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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93874#msg93874
« Reply #12 on: June 17, 2010, 03:36:54 am »
Yeah, but this would kinda make things harder because like

Luciferin+Liquid Shadow = what happens? 2 completely opposite skills together? Pointless, sorry.
Did he mention that all spells would be fusioned?

EDIT: Ninja'd...


Offline Zac33333

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93878#msg93878
« Reply #13 on: June 17, 2010, 03:41:26 am »
I still dont like it. Combining spells seems stupid. Sorry, BUT I HATE IT lol jk I dont hate it but sorta dislike. I find it a pointless chunk of hours spent on coding.

Offline tyranimTopic starter

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93880#msg93880
« Reply #14 on: June 17, 2010, 03:44:24 am »
what really is the point of making a game anyway? its for entertainment. hell, if zanz wanted to put his time to use that has a point, he could have coded some other thing, other than a game, and elementsthegame would not exist. how does that sound?
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Zac33333

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93887#msg93887
« Reply #15 on: June 17, 2010, 03:48:19 am »
what really is the point of making a game anyway? its for entertainment. hell, if zanz wanted to put his time to use that has a point, he could have coded some other thing, other than a game, and elementsthegame would not exist. how does that sound?

Im not saying I dont like it BECAUSE its hard to code, Im saying I dont think its WORTH THE EFFORT to code.

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93888#msg93888
« Reply #16 on: June 17, 2010, 03:48:55 am »
not all spells have to have a fusion effect. i thought i made that clear a while ago. also, not all cards have to have fusion effects with ALL other cards, it has to be certain ones do certain things. have none of you played yugioh? seriously, its almost the same basic principal. not all monsters are fusion material monsters in yugioh.
i used to love yu-gi-oh and i know about the fusion thing i even tried to make an enviormental series before but it was shot down we already have eclipse and flooding so it's a lot easier then other series but yeah i like the thing and id vote for it but i cant

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93890#msg93890
« Reply #17 on: June 17, 2010, 03:50:28 am »
what really is the point of making a game anyway? its for entertainment. hell, if zanz wanted to put his time to use that has a point, he could have coded some other thing, other than a game, and elementsthegame would not exist. how does that sound?

Im not saying I dont like it BECAUSE its hard to code, Im saying I dont think its WORTH THE EFFORT to code.
And why not?

Offline Zac33333

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg93891#msg93891
« Reply #18 on: June 17, 2010, 03:52:19 am »
what really is the point of making a game anyway? its for entertainment. hell, if zanz wanted to put his time to use that has a point, he could have coded some other thing, other than a game, and elementsthegame would not exist. how does that sound?

Im not saying I dont like it BECAUSE its hard to code, Im saying I dont think its WORTH THE EFFORT to code.
And why not?

Because it seems like such little stupidity effect for so much effort, and it would kinda ruin the game if you think about it, because people dont want a Yu-Gi-Oh! knock-off, they want a genuine unique game, and I think the fusion idea takes away that non-generic element that Elements The Game possesses. Im sorry, its just my opinion.

rakazy8564

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg100583#msg100583
« Reply #19 on: June 25, 2010, 04:34:13 am »
what really is the point of making a game anyway? its for entertainment. hell, if zanz wanted to put his time to use that has a point, he could have coded some other thing, other than a game, and elementsthegame would not exist. how does that sound?

Im not saying I dont like it BECAUSE its hard to code, Im saying I dont think its WORTH THE EFFORT to code.
And why not?

Because it seems like such little stupidity effect for so much effort, and it would kinda ruin the game if you think about it, because people dont want a Yu-Gi-Oh! knock-off, they want a genuine unique game, and I think the fusion idea takes away that non-generic element that Elements The Game possesses. Im sorry, its just my opinion.
The fusion in Yu-Gi-Oh! were due to monsters fusing.  He's talking about spell effects and their effects magnify/cancel by which spells are used upon the same creature.  It'll allow certain elements to gain creature control as well.  Also, what card games have fusion in them and what kind of fusion?

Look at "Adrenaline+Adrenaline=Overdose" by Troh for a preview of what kind of effects people are thinking of.  I have a few ideas in there too. ^_^  Till later~ ....

