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ibeporkinu

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296600#msg296600
« Reply #12 on: March 23, 2011, 02:25:30 pm »
yes i do understand this could overpower some rushes but with a +1/+2 to those elements would it really make a difference ? or would u have a better chance against a fire rush if u were to use a water/earth deck ? i think if we could find a way to balance this so that it dsnt overpower rush decks but still gives bonuses it would be great to use in the game.



another idea floating around is to use an aether shard ( or other element ) to bring this effect for whatever element u are using that way u couldn't just use mono fire or mono earth. but this would be difficult to add in to the game programing wise. but all in all this is just one idea of several that i have to change the way we use strategies in elements

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296671#msg296671
« Reply #13 on: March 23, 2011, 05:53:21 pm »
i see what ur saying tree but isnt every element punished for useing that element by one element or another ? mono fire punishes every element except fire lol. and besides elements has over twice as many quanta options then MTG.
             
No, the only elements that gets punished directly are Darkness and Death.
Fire punishes reliance on creatures and permanents. It has nothing like Pyroblast from MTG.
Elements does indeed have over twice the elements as magic colors. Magic vets will tell you that color hate (aka hosers) were a bad design just like rarity as an excuse for broken was a bad design from the point of gameplay.
ETG gets even less value out of hosers because the positive experience is unreliable but the negative play experience remains as potent.

Please listen and do not suggest hosers for this quality game.

PS: Wait a year before trying the elementals. The community is still growing out of some of its prejudices. The community is not quite ready for Planeswallkers (you are an elemental.) nor are they ready for cards larger than dragons with skills and stats to rival them.
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ibeporkinu

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296718#msg296718
« Reply #14 on: March 23, 2011, 08:13:47 pm »
dude i dnt see what the problem is it wouldn't have that big of an impact on the game. and the whole dark and death thing dsnt make since , this is a suggestion for al the elements not just dark i only used eclipse as an example ( which would have to be changed to say something like dsnt stack with field effects ) not as the only element to get this. as for the planes walker dude that didn't even accrue to me until a buddy showed me lol i havent played MTG in a looooong time. as for being larger then dragons i was thinking it would be the same or just a lil higher/lower and the ability would be passive and is the whole point to this idea + they would cost a lot more quanta to bring to the field. as for the name it could be changed to something diff.
   

Offline BluePriest

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296770#msg296770
« Reply #15 on: March 23, 2011, 09:07:31 pm »
A better idea would be to have concrete ideas. 1 well developed idea is better than 1000 poorly developed ones. Create quanta costs, ability costs, names ect, and it will be easier to argue your point. Otherwise we could say it would either be OP or UP and since we have nothing to base it on, we wouldnt be wrong.
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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296847#msg296847
« Reply #16 on: March 23, 2011, 10:28:36 pm »
Because clearly the problem is with everyone else's attitude, and not yours.

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296872#msg296872
« Reply #17 on: March 23, 2011, 11:28:09 pm »
Because clearly the problem is with everyone else's attitude, and not yours.
Of course. I mean, actually wanting people to think their ideas through and give actual examplesz instead of just leaving it open ended is way too much to ask. How could I be so blind johannhowitzer? I feel ashamed
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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296929#msg296929
« Reply #18 on: March 24, 2011, 12:29:05 am »
BP, I was talking to the poster below you.  This misunderstanding probably caused by the fact he doesn't have an avatar, so it looks like I posted right after you if you don't look closely.

Offline BluePriest

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg296971#msg296971
« Reply #19 on: March 24, 2011, 01:25:04 am »
Because clearly the problem is with everyone else's attitude, and not yours.
Of course. I mean, actually wanting people to think their ideas through and give actual examplesz instead of just leaving it open ended is way too much to ask. How could I be so blind johannhowitzer? I feel ashamed
/sarcasm
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Nah, I didnt misunderstand. I just really weasnt being clear. Sarcasm is hard to show over the internet
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Offline teffy

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg297031#msg297031
« Reply #20 on: March 24, 2011, 02:52:04 am »
I think field changing cards are a good idea for elements, and some of them were implemented. Besides Nightfall /Eclipse, we have Sundial - both sides can´t attack for one turn, and Flooding.
Pandemonium and partial Unstable Gas are one-time field changing cards.
If you want more of them, suggest some.
But, think TWICE or even more often about them.

