Poll

What is the best solution to farms flooding PVP?  (You may vote for up to 3 options)

Make Elements a "TCG" (Trading Card Game) 2. Eliminate the Spins to win in all PVP (maybe increase EC to compensate) 3. Opposite of 2: Add a Spin to PvP DUEL ... then there IS no farm flood because they have 100% hook up between farm and farmer
4 (4.4%)
Eliminate the Spins to win in all PVP (maybe increase EC to compensate)
15 (16.7%)
Add a Spin to PvP DUEL ... then there IS no farm flood because they have 100% hook up between farm and farmer
4 (4.4%)
Improve the queuing interface so that you can't enter a game that's been abandoned by the opponent
8 (8.9%)
Better recognition of opponent idleness so we don't have to wait 70 seconds for AI to take over
9 (10%)
Any player backing out of the queue when an opponent (read: non-farm) appears gets a 70+ seconds 'ban' from entering pvp
11 (12.2%)
add a queuing rule where you cannot face the same player more than once per half hour, or some other length of time.
5 (5.6%)
Fix the game to recognize multitabbing cheats
10 (11.1%)
Change shards to Relics in spins (All rares imo or there'd be weapon farms still)
11 (12.2%)
Reduce the number of wins for special spin in arenas AGAIN
6 (6.7%)
OR increase the chances to match a special spin to 4 5 or even 6 mini spins.
7 (7.8%)

Total Members Voted: 44

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Offline rosutosefi

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg521238#msg521238
« Reply #48 on: July 12, 2012, 10:56:02 pm »


I think we don't need all this, maybe just a bunch of like 10 new cards, so we can try new stuff, maybe a level 6 AI, called "TITANS", with 250 HP, they can play shards, miracles, rares, double draw, so you have a chance to win some rares or shards from spins.

The arena was a great add, coz is a different game concept, you can win electrum with any Idea and play really difficult opponents.
The oracle is great as well, you can get weapons and rares from it.

Maybe another concept will be nice, kind of like "Risk(the game)" but will ETG creatures and stuff.
Or maybe just a simple RPG, where you can use your own avatar, and walk around a town and see other players, and fight with them.
Or a Tower defense game with ETG concept and summon your own creatures to fight.

Is just some Ideas.

Cheeeerrrssss.
 8)

The problem is not about game content, it's about the existence of farms.
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Offline Blacksmith

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg521253#msg521253
« Reply #49 on: July 12, 2012, 11:48:42 pm »
Mostly of the farmers are in the step between newbies and elders I suggest to set a minimum number of upped cards your deck must contain in order to play a pvp2 match.
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Offline DhanzigTopic starter

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg521341#msg521341
« Reply #50 on: July 13, 2012, 04:44:27 am »


I think we don't need all this, maybe just a bunch of like 10 new cards, so we can try new stuff, maybe a level 6 AI, called "TITANS", with 250 HP, they can play shards, miracles, rares, double draw, so you have a chance to win some rares or shards from spins.

The arena was a great add, coz is a different game concept, you can win electrum with any Idea and play really difficult opponents.
The oracle is great as well, you can get weapons and rares from it.

Maybe another concept will be nice, kind of like "Risk(the game)" but will ETG creatures and stuff.
Or maybe just a simple RPG, where you can use your own avatar, and walk around a town and see other players, and fight with them.
Or a Tower defense game with ETG concept and summon your own creatures to fight.

Is just some Ideas.

Cheeeerrrssss.
 8)

The problem is not about game content, it's about the existence of farms.

I think he was discussing solutions and damning the problem nicely lol
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Offline ZeroUnderOne

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg521650#msg521650
« Reply #51 on: July 13, 2012, 09:07:57 pm »
Mostly of the farmers are in the step between newbies and elders I suggest to set a minimum number of upped cards your deck must contain in order to play a pvp2 match.

How would this fix anything? You also suggested this in another thread to increase the number of elders in pvp2, don't see how it would work for that either.
:/

Offline Blacksmith

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg521863#msg521863
« Reply #52 on: July 14, 2012, 11:54:35 am »
Mostly of the farmers are in the step between newbies and elders I suggest to set a minimum number of upped cards your deck must contain in order to play a pvp2 match.

How would this fix anything? You also suggested this in another thread to increase the number of elders in pvp2, don't see how it would work for that either.
:/

Because many elders farm arena and if a pvp2 farm deck kosted thousands of electrum it would reduce the number of non elder farmers.
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Offline Sh00pdaWoop

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg522028#msg522028
« Reply #53 on: July 14, 2012, 10:37:10 pm »
What most people who do it don't understand, is that it bugs higher level people.  Its not only a shortcut: like the dupe item glitch on minecraft (first example to come to my head), but when youve beaten everything, you get bored.  The best way to alleviate that is to play pvp2.  Then, when you find that every deck you come across is an unupped shreiker rush where the person leaves after waiting for a 70 seconds, or a farm that leaves as well, its a tad annoying.  Most experienced players allready have the shards, and don't need electrum.

As someone with over 100k score, I think I count as a higher level person.  I don't find it annoying.  Back when I was a noob (and had few rares/shards), I didn't play this game much.  Once I got into the game, I started playing more when I got more rares.  I enjoy making random decks and playing in AI3 or PvP 2 to test them, and it's a lot more fun being able to use shards/rares in the decks.  While waiting for the 70 seconds for the CPU to take over is annoying, I really don't mind.  Lately, when I've been in PvP enough to know that there wasn't a farm people were missing, my opponent dropped out after 2-3 turns. 

Also, while I don't really need electrum or any rares (have 6+ of all), I still like them.  Even if I have more than 12 of a rare, I don't sell them because it gives me bragging rights.  Same thing for electrum: I have over 40k electrum sitting around that I'm not using for anything, and yet I still like winning more electrum.

Offline Aves

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg522046#msg522046
« Reply #54 on: July 15, 2012, 12:27:40 am »
I voted for 4, 6, and 8.


I think we don't need all this, maybe just a bunch of like 10 new cards, so we can try new stuff, maybe a level 6 AI, called "TITANS", with 250 HP, they can play shards, miracles, rares, double draw, so you have a chance to win some rares or shards from spins.
One of Zanz's reasons to put in arena was players wanting a level above FGs. We see it in Plat.
The arena was a great add, coz is a different game concept, you can win electrum with any Idea and play really difficult opponents.
The oracle is great as well, you can get weapons and rares from it.

Maybe another concept will be nice, kind of like "Risk(the game)" but will ETG creatures and stuff.
Or maybe just a simple RPG, where you can use your own avatar, and walk around a town and see other players, and fight with them.
Or a Tower defense game with ETG concept and summon your own creatures to fight.
The games under different genres might have been viable if EtG was run by more than just zanz, but as is they would just detract resources (zanz's time) away from developing the actual game.
Is just some Ideas.

Cheeeerrrssss.
 8)

Suggestion: Remove rares from the PvP spins entirely.
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Offline kimham8a

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg522096#msg522096
« Reply #55 on: July 15, 2012, 03:22:55 am »
How about putting in rare spins after winning 3 consecutively but taking out regular spins?
Hey there

 

anything
blarg: