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Bulldog241

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"Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg182536#msg182536
« on: October 23, 2010, 06:21:10 am »
I'm hooked on this game, but this one "feature" is so, so, so, SOOOOO incredibly annoying. It's when, if you run out of cards to draw, the game automatically ends and you loose. REGARDLESS OF HOW WELL YOUR DOING!!

It seems to happen to me a lot, and it makes no sense. Why not just have the game continue to play out until someone dies? I can't tell you how many games I've been winning, only to run out of cards and the game is over. Even though I would obviously have won the game if it just played itself out.

If you run out of cards your obviously at a disadvantage anyway. There's pretty much nothing you can do but sit and watch and hope what you've played is enough to carry the day. If it's not, then your out of luck. That seems to be a bad enough punishment for running out of cards early, but a flat out "game over"?

Why?


Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg182542#msg182542
« Reply #1 on: October 23, 2010, 06:27:08 am »
This happens in almost every card game.
Also, it brings out a new type of deck to the game. If this didn't happen, everyone would just rush it. Nobody would ever use creatureless decks (exception of fire bolters)

It means decks like "Mr Sexington's Rage Quit Deck" can exist, and vary the pace of the game, and the cards bought and used.

Offline teffy

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg182599#msg182599
« Reply #2 on: October 23, 2010, 11:08:28 am »
I think, one reason for the feature is, that a draw game should be avoided.

e.g. You have only creatures with HP >5  ,some SoGs, and your opponent has a Gravity Shield and not enough damage on the table to hurt you. And nobody has permanent control.
This game takes infinite time, nobody can win, both lose (quit=lose)

or your opponent uses a FFQ deck with Empathic Bonds, you have a Titanium Shield, no creature control, and the Bonds are enough to heal your damage.

With "you lose without cards to draw", the chances for this situation are very very low. Both players need an Eternity, a creature to rewind, enough quanta, and stuff on the table, which canĀ“t win the game for the players.

For me, the 2nd win/lose condition gives a nice aspect to the game: you must time your Hourglasses, ask yourself, if you use eternity, the number of cards in the deck is more interesting.
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Bulldog241

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183017#msg183017
« Reply #3 on: October 23, 2010, 07:41:57 pm »
So the only reason for this is to avoid a draw? That seems like a poor excuse for tossing in a game changing feature like this. It should be a simple matter to have a "draw" button on the screen. You press it, and a pop up asks your opponent "would you like to end the game in a draw?". If you both press it, there is no winner and everyone gets back their points and coins. It should be obvious if a game will never end.

And I will say that those draw scenarios you thought up are really quite rare and unique. While yes they can happen, they're not going to happen all the time.

Rather what DOES happen all the time is it's painfully obvious who exactly is going to win when the last card is drawn, yet this does not matter. The game is not allowed to play out, the person simply looses.

Offline EvaRia

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183024#msg183024
« Reply #4 on: October 23, 2010, 07:50:43 pm »
The problem isn't that the game makes you lose by making you run out of cards.
The problem is that you didn't add enough damage potential to your deck to avoid that kind of situation.
If the reason you ran out of cards is because your opponent managed to kill all your creatures, then, well, it's obvious he was doing better than you.
I honestly can't think of a situation where you would lose from deck-out and it isn't your own fault, or the result of someone's strategy which was better than yours.

Bulldog241

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183030#msg183030
« Reply #5 on: October 23, 2010, 07:57:28 pm »
If I get all my creatures killed, then obviously I'm going to loose. I'm not talking about that.

Consider that I have 5 creatures up, doing a total of 50 ish dmg per turn, and he has 70 hp left on the last turn. That's a game I should win, and easily would win, except that I ran out of cards. So even though I had the game won, victory is stolen from me just because I can't draw anymore cards. How dumb is that? Just let the game play out. My opponent can keep drawing cards, playing cards, trying to damage me, ect. All while I'm forced to sit on my hands and watch, helpless. Heck, maybe he can still pull out a victory.

But we'll NEVER KNOW, because the game ended. This has nothing to do with the damage potential of my deck, and I never said that my opponent killed all of my creatures. Almost every "forced loss" has had my board full of creatures and doing enough damage to kill him in 2 or 3 turns, yet the game ended anyway.

It just seems like a really, really dumb rule to have. I'll say it again, why would it be such a bad thing to just let the game play itself out?

