*Author

icybraker

  • Guest
Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg96208#msg96208
« Reply #12 on: June 19, 2010, 07:59:05 pm »
Quote
isnt aether also good at stall the game? And 10 cards is something pretty fast, isnt it? 20, maybe in a poorly constructed deck, or with some severe bad luck.
Yes. But packing in :aether Shields in a Fractal deck further expands the number of :aether cards. 10 cards is a lot if you think about it.

Quote
4 mass creature control? Hmmm, I assume you are counting Unstable Gas and Thunderstorm, together to RoF and Plague. Dunno if they are really that efficient to "crush" Fractal. They are a mere delay against Minor Phoenix, and against RoL, they really dont count, once a clever player will still have a RoL and a Fractal in hand for an emergency. Pests can burrow, and have 4 HP, so really not easy to eliminate.
5, actually. Gas, Plague, RoF, Fire Shield, Thunderstorm.

Have you actually used Thunderstorm against a RoL+Fractal or a Phoenix deck? It's pretty insane. Try it yourself. A Thunderstorm deck totally shreds apart Minor Phoenix. The same applies to Unstable Gas.

Plague is a bit slower but can help take down bigger things like Frogs or Pests.

Rain of Fire is very effective, too. Although you may keep a RoL in your hand, we have more than 1 RoF, too, and yours takes a long time to work effectively.

99% of Fractal Pest decks do not use Burrow. It's simply too inconvenient.

Quote
Because people like fast games, maybe? Dunno how this argument can help to prove that Fractal is not OP. And as rush decks usually have poor or no control, so yeah, Fractal decks have potential to defeat rush decks, even with Dim Shield, and with Hope and Lobotomizer its even much easier.
This is to dissuade people from saying that Fractal rush decks are OP because they're not as fast as normal rush decks.

Rush decks usually have quite a bit of control. Examples: Shrieker with Earthquake or Reverse Time. Golem with Explosion or Rage Potion. Rainbow with Lightnings, Congeals, RTs, Explosions, Steal.

Of course Fractal decks have the potential to beat a rush deck. But rush decks also have the potential to beat Fractal decks, and a greater chance of that as well.

If Fractal is OP, then so is Lava Golem, Giant Frog, Graboid, and Immolation.

Offline Marvaddin

  • Hero Member
  • *****
  • Posts: 1048
  • Country: br
  • Reputation Power: 13
  • Marvaddin is taking their first peeks out of the Antlion's burrow.Marvaddin is taking their first peeks out of the Antlion's burrow.
  • War to the Fake Gods!
Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg96335#msg96335
« Reply #13 on: June 19, 2010, 10:40:40 pm »
Zac really has the best arguments :P

Fractal rush decks? With it costing too much, like u said, Icy? Fractal is usually used in stall games, and then block the enemy with Hope, or denial enemy quanta with Pests. Why would SoGs be part of most Fractal decks if they were intended to be rush decks? And what type of deck uses a lot of Thunderstorms? Not even to farm T50, where you can find some RoL decks. And still should use a lot, 6 in 30 cards, like most Hope Fractal decks have 6 RoL?

The fact is, its difficult defeat the RoL Fractal once 1 Fractal and 1 Hope come to play. Rush decks usually wont have a chance after that. With Pest, some really fast rush decks have a good chance, and with Phoenix, its variable according to the control the Fractal deck has. Sure that, more control a rush deck has, more vulnerable it will be, because a true rush deck needs to be fast, and if it has a good ammount of control, its not a rush deck; in fact 1 or 2 creature removals a rush deck have is usually not enough to damage a Fractal deck.

All these cards being OP? Of course they are. Like I said, its good having some powerful cards to use, isnt it? A deck without powerful cards is a dead deck. Do you know a strong deck without powerful cards?

