I was thinking a card for gravity that either did any of the following effects:
it consists of a 2 effect card divided in 2 turns
During 1st turn:
Creatures health is doubled, attack is halved
During 2nd turn:
Creatures health returns to normal, attack is doubled
During 3rd turn:
Creatures health is normal, attack is normal.
(if number is odd, then round down)
If initial atk is 1, round up
If initial health is 1, round up (1/2 = 0,5 ~ 1)
For example a 4|4 creature:
0 turn: 4|4
1 turn: 2|8
2 turn: 8|4
3 turn: 4|4
What makes it better than doubling the damage?:
initial attack | doubling dmg output | spell dmg output |
1 | 2 | 3 |
2 | 4 | 5 |
3 | 6 | 7 |
4 | 8 | 10 |
5 | 10 | 12 |
6 | 12 | 15 |
7 | 14 | 17 |
8 | 16 | 20 |
9 | 18 | 22 |
10 | 20 | 25 |
It will also represent a boost for devour for only 1 turn. That way it can't be over abused, and the spell doesn't stack.
Name yet to be decided. Inertial swing?
Another card:
spell
inverts attack|health
example:
Armagio 1|25
spell/Armagio 25|1
[EDIT: My bad drunk destroyer, i posted it in the worng section, feel free to move it where it belongs!]