Offline EvaRia

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183049#msg183049
« Reply #6 on: October 23, 2010, 08:08:12 pm »
The only time you would have 5 creatures up doing 50ish up and him with 70 health is if you drew those few creatures in your last cards.
This implies that your deck runs on very few creatures, and is a result of bad deck building.
You should've added more creatures to you deck to avoid that kind of situation.
On the other hand, your opponent could have been healing himself or stalling, at which point it is his obvious intention to either deck you out or to hit you with some other tactic. (Firebolt, Growth Creature, OTK, Etc.)
It isn't the game's fault for decking you out. It is either a result of a bad deck or a good stall tactic from your opponent.
There's just about no middle ground between you beating him with cards left still and you losing from a good strategy or from a bad deck.

Kuross

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183071#msg183071
« Reply #7 on: October 23, 2010, 08:38:04 pm »
Short answer- the reason for the auto-lose when no cards are left is to avoid infinite games.

If both players have no cards left to draw and both players can not damage enough to kill the other player, then it would be a matter of seeing which one logs off first. That situation should never come up if at all possible in this game as it stands. 


Offline asymmetry

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183083#msg183083
« Reply #8 on: October 23, 2010, 08:57:43 pm »
I'm hooked on this game, but this one "feature"
Wait, feature? All major CCG have that rule.
Nothing new to add to what everyone said.
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

Bulldog241

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183097#msg183097
« Reply #9 on: October 23, 2010, 09:25:43 pm »
Short answer- the reason for the auto-lose when no cards are left is to avoid infinite games.

If both players have no cards left to draw and both players can not damage enough to kill the other player, then it would be a matter of seeing which one logs off first. That situation should never come up if at all possible in this game as it stands.
Please read my previous posts.

I'm hooked on this game, but this one "feature"
Wait, feature? All major CCG have that rule.
Nothing new to add to what everyone said.
So is your answer really "because everyone else is doing it, we should do it too"? Lame.

Eva, allow me to share with you my strategy. I use life creatures, and I have 6 forest spirits in my deck. They start off very, very weak (1/1) but can be increased in strength without limit at +2/2 per turn. Thus, at the start of a game my hand is very weak, but by the end is incredibly powerful doing 50, 60 or more dmg per turn. With all 6 in play thats +12/12 dmg every turn. I also use a thorns sheild to kill opponenets creatures, however this is also a long term strategy as it takes several rounds to bring down a creature, but eventually always will.

There are a few weakness that can be exploited. A fire sheild for instance is instance death to any new spirits I play. Likewise a weight sheild will stop all dmg from me at the end of the game. Theres a few other cards as well that can seriously hinder my strategy, and for these I keep a few "defragmentation" (I think thats the name) cards in my deck as well. However, if I get a bad shuffle it's possible that I'm unable to play most of my hand until near the end of the deck. For instance, I'll need to wait for  a fire pendulum card to appear before I'm able to destroy the opponents fire shield. And if they are all at the end of my deck, I'm sol.

Thus, there are times where I'm forced to wait before I begin increasing my power. In these instances it's entirely possible that I run out of time before I can kill my opponent, even though I'm in no immediate danger of dieing. (6 heal cards + a thorn shield and a druid staff will keep you alive for a suprisingly long, long time).

I suppose the problem is that my strategy is a long term one, and this game doesn't lend itself well to long term strategies. Once the deck is out, the game is over, therefore no strategies allowed that go for longer then your deck.

I'm able to win about 75% of the lvl 5 matches I play using this strategy with nearly 0 upgraded cards (i havent' been playing that long). It's just frustrating when I've survived the worst the AI can throw at me, am finally able to start rocking and rolling and BAM the game is over even though my creatures would easily win.

suxerz

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183098#msg183098
« Reply #10 on: October 23, 2010, 09:29:46 pm »
Use eternity - nuff said

Offline asymmetry

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Re: "Game Over" when you run out of cards NEEDS TO BE CHANGED!! https://elementscommunity.org/forum/index.php?topic=14414.msg183099#msg183099
« Reply #11 on: October 23, 2010, 09:30:24 pm »
If your strategy is long and your deck is short then, my friend, your deck lacks common sense. Make a bigger deck, or include a mechanism not to deck out (eternity+a cheap creature)

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'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

 

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