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Offline BluePriestTopic starter

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Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95064#msg95064
« on: June 18, 2010, 02:19:34 pm »
So I got this idea after reading about essences new card idea, http://elementscommunity.org/forum/index.php/topic,8324.msg103046#msg103046 (http://elementscommunity.org/forum/index.php/topic,8324.msg103046#msg103046)

What did it make me think of? A fractal nerf.
Here it is plain and simple... well i havent decided if its should be plain and simple yet, but here it goes at least.

Suggestion A)
Increase the cost to play a card by 1 or maybe even 2 for each of it you have on the field. So if you have 6 on the field (your side), increase cost by 1 to play another. If you have 7, increase cost by 2 to play another, ect. RoL's/sparks would start costing quanta as well. They would cost the amount of their specific quanta

Suggestion B)
Increase the cost to play a card by (X/4) +Y) (or something else that is a weird formula)where X is the original cost of the creature, and Y is the amount on the field  6 and over (so if there were 6 of the same creature on the field, Y=1, 7 creatures, Y=2, ect )

Suggestion C)
Just leave it how it is until a better solution is found
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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95085#msg95085
« Reply #1 on: June 18, 2010, 02:49:48 pm »
How about basing the cost on how many copies of the card it will generate?

Just another option, although I'm not sure it really needs a nerf...

Offline BluePriestTopic starter

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95088#msg95088
« Reply #2 on: June 18, 2010, 02:53:34 pm »
How about basing the cost on how many copies of the card it will generate?

Just another option, although I'm not sure it really needs a nerf...
You mean for examplke if you create 5 in your hand with fractal, raise the cost acordingly?
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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95115#msg95115
« Reply #3 on: June 18, 2010, 04:09:25 pm »
Correct...

Offline killsdazombies

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95119#msg95119
« Reply #4 on: June 18, 2010, 04:14:34 pm »
or..... option D
leave it as is.

Its fine right now, i can counter fractal decks with grace, its not hard at all. Just because you have a hard time with a card doesnt make it over powered.

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95127#msg95127
« Reply #5 on: June 18, 2010, 04:29:38 pm »
Uhm, I guess that would be option C from above? and nobody said they were having a hard time with it.  In fact my suggestion isn't really a nerf so much as a new way to calculate the cost.  Like have the base cost be 2 :aether (1 :aether upped) and an additional  :aether for every card that it will generate to cast as well as have it deplete your  :aether quanta when you cast it... or something along those lines.

Offline Zac33333

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95130#msg95130
« Reply #6 on: June 18, 2010, 04:31:41 pm »
i agree with killsda. Fractal needs no nerfing. It costs 9 :aether (8 :aether upped) and consumes remaining :aether quanta. Its fine the way it is, because you cannot 'Spam' fractals. Fractals are fun to play and challengingly funner to beat. Just live with it, gosh. Nobody really 'dislikes' fractal untill they lose to it. :|

Offline Marvaddin

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95338#msg95338
« Reply #7 on: June 18, 2010, 09:15:04 pm »
If I would nerf it, I would limit it to create, at max, 3/4 copies of the target creature. Creating up to 8 is too much to me. Maybe the cost should be reduced accordingly, or the quanta draining could be revoked.

For now, voted C.

unionruler

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95798#msg95798
« Reply #8 on: June 19, 2010, 10:49:39 am »
If I would nerf it, I would limit it to create, at max, 3/4 copies of the target creature. Creating up to 8 is too much to me. Maybe the cost should be reduced accordingly, or the quanta draining could be revoked.

For now, voted C.
That's not in the spirit of the card. And that's a HORRIBLE and overdone nerf. If you could actually play the 8, they'd already suffer from decreased marginal utility for the last few creatures. And that's if you could afford them in the first place.

I'm going with the party that says fractal needs no further nerf.

icybraker

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg95850#msg95850
« Reply #9 on: June 19, 2010, 01:29:32 pm »
Yes. Fractal needs no nerfing.

Why?

Number 1: It costs a lot of quanta - so much so that a good Fractal duo deck will have to take 10-20 :aether cards to operate and perhaps an :aether mark, thus greatly limiting what other cards you choose besides Fractal and Aether Pillar.

Number 2: We have 4 mass creature control cards in this game. A deck based around any one of them can crush Fractal.

Number 3: Fractal decks are not nearly as fast as popular rush decks like Rainbow rush, Golem, Shrieker, mono-life, or mono-Fire.

Fractal is a perfectly balanced card.

Offline Marvaddin

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg96019#msg96019
« Reply #10 on: June 19, 2010, 05:54:40 pm »
Whats supposed to be the spirit of this card, unionruler? And people doesnt seem to have any problems to afford RoL, Pests and Minor Phoenix, I think.

Icy,

1. isnt aether also good at stall the game? And 10 cards is something pretty fast, isnt it? 20, maybe in a poorly constructed deck, or with some severe bad luck.
2. 4 mass creature control? Hmmm, I assume you are counting Unstable Gas and Thunderstorm, together to RoF and Plague. Dunno if they are really that efficient to "crush" Fractal. They are a mere delay against Minor Phoenix, and against RoL, they really dont count, once a clever player will still have a RoL and a Fractal in hand for an emergency. Pests can burrow, and have 4 HP, so really not easy to eliminate.
3. Because people like fast games, maybe? Dunno how this argument can help to prove that Fractal is not OP. And as rush decks usually have poor or no control, so yeah, Fractal decks have potential to defeat rush decks, even with Dim Shield, and with Hope and Lobotomizer its even much easier.

Fractal is OP, period. This is not really a bad thing, we are supposed to have powerfull cards to use. I disliked a lot the nerf of cards like Steal. The change like I have suggested would make it more balanced. Would 3 copies of any creature for 5 quanta (and no draining) be a bad card? Of course it wouldnt, but you are accostumed to the OP Fractal, probably you use it a lot, and dont want it being changed. Easy to understand, but nothing you said proves that Fractal is not OP. But again, I like the game having some OP cards, no problem to me.

Offline Zac33333

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Re: Fractal nerf. Increase cost when 6 or more in play https://elementscommunity.org/forum/index.php?topic=8326.msg96135#msg96135
« Reply #11 on: June 19, 2010, 07:05:55 pm »
Wanna know my proof that Fractal is not OP? Its Chuck Norris approved. Two Camels in a Tiny Car, I win. :D

 

anything
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