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ggabriel

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Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg476#msg476
« Reply #12 on: December 15, 2009, 10:09:29 pm »

Think of the fee as a penalty for making a bad deck.
I do think of the fee as a penalty for making a bad deck and as such I think that it's a terrible idea. Why penalize players for experimenting with new decks? The game is terminally boring when everyone sticks to the same few standard decks all the time. As has been pointed out, building new decks is already expensive in terms of all the cards you need to buy, plus any experimental deck is going to take time to test and refine it and in the end may not be viable anyhow. Why, on top of all that, should players be penalized even further by having to pony up cash every time they want to change their mark? 100 coins may not be a lot of money, but it still adds up.

At the very least, marks should be "buyable" or include some kind of discount for returning to a mark that you've used previously. 1000 coins for "buying" a mark would be ludicrous, though, and would not do much to make it easier for players to try out new decks (although at least you could buy your standard mark so you don't have to pay even more money just to switch back to what you were using before.)

ggabriel

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Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg477#msg477
« Reply #13 on: December 15, 2009, 10:09:29 pm »

I see what you are getting at, but you're implying that experimenting necessitates buying cards. You don't just buy cards all willy nilly, you think of what cards would work together, buy those cards, and experiment with the particulars.
Yes. Then after I'm done experimenting with that deck I think of other cards that would work together in a different deck, grind a few freaking hours to get them, and experiment with those particulars for a while until I think of even more cards for yet another deck. Getting hit with extra fees in-between decks is annoying, especially since if I want to go back to a preferred grinding deck in order to try something out I have to pay even more.

(For me personally it's not so bad now, since I've simply accumulated so many cards through experiments/getting random cards on the slots, but it took an irritatingly long time to get to this point.)

ggabriel

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Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg478#msg478
« Reply #14 on: December 15, 2009, 10:09:29 pm »

Also, to get away from deck experimentation itself, when you already have a few decks that have different purposes (e.g. coin farming, pvp, false gods, card farming) then most likely you need to switch between marks to use the different decks. The price makes it so you can't switch between each thing without even a little of a repercussion.
Why should there be a repercussion? Why is it somehow a bad thing if players can just do whatever they feel like doing in a game instead of having to waste extra time grinding to get there in the first place, then wasting more extra time every time they decide to do something different? Grinding is neither fun nor rewarding; making something take longer is an annoyance, not a challenge.

Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg479#msg479
« Reply #15 on: December 15, 2009, 10:09:29 pm »

haha alright guys, sorry. I still disagree, but i can tell when i've lost a discussion.  ;)

Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg480#msg480
« Reply #16 on: December 15, 2009, 10:09:29 pm »

I understand your viewpoint, but i simply think the additional fee is just.

Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg481#msg481
« Reply #17 on: December 15, 2009, 10:09:29 pm »

Think of the fee as a penalty for making a bad deck. Newbies can't afford cards to make a switch worthwhile anyways, and if you can then the 100 coin fee is chump change.

Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg482#msg482
« Reply #18 on: December 15, 2009, 10:09:29 pm »

Nobody gave a good reason for the fee yet.
There has to be a fee because there was always a fee. I hope you are not that inflexible in reallife.
Give good reasons and I'll shut up
It encourages you to think through your plan before actually putting it to use.
I understand no one can make the perfect deck with their first try, but you have to be intelligent enough to actually have an idea first before you just try things.

Also, to get away from deck experimentation itself, when you already have a few decks that have different purposes (e.g. coin farming, pvp, false gods, card farming) then most likely you need to switch between marks to use the different decks. The price makes it so you can't switch between each thing without even a little of a repercussion.

You guys are way to whiney about this "waaaah there is a 100 coin fee to switch decks." You're forgetting that every other aspect of this game is directed toward working for your goals; the 1,500 fee for upgrades, the low coin income... the metamorphoses cost just makes your goals that much harder to achieve, which makes them that much better in the end.

Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg483#msg483
« Reply #19 on: December 15, 2009, 10:09:29 pm »

I do think of the fee as a penalty for making a bad deck and as such I think that it's a terrible idea.
I see what you are getting at, but you're implying that experimenting necessitates buying cards. You don't just buy cards all willy nilly, you think of what cards would work together, buy those cards, and experiment with the particulars. If you don't have the foresight to accommodate such a thing then i expect your experimental deck wouldn't be too fruitful anyways :\

Also, you can have various decks without playing too many games, just by using the same cards in different combinations.


Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg484#msg484
« Reply #20 on: December 15, 2009, 10:09:29 pm »

There's really no reason to change colors more than once. Just start with FFQ and keep on playing until you have enough upgrades for a really good Aether deck. If metamorphosis was free then people would keep on experimenting and making different decks instead of sticking with these two, or at least the proper official decks in the Elements Wiki. It would take all the fun out of the game.

If we have to have an extra feature, please can we have autoplay? You just tell the AI that you're playing FFQ, and it would roll the random number generator and tell you how much you've won. This would save a lot of time and let us make a really good Aether deck much faster.
srsly?

JTWood

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Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg485#msg485
« Reply #21 on: December 15, 2009, 10:09:29 pm »

The idea to allow free changes up until a certain point level has merit.

500 pts would be the logical level.  When you start playing with rares, you're playing for keeps.

markson

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Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg486#msg486
« Reply #22 on: December 15, 2009, 10:09:29 pm »

I can't say as to the reason for the fee in the first place, only zanz can.  I do think, if it's goal was to keep people from hopping to whatever the flavor of the month deck was, it has served its purpose.  With upgraded cards (and even some unupgraded ones can be expensive in bulk), no one changes their main deck theme lightly.  While I don't think the present cost is backbreaking, its cost can add up over time to someone who experiments, which is one of the most popular aspects to the game.

markson

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Free Metamorphosis? https://elementscommunity.org/forum/index.php?topic=18.msg487#msg487
« Reply #23 on: December 15, 2009, 10:09:29 pm »

Well said Rhino.

 

blarg: