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deadwolf

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg1865#msg1865
« on: December 15, 2009, 10:09:34 pm »

I think players should be able to hold as many cards in their hands as possible -- but need to discard own to 7 at the end of their turns.

I often find myself in the situation where I have a set of Sundials and Electrum Hourglasses to activate, but already have 8 cards in my hand. So I either have to play a card to draw a card, or forgo drawing cards.

If it shouldn't be a standard feature -- if it's part of the rules to only be able to hold 8 cards -- then maybe there should be a creature that increases your hand size. Like this:

Spectral Adviser (3 Aether): 0/5
As long as Spectral Adviser is in play, your hand size is increased by 2.
2 Aether: Draw a card. Immediately discard a card.

taneugene

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg1866#msg1866
« Reply #1 on: December 15, 2009, 10:09:34 pm »

Agree to this completely. Players should be able to draw as much as they want, and only be forced to discard at the end of turn.

brain9h

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2090#msg2090
« Reply #2 on: December 15, 2009, 10:09:35 pm »

completely agree


Chival

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2091#msg2091
« Reply #3 on: December 15, 2009, 10:09:35 pm »

i agree, almost all card games dont have a maxiumum hand size until end of turn, and i find myself in that situation alot as well.

but think about this.

Rainbow god without a maxiumum hand size until end of turn...

Chival

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2092#msg2092
« Reply #4 on: December 15, 2009, 10:09:35 pm »

RAINBOW GOD.

i think everyone missed that in my previous post, this is why this idea is bad. think about it.

Tobriand

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2093#msg2093
« Reply #5 on: December 15, 2009, 10:09:35 pm »

I'm not entirely certain I agree with this in its entirety... after all, a fixed hand size opens the path for a future card o the form "increase the maximum number of cards in your hand to X", which would vastly change the ideal makeup of most rainbow decks out there.

However, what DOES annoy me is the way if one does draw when one had 8 cards in hand, the drawn card floats out of existence - you never know what card you drew, and there is no way to recover it. Maybe either forcing discard if you use a draw ability with 8 cards in hand there and then (at least your draw finishes, and presumably you can always cancel the ability), or some other method to voluntarily discard cards... Or alternatively, as a quick fix, increase the maximum cards in hand from 8 to 10, but force multiple discards at the end of the turn if necessary to get back to 7. It's fairly rare that in 3 cards over the max you won't come across ONE that you want to play immediately...

vice123

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2094#msg2094
« Reply #6 on: December 15, 2009, 10:09:35 pm »

I agree. You should be able to draw as much as you want, but at the end keep only 7.
As it is right now even if you have 6 hourglasses you are locked down if you have 8 unplayable cards. A viable solution would also be to add an option to discard cards whenever the player wants.

zzz123

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2095#msg2095
« Reply #7 on: December 15, 2009, 10:09:35 pm »

problem is not "presence of hand limit", problem is "hand limit is too small"

increase max number of cards in hand to 9 or 10 by default, but force to discard down to 7 at end.

Chival

  • Guest
hand size https://elementscommunity.org/forum/index.php?topic=217.msg2421#msg2421
« Reply #8 on: December 15, 2009, 10:09:36 pm »

there are many cards he wont play right away, so yes it does affect him.

RoKetha

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hand size https://elementscommunity.org/forum/index.php?topic=217.msg2422#msg2422
« Reply #9 on: December 15, 2009, 10:09:36 pm »

It wouldn't matter for Rainbow at all. AIs always play cards as soon as they can unless it would do nothing or have less than a certain effect; for example, they won't play Rain of Fire on a single monster (or at least I haven't seen it). And they always play cards before using hourglasses.

So Rainbow likes to draw, play, hourglass, play, hourglass anyway and never is restricted by the 8 card limit. This might change a tiny bit if the guy didn't get 60 quanta every time he plays a pillar due to the QT glitch, but I doubt it would make a big difference.

hand size https://elementscommunity.org/forum/index.php?topic=217.msg2423#msg2423
« Reply #10 on: December 15, 2009, 10:09:36 pm »

Problem with increasing the hand size until end of turn is that there just isn't room for more than eight cards. If more room was added, then something else would have to be taken out to make room for it. Or, since there IS room on the far right of the hand area, perhaps making it scroll up and down would work, too.

zzz123

  • Guest
hand size https://elementscommunity.org/forum/index.php?topic=217.msg2424#msg2424
« Reply #11 on: December 15, 2009, 10:09:36 pm »

Problem with increasing the hand size until end of turn is that there just isn't room for more than eight cards.
actually since you only really display the bottom card, reducing the display area of the cards above (i.e. behind) it allows you to fit 14-16 or so in the current space (if you only display the name tags)

if you don't want to be quite that drastic, reducing the background-card height from 24 pixels to 18 allows you to fit exactly 10 cards in the available space (visible card is 74 pixels tall, the entire hand area is 238 pixels tall)
if you can somehow shrink the visible card, this will free up loads of space, also.

 

blarg: