(i know this isnt a card, but i don't know where it would be so im putting it in my favorite section of forums)
i don't know how to balance this idea, its a little weird, buy maybe the marks could have effects, instead of just gaining 1 quantum a turn, that corresponds to the element it is, the following are just ideas,
mark of fire: target creature gains 1/0
mark of light: target creature is healed for 2
mark of earth: target creature gains 0/1
mark death: target creature gets 1 poison counter
mark life: target creature is healed for 2 (same as light)
mark of gravity: target creature has g-pull for 1 turn (ends alongside your opponents turn)
mark of entropy: converts 5 entropy quantum into 5 random elements
mark of darkness: target creature takes 1 damage and you gain 1 health
mark of time: put target creature into a time loop for 1 turn
mark of aether: (open for debate)
mark of air: (open for debate)
mark of water: target creature MAY freeze
i couldnt think of any effects taht time, aether, or air has that wouldnt pwn in an effect you can use right off the bat.
please leave ideas on what costs for activation and such should be.
please comment on the already given effects.
happy farming ^_^