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Offline PlayerOa

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Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg288904#msg288904
« Reply #12 on: March 12, 2011, 05:07:09 pm »
They are very different from FG's. Mainly because the tactic of play and the idea behind the decks is completely gone. The random cards pretty much make them walk-overs.

What should be different is the way the cards spin. My suggestion is 2 spins with unupgraded cards only and 1 spin with upgraded cards. This way you prevent upgraded and unupgraded cards ruining spins.

It's the rewards that should be better, not the half-bloods difficulty that should be adjusted.
OR, if you spin 2 unupped and 1 upped (of the same card) you get the unupped, and 2 upped and 1 unupped results in an upped card.
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Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg288913#msg288913
« Reply #13 on: March 12, 2011, 05:21:52 pm »
Increase Upgrades to 50% of the deck, take out 1 mark, remove all quantum pillars/towers, make their hp to 150, and increase reward to 45 coins or such
This would be far too much, let me explain.
If you have 50% upgrades that means you will win upgraded cards about half as often as you would from false gods, and I am not against that, but if you did that AI5 would have to be beefed up not nerfed. I could destroy AI 5 far far far to easy if this was put in place and the rewards would be too good. You would have to beef up AI 6/false god rewards as well.
The only way you beef Ai5 up is adding more upgrades, and I said I am not against that however if they do one less mark and have 150 HP then I think it would be fair to say you could use rush decks on them all the time. Why is that an issue? Because they would be far more worth while to farm than False gods ever will be.
Now your idea can be done and balanced too if you add one mroe thing to add a challenge. This would most likely deal with the random cards Ai 5 have. There could be a certain card from every element that they would have a certain amount of  no matter what, and that might do the trick.
Example
Entropy marked Ai5 would have X numbers of antimatters.
Death AI5 would have X number of bone walls.
Air would have X number of shock waves.
Darkness would have X number of Liquid shadows.

Anything that would make it a harder game overall and harder to swarm but everything else would be random.

Funkyvenom

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Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg288966#msg288966
« Reply #14 on: March 12, 2011, 07:09:17 pm »
This would be far too much, let me explain.
If you have 50% upgrades that means you will win upgraded cards about half as often as you would from false gods, and I am not against that, but if you did that AI5 would have to be beefed up not nerfed. I could destroy AI 5 far far far to easy if this was put in place and the rewards would be too good. You would have to beef up AI 6/false god rewards as well.
The only way you beef Ai5 up is adding more upgrades, and I said I am not against that however if they do one less mark and have 150 HP then I think it would be fair to say you could use rush decks on them all the time. Why is that an issue? Because they would be far more worth while to farm than False gods ever will be.
Now your idea can be done and balanced too if you add one mroe thing to add a challenge. This would most likely deal with the random cards Ai 5 have. There could be a certain card from every element that they would have a certain amount of  no matter what, and that might do the trick.
Example
Entropy marked Ai5 would have X numbers of antimatters.
Death AI5 would have X number of bone walls.
Air would have X number of shock waves.
Darkness would have X number of Liquid shadows.

Anything that would make it a harder game overall and harder to swarm but everything else would be random.
...I see what you mean.

Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg288969#msg288969
« Reply #15 on: March 12, 2011, 07:23:53 pm »
as if half blood isn't already easy...

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Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg288978#msg288978
« Reply #16 on: March 12, 2011, 07:31:02 pm »
as if half blood isn't already easy...
It's not that they're hard, it's just sometimes they are extremely lucky with their cards

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Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg288979#msg288979
« Reply #17 on: March 12, 2011, 07:32:25 pm »
as if half blood isn't already easy...
It's not that they're hard, it's just sometimes they are extremely lucky with their cards
Seriously? Nerf  them because SOMETIMES they CAN win? Wow.
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Re: Give AI5 150hp! https://elementscommunity.org/forum/index.php?topic=22786.msg289046#msg289046
« Reply #18 on: March 12, 2011, 08:28:53 pm »
Increase Upgrades to 50% of the deck, take out 1 mark, remove all quantum pillars/towers, make their hp to 150, and increase reward to 45 coins or such
You realize by removing quantum pillars it actually weakens the deck right? That's the only reliable way some duo creatures can be useful.
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