When I read thinks like this,
Quote from: ibeporkinu
a field changing card for water could go something like this , +2/+1 for water creatures and -2/-1 for fire creatures  not really stomping out the fire rush but at least giving water an advantage against one and also a disadvantage but at least fire rush wouldnt be so simple
 I think: "Do you know, what -2/-1 means for Fire ?". It means 0/0 Ash Eaters, 5/0 or 2/0 Phoenixes and 3/0 or 5/0 Golems.These are some of the most important fire creatures. That´s why Fire decks don´t like Fire Shield and Thorn Carapace in opponent´s deck, and this example shows me, that you should think once more about your field card ideas.
Elements have "personalities".
---------

The pairs of elements are:
Darkness- Light
Death - Life
Fire - Water
Earth - Air
Entropy - Gravity (!)
Aether - Time (!)

You can see them, when you open the trainer and choose elements, and you WERE able to see them, when the "Metamorphosis button" existed.

And one last thing:

Please use capital letters, punctation and "Return". It´s really hard to read your text, and I think you don´t want people to call you "Mr Wall of Text" and make jokes about it.


P.S.
I know, I use capital letters too much. I´m german. ;)

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg297036#msg297036
« Reply #21 on: March 24, 2011, 02:56:48 am »
Lightning Field
All Aether creatures get -1/+1

Most uber card in the world.
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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg297112#msg297112
« Reply #22 on: March 24, 2011, 06:43:46 am »
lol shows how much I use Rush . decks , yEaH that would ,'; kinda suck for a fire rush deck but as i first said this iS only aN , idea NOTHING CONCRETE ,;/<. thats wHy i ThouGht  ( ,' MAY b , sUm 1 wouLd havE ,'[( suGesTionS to MAKe NoT juSt basH some1s ! idEa. ok enough of that. anyways no one is perfect so i thought i would give u some material to get ur rocks off on ROFLMAO. so since u guys are so awesome and know so much , then what ideas have u come up with that has effected elements in any way. dnt tell me u made this deck or that deck cause i can just as easily say i made em too. as for this being hard to read hey if u actually gave a flying F*ck about what u are reading then it wouldn't really matter but since u have nothing better to do in ur less then useful lives HAVE FUN WITH THIS ONE !!!!!! 
Starting with the Yellow.
Suggestions were made. Some of the suggestions were more of tips for you rather than suggestions about the topic of the thread. Mostly this is because you posted (through ignorance) this thread in the wrong section for comments on its topic. So rather the (civilized part of the) discussion has been about Card Design Theory.

So if you are willing to read the suggestions about what a Field card should be like then glance over the thread again. You will see serious suggestions about what makes a bad field cards and hence what the absence of allows the mechanic to be judged on its own merits.

Now for Orange. (I may sound frustrated. I am not.)
I am the second member of the forum to try to systematically quantify balance. I was the first to create a system that also included upgraded creatures. I am working on my 2nd version now. You will find my work in the Design Theory section of the Card Ideas and Art Forum.
I am the leader of the CCC.
I am also known for my research on what makes a good card from a serious suggestion point of view.

So what have I done that has affected Elements the Game directly if effects that stop in the Forum don't count?

I helped balance Ghost of the Past when it was still the suggestion Minotaur.
I have helped with other balance every Card addition since steam machine prior to full release into the main game.

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Offline Time_lord_victorius

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Re: field cards for elements ( good idea / bad idea ? ) https://elementscommunity.org/forum/index.php?topic=23145.msg297228#msg297228
« Reply #23 on: March 24, 2011, 01:25:52 pm »
imo if their were field cards it would feel like yugioh
my thoughts are exactly
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