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ElementalGod

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg3930#msg3930
« Reply #12 on: December 15, 2009, 10:09:51 pm »

Wow, are you joking or drunk? This game is seriously unfriendly to beginners already, why exacerbate the situation? But utilizing your reasoning why don't we make weapons cost 120k and normal cards 60k? That is probably still too insulting I'm sure, how about 300k per weapon and 150k to upgrade them? Tell me what you think!

Evil Hamster

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg3931#msg3931
« Reply #13 on: December 15, 2009, 10:09:51 pm »

The current sell-value of my entire collection is only 289k. 100k seems a bit steep.

Finale

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg3932#msg3932
« Reply #14 on: December 15, 2009, 10:09:51 pm »

Wow, are you joking or drunk? This game is seriously unfriendly to beginners already, why exacerbate the situation? But utilizing your reasoning why don't we make weapons cost 120k and normal cards 60k? That is probably still too insulting I'm sure, how about 300k per weapon and 150k to upgrade them? Tell me what you think!
300k? O_O XD

Uzra

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg3933#msg3933
« Reply #15 on: December 15, 2009, 10:09:51 pm »

I have 25 K currently and nothing to spend it on! I do not want to trade the few weapons that I managed to win for other weapons, so sell me the weapons for say 2k or 2.5k because this situation with the rares really pisses me off. Quite a number of deck ideas that I have read and want to test require multiple weapons to work. To my mind the current grind of focus of the game just hurts the newer players try and get a foot in the door.
The time It takes me to farm a certain weapon with a speed deck , I could have alternatively made myself 100K gold.  So.. 2.5K as an offer is an insult imo.

Uzra

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg3934#msg3934
« Reply #16 on: December 15, 2009, 10:09:51 pm »

Wow, are you joking or drunk? This game is seriously unfriendly to beginners already, why exacerbate the situation? But utilizing your reasoning why don't we make weapons cost 120k and normal cards 60k? That is probably still too insulting I'm sure, how about 300k per weapon and 150k to upgrade them? Tell me what you think!
First, I'm sorry if I sounded short or even rude with you.

Now, It seems you don't understand my reasoning.  Not sure you understand reasoning at all to be honest but leaving that aside.  My point was that farming a rare takes about as much time as farming 100K gold. Might not be exact numbers, but it's not extreme in any sense.  My reasoning is that things that are as hard to get as other things are roughly worth the same value.  You can request for someone to 'give' you an item for a small donation like you did and if someone wanted to they could.  I'm certain that weapon prices in a free trade scenario would be around 100K depending on the weapon.  That's not an enforced cost, it's just what a free market would do. Good luck <3

Uzra

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg3935#msg3935
« Reply #17 on: December 15, 2009, 10:09:51 pm »

The current sell-value of my entire collection is only 289k. 100k seems a bit steep.
The sell value is immaterial for rares if we could trade.  The market value would be another animal entirely.  To put it in perspective, unless you (or someone else) are willing to spend more than 100K, or are lucky and someone wants you (or someone else) to have it, I'm going be the first, and the 2nd person to buy a pulverizer.  After that we'll see what the market does.  I'm pretty sure there'd be a huge trade at first, but soon after unwanted weapons will be rare, and Instead of farming them, I'll be farming gold to buy them and raise the price until the market settles.  Sorry, but I know how these things work, I played WOW for the last 3 years.

Differ

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg4254#msg4254
« Reply #18 on: December 15, 2009, 10:09:52 pm »

Oh also beginners get free rares, the market would be nuked.

Offline Terroking

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg4670#msg4670
« Reply #19 on: December 15, 2009, 10:09:53 pm »

50k sounds a bit steep to me only getting 1k per playday and having only 7k now... I'm sure 50k sound just all right for you higher ups, but maybe different sections of trade? None til 500 score though when you get your first rare (unless you are extremely lucky) maybe different trade groups per 10k?
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Uzra

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg4671#msg4671
« Reply #20 on: December 15, 2009, 10:09:53 pm »

Well I'm still not 50K and I've been playing a month with a good win ratio.I suppose 15-20k would alone make farming new accounts for weapons a waste of time.

Uzra

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg4672#msg4672
« Reply #21 on: December 15, 2009, 10:09:53 pm »

Oh also beginners get free rares, the market would be nuked.
So how about two rules. 


#1: You must have at least 50K score to trade.

#2: If you want to trade a card for something else (cash/another card) the person you are trading with must have a lower score than you do.

Problem fixed? I think.

Differ

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg4914#msg4914
« Reply #22 on: December 15, 2009, 10:09:54 pm »

Well someone in the trade has to have a lower score, so #2 won't work.

15-20k is a bit low. I think 50 k does sound about right, even though I have only around 25 k score.

Evil Hamster

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Feature for the bazaar. https://elementscommunity.org/forum/index.php?topic=319.msg5158#msg5158
« Reply #23 on: December 15, 2009, 10:09:55 pm »

50k sounds a bit steep to me only getting 1k per playday and having only 7k now... I'm sure 50k sound just all right for you higher ups, but maybe different sections of trade? None til 500 score though when you get your first rare (unless you are extremely lucky) maybe different trade groups per 10k?
If it was only 500 people would create new accounts and just get to 500 take the weapon and trade it to their main account.

 

blarg: