another 30,000 games?
In the past 2.5 years we've got 3-4 cards per quantum. At the current rate you'd have to wait app. another 4 years until you reach 20/q (not baring codechanges for generally or individually reduced cardlimit nor the bonecrushing work of balancing cards afterwards).

From the view of the amount of work one would have with reducing the card limit, the step down from 6 to 4 would be more preferable, than the fluid 6,5,4 method.
A player may consider a fluid approach more preferable, because it seems to be less of a hard line cut into the system, but a strong cut would reduce the amount of work and basically almost reset the entire deck-building approach, which should pose a little bit of a challange even to long-time players, which is what you want, right?

Offline raloufTopic starter

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg504814#msg504814
« Reply #59 on: May 27, 2012, 11:24:54 pm »
AhAh lol @ Mr negativepant :P

Yeah I want to quite reset the existent decks and try to have some new deckbuilding because I feel that the current metagame is quite anoying and repetitive..

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