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Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5548#msg5548
« on: December 15, 2009, 10:09:56 pm »

Its a little frustrating that basically the only way to get an elemental mastery is to have some kind of regeneration (feral/empathic bond, druidic staff), or powerful healing (miracle, heal or holy light). It would be cool if you could get bonuses (electrum or otherwise) as 'achievements' for fulfilling other endgame conditions.

Just off the top of my head, these could be things like:

Defeat the opponent in less than 5(?) turns
Force the opponent to deck out
Kill x number of creatures
Finish with no cards left (ie you would deck out on the next draw)
Destroy all of your opponents pillars

I am aware that this complicates a simple mechanism, but it would make for some more creative farming decks based on things like speed or creature/pillar destruction.

(sorry if this has been posted already; I had a look but there are a LOT of threads in feature requests)

Choronzon

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Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5549#msg5549
« Reply #1 on: December 15, 2009, 10:09:56 pm »

I like the idea, but some of these make little sense under the title of 'elemental master'. Like how would almost decking out show you have mastered your element? If anything, your score should be penalized for that...

I wouldn't mind seeing additional elemental mastery possibilities based on each element. Like a time mark winning in x amount of turns, or a fire mark achieving x amount of attack points on the field, or life healing x amount.

And so on, they would have to be hard to achieve, naturally, but would add a tiny bit of strategy...

Cisco

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Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5550#msg5550
« Reply #2 on: December 15, 2009, 10:09:56 pm »

this idea has come up before. Shame that zanz hasn´t already workrd on it

Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5551#msg5551
« Reply #3 on: December 15, 2009, 10:09:56 pm »

It's a neat idea, but I don't think there's a deck out there that can kill in less than five turns.

Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5704#msg5704
« Reply #4 on: December 15, 2009, 10:09:57 pm »

@ Chorozon

Actually, Haddock said that you would get that particular type of mastery when you have played all of the cards in your deck, so basically the little meter says "0" when you're killing your opponent for the lat time. Trust me, it's VERY hard to do unless you're facing the gods, and even then you have to use Sundials to keep yourself from attacking at the very end of he game.
This. Its really quite hard to do intentionally except against false gods, and it wouldn't be fast to do (unless you ran a 30 card deck with hourglasses and sundials lol). Eternities would make it easier if you just reversed everything your opponent played so their card amount stayed the same while yours went down. Either way, it a) takes time b) is difficult and c) would very rarely happen unintentionally.

Basically it would just be nice to have some things to aim for rather than finishing with full health.

agree with chroron decking out your oppenent would be the right choice. Also defeating your opponent in 5 turns should be 10.
I think giving extra points  would be enough. something like 30 points for every condition suggested here.
10? I feel like thats a bit too easy. Most speed decks can kill in 6 or 7. 5 was too low, definitely, but I would say 10 might be a bit too easy.

I like the idea of giving extra points rather than electrum. That way building a speed deck and grinding AI3/t50 would be a good way to up your score quickly.

I wouldn't mind seeing additional elemental mastery possibilities based on each element. Like a time mark winning in x amount of turns, or a fire mark achieving x amount of attack points on the field, or life healing x amount.

And so on, they would have to be hard to achieve, naturally, but would add a tiny bit of strategy...
I think one per element would be an excellent idea that would also help (in a very small way) to break rainbow's dominance.

Cisco

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Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5705#msg5705
« Reply #5 on: December 15, 2009, 10:09:57 pm »

agree with chroron decking out your oppenent would be the right choice. Also defeating your opponent in 5 turns should be 10.
I think giving extra points  would be enough. something like 30 points for every condition suggested here.

Forfeit

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Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5706#msg5706
« Reply #6 on: December 15, 2009, 10:09:57 pm »

I love this idea. And i don't think the person who started this meant that you get extra whatever for decking out, but rather beating your opponent with zero cards in your deck. And the making it specific to elements that you usse is a great idea too.

Sigh

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Elemental Masteries + https://elementscommunity.org/forum/index.php?topic=603.msg5707#msg5707
« Reply #7 on: December 15, 2009, 10:09:57 pm »

@ Chorozon

Actually, Haddock said that you would get that particular type of mastery when you have played all of the cards in your deck, so basically the little meter says "0" when you're killing your opponent for the lat time. Trust me, it's VERY hard to do unless you're facing the gods, and even then you have to use Sundials to keep yourself from attacking at the very end of he game.

 

anything
blarg: