MY OPINION, I REPEAT, MY OPINION IS AS FOLLOWS!
In my opinion, this game is a solid, well rounded, and decently balanced game. Unfortunately, my problem is as follows. Coding together
only a specific group of cards(I.E. Momentum + adrenaline = 3 shield-ignoring attacks) would not only complicate the coding, which opens up possible bugs that are hard to fix, but would make the game itself too complicated, players having to worry about if this person is gunna mix adrenaline and momentum, or worrying if hes going to mix blessing and momentum, or something similar. Also, in the hands of a fale god, this would turn the dificulty level up on most false gods through the roof. If this were ever added to the game, people would have to design decks built on nuetralizing the target's abilities, and thus would yes 'create a new in-depth strategy', but also ruin most of the good, or at least decently balanced, strategies that do exist. This would result in people buying bigger bulkier decks because of the worry that they have about whether or not to bring nuetralizing cards or to bring heavy damage and hope that that adrenalined momentum creature doesnt kill you. I would just absolutely go insane, and most likely quit the game. So in my
OPINION, this would just ruin elements for many players. You get my thumbs-down of dissaproval.
![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)