Arondight

  • Guest
Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg96619#msg96619
« Reply #14 on: June 20, 2010, 04:12:26 am »
The only case I find it even nearly overpowered is when it's paired with Hope. Everything else is okay to deal with. I don't think it needs a nerf because of one certain combo. If it made everything absolutely overpowering, then I would see that Fractal needs nerfing. But, a slight nerf to adding an additional cost when you have 6 or so more of the creatures may be good.

rakazy8564

  • Guest
Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg97644#msg97644
« Reply #15 on: June 21, 2010, 11:52:43 am »
If RoL/Hope decks are really that annoying maybe try nerfing Hope?  Maybe the problem doesn't lie in Fractal?  Cause every other Fractal deck is alright to counter, but RoL/Hope is a lot harder?  I find it funny that Light has untouchable permanents when even Aether doesn't have them.

I'm sure you've seen fractals before, they're a rough or fragmented geometric shape that can be split into parts, each of which is (at least approximately) a reduced-size copy of the whole (Mandelbrot Set being my favorite of them).  They're usually never ending, or can be made so.  Kinda like the golden number/ratio.  Therefore, the unlimited copies is the nature of the Fractal card.

What kind of decks use Thunderstorm?  Decks designed to counter Fractal decks.  Like my Aether/Air deck, specially designed to shatter the defensive abilities of Hope with an overwhelming 198 Wyrm ^_^  Unfortunately I never get it that far *sign*.  Anyways, people build decks with various strength and weaknesses.  Strength of rush decks are that they can win real easily (not often with a perfect though) and their weakness is that they lack creature/permanent control.  With my deck you know its strength, however that's also its weakness as I have to rely on that Wyrm to get that strong, or to draw a Thunderstorm eventually soon.  Also, just cause you don't see anyone in T50 use them doesn't mean that no one uses them.  The T50 are only 50 of the large population of the elements world.  How would you control a RoL/Hope deck?  Just like you would for any Army deck, just that Fractals make that army grow a lot faster sometimes.

A Pest/Fractal deck is good quanta lockdown, but it's lacking in damage.  Unless you got a dragon to Fractal later =P  However, Earthquake/Quicksand is just as deadly don't you agree?  And that can be used in a Shrieker Rush Deck.  A SoD/Miracle deck is even more annoying cause it just waits for you to deck out.  Just add some creature control or some more healing and it'd be even better, and more annoying >_<

The term powerful is relative to the situation you're in.  Powerful as in the creature's skill is really useful.  Powerful as in the creature's stats are really high compared to its cost.  Powerful as in this card is the card that can turn this whole game around and win it for you.  <--- Usually that depends on what type of deck your deck is up against, and is situational.  Against a creature control deck with no permanent then ... well even then Fractal isn't what's going to save my butt, my Immaterial creatures will do that for me.  Miracle <--- Makes it go from "I'm going to win" into a repeat of what you just spent the last 5 turns doing.  Hope <--- Complete shut out with sufficient RoLs on the field.  Earthquake <--- Early game it prevents quanta production, and therefore stops your opponent from using any high costing cards (Also can stop duos dead in their tracks because some decks require the unison of both elements).  Used at the right moments and these are killer, as are other cards.  Other times they're just dead weight.  Fractal <--- you don't draw the right creature/you have a full hand/not enough quanta.  Miracle <--- you don't use it at 75 health, but somehow your opponent dishes out enough damage you completely take you out (This is fun when you're the one that does the dishing xD).  Hope <--- All your RoL are lobotomized or killed in a large genocide.  Earthquake ~ Try quanta-stalling a Pillarless/Towerless deck xD

Finally, this card lets the harmless monsters make a big comeback.  I mean ... what use would RoL  or Ball Lightning have if this card wasn't in the game?  ... Cremation only?  Before Fractal where would you see the use of Ball Lightning?  Now I use it as a surprise overload of damage to finish off my opponents.  It's neat and it's fun taking your opponents down with a Ball Lightning (Actually I use a Spark, I've been upgrading my other cards first before Spark, but it's coming soon ^_^).

Before saying this card is overpowered, take a good assessment of all the other cards in the game.

 

blarg: