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Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173028#msg173028
« on: October 08, 2010, 08:59:43 pm »
For the Final Quest: Beat each and every False God. In any order.

You will play FG games as normal, and the randomiser will not change. You will recieve Oracle predictions as normal.
However, whenever you beat any FG for the first time, when you go back to the quests, you recieve an upgraded card, special to that FG. There may be a checklist, with all the FGs you have beaten, and the ones left to go.
I don't think it is too helpful at all, because It is just a reliable way of making sure newer FG grinders get at least some cards when they do win, and it encourages a variety of FG grinders, to make sure you can beat ALL of the gods.

FG Specific Cards (chosen mostly based on their decks, and then what could be useful to a newer player)
Chaos Lord - Fallen Druid
Dark Matter - Black Hole
Decay - Fractal
Destiny - Fate Egg
Divine Glory - Morning Glory (Possibly animate weapon, but the name suggests this too much to ignore)
Dream Catcher - Micro Abomination
Elidnis - Forest Spectre
Eternal Phoenix- Minor Phoenix
Ferox - Feral Bond
Fire Queen - Elite Queen
Gemini - Phase Recluse
Graviton - Graviton Firemaster
Hermes - Lava Destroyer
Incarnate - Vampire
Miracle - Improved Miracle
Morte - Ray of Light
Neptune - Innundation (I want to see more of this card In game)
Oblitiator- Elite Shrieker
Octane - Unstable Gas
Osiris - Pharaoh
Paradoz - Elite Deja Vu
Rainbow - Electrum Hourglass
Scorpio - Puffer Fish
Siesm - Quicksand

I think this will be useful, because It will help players new to the FG grinding scene to reduce the costs of upgraded cards, one time only. It won't help the vets much, as they have lots of cards, and it would be no different from getting lucky from an FG spin. However, this reduces the chance that new FG farmers risk, and encourages them to stick with the game

Offline TheOwner

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Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173033#msg173033
« Reply #1 on: October 08, 2010, 09:09:48 pm »
I've been playing around with a similar idea of a Final Quest.  I like yours, but I think another setup where you face an uber FG (300 health, triple mark, etc.) and its minions (you know which one it is).  After defeating the uber FG you won the nymph of that kind.  I like the idea of this, but maybe make the reward a set of upped cards after beating... five FGs then after ten another set and so on.

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Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173034#msg173034
« Reply #2 on: October 08, 2010, 09:12:30 pm »
I had an idea where you reach a certain score, maybe 1500 or something, and you receive 1500 electrum so you can upgrade a card that you choose.

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Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173080#msg173080
« Reply #3 on: October 08, 2010, 10:17:01 pm »
I like this idea, but I feel as though it needs a reward at the end once you beat all of them once, maybe an upped shard or just 1500 electrum?

Offline teffy

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Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173154#msg173154
« Reply #4 on: October 09, 2010, 12:45:43 am »
Beat all FGs is a imo a good idea for a final quest.
But i think 1 upgraded card for each god is a reward, which is too big.
I think you should get a reward, when you beat them all.
Maybe a Holy Cow, which is protected by the False Gods ?
 ;D
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Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173157#msg173157
« Reply #5 on: October 09, 2010, 12:51:31 am »
I like this idea

I have not achieved this yet. Damn you Seism!!! :'(

Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173266#msg173266
« Reply #6 on: October 09, 2010, 04:51:23 am »
Beat all FGs is a imo a good idea for a final quest.
But i think 1 upgraded card for each god is a reward, which is too big.
I think you should get a reward, when you beat them all.
Maybe a Holy Cow, which is protected by the False Gods ?
 ;D
One upped card is not a huge reward, you have a chance of winning upped cards in the spins. This just removes some of the chance involved (which is a lot, FG roulette, opening hands, decks, slots)
I love the idea of a Holy Cow.

I like this idea, but I feel as though it needs a reward at the end once you beat all of them once, maybe an upped shard or just 1500 electrum?
I haven't though of what it could be (or thought of it at all). By the time most people beat all the gods, there is a chance they will likely have 6 SoG's, and perhaps SoD's and SoR's. And 1500 seems slightly low to me, but maybe this whole quest is too rewarding...

I like the idea of this, but maybe make the reward a set of upped cards after beating... five FGs then after ten another set and so on.
This is probably the best alternative if people do agree that the quest is too rewarding. However, the upped cards would have to be decided. Would we still use the individual ones, but cut out some of the less used/ more common ones?

zse

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Re: Final Quest Idea https://elementscommunity.org/forum/index.php?topic=13716.msg173321#msg173321
« Reply #7 on: October 09, 2010, 07:24:22 am »
Good idea.

Only thing that I'd change is the price part. I think it would be better if you could choose any non-rare card from FG's deck. Players have their own playing styles and different preferences on what cards they want - some would love to get upped Hourglass, but someone else could rather have Explosion. Why shouldn't the price please both of them?

 

anything
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