Offline tyranimTopic starter

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg101337#msg101337
« Reply #20 on: June 26, 2010, 05:07:38 am »
the only way it is even remotely similar to the yu-gi-oh fusion is that it negates the fusion material and activates something stronger. other than that VERY minor similarity, its completely different.

fusion effect isnt a stupid little effect. its a possible game changer, if used correctly. what is really so bad about it? almost all the reasons you have given are mediocre at best, and highly opinionated. do you even know how to code or how much work it would take to pull this off? clearly zanz some kick ass equipment he uses that can code this "stupid little effect" as if it were child's play. he made this AMAZING game. one would have to assume that this would be completely worth the possible 10 minutes that it will most likely take to code. its relatively easy to pull something like this off, even for someone who only took 1 class of media productions class (my friend was able to make game similar to this using nothing more than power point)

give one GOOD reason why this is such a waste of what little time it would take, and MAYBE ill acknowledge your meager opinion.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Zac33333

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg101367#msg101367
« Reply #21 on: June 26, 2010, 05:51:12 am »
MY OPINION, I REPEAT, MY OPINION IS AS FOLLOWS!



In my opinion, this game is a solid, well rounded, and decently balanced game. Unfortunately, my problem is as follows. Coding together only a specific group of cards(I.E. Momentum + adrenaline = 3 shield-ignoring attacks) would not only complicate the coding, which opens up possible bugs that are hard to fix, but would make the game itself too complicated, players having to worry about if this person is gunna mix adrenaline and momentum, or worrying if hes going to mix blessing and momentum, or something similar. Also, in the hands of a fale god, this would turn the dificulty level up on most false gods through the roof. If this were ever added to the game, people would have to design decks built on nuetralizing the target's abilities, and thus would yes 'create a new in-depth strategy', but also ruin most of the good, or at least decently balanced, strategies that do exist. This would result in people buying bigger bulkier decks because of the worry that they have about whether or not to bring nuetralizing cards or to bring heavy damage and hope that that adrenalined momentum creature doesnt kill you. I would just absolutely go insane, and most likely quit the game. So in my OPINION, this would just ruin elements for many players. You get my thumbs-down of dissaproval.  ;)

Offline tyranimTopic starter

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg101372#msg101372
« Reply #22 on: June 26, 2010, 05:58:28 am »
people ALREADY worry about things like that. people worry about otys if they see an opponent with gravity and earth quanta, people ALREADY worry about anitmatter if the opponent uses entropy. people ALREADY worry about scarabs if the opponent has time and gravity (and possibly aether) quanta. people ALREADY worry about RoF if they run fractal/RoL decks. people ALREADY build decks according to what is mainstream decks. dont get your panties in a knot JUST because someone introduces a SLIGHT alteration to a great game, that can POSSIBLE make it better. of course, this is all my opinion as well, but its backed up with good evidence, which you are lacking.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Zac33333

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Re: fusion effects https://elementscommunity.org/forum/index.php?topic=8243.msg101380#msg101380
« Reply #23 on: June 26, 2010, 06:04:07 am »
people ALREADY worry about things like that. people worry about otys if they see an opponent with gravity and earth quanta, people ALREADY worry about anitmatter if the opponent uses entropy. people ALREADY worry about scarabs if the opponent has time and gravity (and possibly aether) quanta. people ALREADY worry about RoF if they run fractal/RoL decks. people ALREADY build decks according to what is mainstream decks. dont get your panties in a knot JUST because someone introduces a SLIGHT alteration to a great game, that can POSSIBLE make it better. of course, this is all my opinion as well, but its backed up with good evidence, which you are lacking.
I have no evidence to 'lack'. In my honest opinion, this would ruin the game. Also, yes, people do ALREADY worry about whats going on mainstream, put i dont think its fair that people are going to have to ALREADY expect mass spell mixing, or have to ALREADY have to trash their current deck because of this idea. I 'lack' nothing. There needith be no evidence in an opinionary battle. Also, what I said about the coding being so precisely complicated is, in its own way, evidence that this idea is a bad idea. With such complex coding and it being so remote that a major edit could quite literally 'break' the cards, create a whole new set of bugs, and would be hours of stressfulness that Zanzarino doesnt need. And thus I say to you again, my dear boy..

I. Lack. Nothing.

 

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