I'm trying to keep an open mind here. So let me ask you, what does it add to the game to make metamorphosis cost 100? There seems to be a strong inclination to make players grind in this game, sort of like RPGs. The designer wants a progression from bad cards to better cards, and the game seems designed around this. But what does making it harder to try new decks add to the game?
Those of you that like it, if you can explain what it adds, you might turn us around on this. Just put it in a positive way, of "I like it because of X", rather than "100 isn't that much" which really means "it's bad but not very bad".
Thanks