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druidnia

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416582#msg416582
« Reply #12 on: October 27, 2011, 06:14:20 pm »
It's Nightmare and Rewind that's the main problem here -- double draw allows for 24 turns of draw denial when they start chaining Rewinds and Nightmares on you. Damage from Ghosts pales in comparison to the sheer draw denial power.
I'm farming silver and this is what breaks my consecutive wins every time, sure the decks are beatable but only if you set up for it, and a farming deck needs to be able to fight all-comers.

Something needs to be done about this as these decks are starting to become more prevalent

Offline omegareaper7

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416625#msg416625
« Reply #13 on: October 27, 2011, 08:09:27 pm »
It's Nightmare and Rewind that's the main problem here -- double draw allows for 24 turns of draw denial when they start chaining Rewinds and Nightmares on you. Damage from Ghosts pales in comparison to the sheer draw denial power.
I'm farming silver and this is what breaks my consecutive wins every time, sure the decks are beatable but only if you set up for it, and a farming deck needs to be able to fight all-comers.

Something needs to be done about this as these decks are starting to become more prevalent
Nothing needs to be done. If it becomes to popular, people will change to counter it.
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Van Helsing

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Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416631#msg416631
« Reply #14 on: October 27, 2011, 08:17:49 pm »
It's Nightmare and Rewind that's the main problem here -- double draw allows for 24 turns of draw denial when they start chaining Rewinds and Nightmares on you. Damage from Ghosts pales in comparison to the sheer draw denial power.
I'm farming silver and this is what breaks my consecutive wins every time, sure the decks are beatable but only if you set up for it, and a farming deck needs to be able to fight all-comers.

Something needs to be done about this as these decks are starting to become more prevalent
Nothing needs to be done. If it becomes to popular, people will change to counter it.
Exactly.

Players will build decks with defences against new cards., it's called the metagame.

druidnia

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416644#msg416644
« Reply #15 on: October 27, 2011, 08:41:05 pm »
 I just played a deck by timex, it was GotP Nightmare Rewind and double draw. I never got any of my own cards to play, apart from my opening hand. this is too powerful, it might be ok in normal draw, but in Silver arena its unplayable unless you have a purpose built deck, or you get lucky.

The combo of GotP rewind nightmare and double draw needs nerfing IMHO :)

Offline omegareaper7

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416660#msg416660
« Reply #16 on: October 27, 2011, 09:01:31 pm »
I just played a deck by timex, it was GotP Nightmare Rewind and double draw. I never got any of my own cards to play, apart from my opening hand. this is too powerful, it might be ok in normal draw, but in Silver arena its unplayable unless you have a purpose built deck, or you get lucky.

The combo of GotP rewind nightmare and double draw needs nerfing IMHO :)
3 card combo needs no nerf, it requires 3 cards which is hard enough to pull off and keep up.
And how about this, try sanctuarys! problem solved!
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Offline Dwerg

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416702#msg416702
« Reply #17 on: October 27, 2011, 10:32:06 pm »
Ghostmare do get a big boost with dexterity, but it's easily counterable, denial works wonders against it, since AI will discard Gotps and kill itself. Also denial is  good weapon against pretty much any deck, so even tho ghostmare is powerful, it can be beaten with a deck that have a good change against every other deck. So no problem there
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Contrary

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg416704#msg416704
« Reply #18 on: October 27, 2011, 10:35:16 pm »
Maybe nerf dexterity? Make it cost more points?

The_Real_FG

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg450933#msg450933
« Reply #19 on: January 21, 2012, 12:39:01 am »
Ghostmare gets boned by sanctuary, or any time quanta deck.  Bitch please.

Offline Mathematistic

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg454401#msg454401
« Reply #20 on: January 29, 2012, 03:41:34 pm »
Sorry for necro-ing, but I really want to share some of my opinions on ghostmares:

1. Nightmare. The AI tends to play it on your first high-cost creature before they even got a ghost out. This makes ghostmares a mere mono time rush/time-darkness duo with steals.

2. SNbows. SNbows are very common arena grinders for every league. Is it that hard to assemble 6/7  :time and make ghost backfire against your opponent?

3. Obviousness. You know it's a ghostmare just by the oracle card and mark most of the time. The repetitive strategy of ghostmare can be countered by some careful planning (e.g. leave some cards in hand for discarding, save up :time to paly a ghost, lure early nightmare on your own creature etc)

After all, ghostmares are not that hard to beat... I personally defeat them in gold league 70% of the time  :P

P.S. Sanctuaries, a common defence card in rainbows, is a hard counter to ghostmares, as mentioned before.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline omegareaper7

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg454402#msg454402
« Reply #21 on: January 29, 2012, 03:47:22 pm »

2. SNbows. SNbows are very common arena grinders for every league. Is it that hard to assemble 6/7  :time and make ghost backfire against your opponent?



After all, ghostmares are not that hard to beat... I personally defeat them in gold league 70% of the time  :P


Felt i should mention somethings. It is difficult for speedbows to muster up over 6--7 time quanta, even if they do play a ghost, its likely going to be rewound.
The other part..... well all that i really have for that is stupid ai.
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Offline Mathematistic

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg454404#msg454404
« Reply #22 on: January 29, 2012, 04:02:30 pm »

2. SNbows. SNbows are very common arena grinders for every league. Is it that hard to assemble 6/7  :time and make ghost backfire against your opponent?



After all, ghostmares are not that hard to beat... I personally defeat them in gold league 70% of the time  :P


Felt i should mention somethings. It is difficult for speedbows to muster up over 6--7 time quanta, even if they do play a ghost, its likely going to be rewound.
The other part..... well all that i really have for that is stupid ai.
2 SNovas (usually what a SNbow needs to get its momentum) + some leftovers from quantum towers gives 6 :time, if you saved them up instead of playing an hourglass.
Accept ghostmares... they're already a part of the metagame. Pack a counter for them and it'll be all fine. (Tyrant players will know what I mean...)
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

E.Leblanc

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Re: Ghostmare in Arena Decks https://elementscommunity.org/forum/index.php?topic=32857.msg454415#msg454415
« Reply #23 on: January 29, 2012, 04:51:33 pm »
Some universalized CCYB user can out-heal Ghostmare with up to 4 Sanctuaries. I often just discard the ghosts without flinching. Just Out-heal them, people.

 

anything
blarg: