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IStoneI

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gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg60699#msg60699
« on: April 29, 2010, 10:37:07 am »
i know, they are not supposed to be easy, but their amount of control became just ridiculous. the possiblility to draw two cards by default every round + no lilimation on cards of the same type just leads to the impossiblility to play artifacts in games against gods (at least not for very long). iv'e had countless games, where gods didnt even need earthquake, to win a game. they just used explosion and steal to destroy all my pillars, while playing massive amounts of creatures, to kill me within the first few rounds.

even 6 times protect artifact couldnt help fast enough in a 40 cards deck. they would still be able to slow you down, so they can finish you off. either because you need 6 extra cards and your deck builds slower or because they just blast your artifacts until they have enough creatures on the field. (which really doesnt take long)

until the last few ai updates, they where already overpowered, but beatable through a well organized deck and better play. but now, that they even play nearly as smart as you, they became only beatable through sheer luck. i doubt, that there are any decks left, that have a good chance (more than 40% to 50%) of beating all the false gods now anymore.

would be nice, if they just would slow down a tad. at least on the destruction of the artifacts. there are many ways to protect creatures, but for artifacts there is only one card in the whole game, while there are now many many ways, to destroy artifacts. (butterfly effect, creatures with destroy through mutation, explosion, steal, pulverizer and trident+earthquake for pillars come to mind.)

unionruler

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg61633#msg61633
« Reply #1 on: May 01, 2010, 11:17:28 am »
I think the difficulty lies more in the fact that there are now 24 FGs as opposed to 19. Clicking the level 6 button with a generic anti FG deck naturally yielded more success in the past than it does in the present. I would recommend that either the mechanism or the rewards scheme be slightly tweaked to compensate the players for this. It must be said that while false gods are supposed to be a challenge, it is getting increasingly difficult for newer players to progress by farming them especially for those who only have a handful of upgraded cards.

IStoneI

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg61746#msg61746
« Reply #2 on: May 01, 2010, 03:42:19 pm »
i think, thats only part of the problem. the increasing number really does make it more difficult for players, but also every new powerful card, that is introduced, benefits the gods so much more than the players.

if you think back, rainbow always was a false god, that was very hard to beat. but some new cards here and an ai tweak there, and hes nearly impossible to beat. nowdays, if you nearly have him down, he's just playing a miracle and youre back to turn 1. and he can do that as often as he wants, because he doesnt have the 6 cards limit and 2 or 3 turns and hes got enough mana. you could also beat him by surviving, until he was decking out, but since one of the last ai updates, he is using rewind on his own creatures to prevent that from happening.

i think some gods even got additional control, because explosions and steals have been added to their decks.

unionruler

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg62134#msg62134
« Reply #3 on: May 02, 2010, 09:00:03 am »
he is using rewind on his own creatures to prevent that from happening.
Rainbow doesn't have an eternity

Offline xdude

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg62142#msg62142
« Reply #4 on: May 02, 2010, 09:29:48 am »
he is using rewind on his own creatures to prevent that from happening.
Rainbow doesn't have an eternity
Even if he did, he draws 2 cards each turn.
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Offline yaladilae

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg62163#msg62163
« Reply #5 on: May 02, 2010, 11:35:35 am »
Allow my 2cents

I agree to some extent, tht while gods get tweaked up (osiris, i think neptune will get boost soon) that some gods like rainbow should have a slightly lowered difficulty (2 less hourglass for example), or eternal phoenix (less exploision)

But on the point of new players is difficult, i dont agree 100%. Bearing in mind i am not new, so i know the way round (but then it is all written down in the forum, if they bother to take some time to look around, or they are mroe then welcome to ask my help)

I started a new account, after few hours odd of t50 farming, with this deck Glitch posted:
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5up 5up 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut
I made 5k, and upped 3 cards, and owned 6 un-upped shard (SoG), 2 titan, and built the below:
Code: [Select]
55k 55k 55k 55k 55k 55s 55s 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 621 621 74b 74b 7n2NOTE: I had 1k to start off things, ditched all gods apart from > Paradox, Incarnate, Neptune, Ferox, Destiny, Morte and fire queen

About 25 or so hours later, this turned to this:
Code: [Select]
6rn 6rn 6rn 6rn 744 744 744 744 74b 74b 74c 74c 7n2 7n2 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80d 80d 80d 80d 80d 80e 80h 80h
So is new players having a difficult time? I am starting to doubt.
Besides, there is enough resources around to help the average new guy
Just remember, it is not impossible, it is not knowing what to do, but worst case, not asking for help =(

(OK, all the ditching made me -5k score...)


IStoneI

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg62177#msg62177
« Reply #6 on: May 02, 2010, 12:59:53 pm »
Quote
NOTE: I had 1k to start off things, ditched all gods apart from > Paradox, Incarnate, Neptune, Ferox, Destiny, Morte and fire queen
and thats no real solution. these are highly specialized decks, that may have an over 50% chance to beat certain gods. personally i would like to have a good chance against all or at least most false gods, by having a well balanced deck and playing with good tactics. not a deck, that can nuke a handful of gods with a 50% chance.

Osiris is already powerful enough. had a hard time against him until now. no problem for him to spam the field with scarabs within the first few turns and if he has some of them out there, they are bloody hard to get rid of. neptune needs a tweak, because he is pretty easy to kill with immortal creatures now. and making creatures immortal has become standart tactics in nearly every deck. cant remember loosing against him even once.

ps.: im pretty shure rainbow always had eternity in his deck, but i admit, that i also may be remembering this wrong.

Offline yaladilae

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg62182#msg62182
« Reply #7 on: May 02, 2010, 01:24:52 pm »
...

double post. delete button would be nice.
Then dont post the third post, use the edit button...
Anyway, that post was more toward union saying its not viable for new player

A lot of well constructed rainbow decks is doing very well against many false gods, prehaps not as high win rate as 60%, but I am not ashame to say some goes upto 50.
Also rol hope has been the great hit, personally i have extensively test it, but i know alot ( I really mean alot) of people who runs it does very well farming

I dont see any god thats needs a huge tune down, might be slight, but definitely not a huge one

Osiris is already powerful enough. had a hard time against him until now.
Osiris is still very easy now. 1 eternity can cut out all his unstopable.
A good stall (e.g permafrost and 3 SoG) can last some time, all you need is destory all his eternity and he will still deck out.
Before that, it was pretty much, turn 1 play a tower, turn 2 play some supernova, turn 3 play a shield, then any sog you draw, press space until you WIN...

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Re: gods need to dial it down https://elementscommunity.org/forum/index.php?topic=5944.msg63299#msg63299
« Reply #8 on: May 04, 2010, 02:54:51 pm »
Quote
NOTE: I had 1k to start off things, ditched all gods apart from > Paradox, Incarnate, Neptune, Ferox, Destiny, Morte and fire queen
and thats no real solution. these are highly specialized decks, that may have an over 50% chance to beat certain gods. personally i would like to have a good chance against all or at least most false gods, by having a well balanced deck and playing with good tactics. not a deck, that can nuke a handful of gods with a 50% chance.

Osiris is already powerful enough. had a hard time against him until now. no problem for him to spam the field with scarabs within the first few turns and if he has some of them out there, they are bloody hard to get rid of. neptune needs a tweak, because he is pretty easy to kill with immortal creatures now. and making creatures immortal has become standart tactics in nearly every deck. cant remember loosing against him even once.

ps.: im pretty shure rainbow always had eternity in his deck, but i admit, that i also may be remembering this wrong.
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