Poll

What is the best solution to farms flooding PVP?  (You may vote for up to 3 options)

Make Elements a "TCG" (Trading Card Game) 2. Eliminate the Spins to win in all PVP (maybe increase EC to compensate) 3. Opposite of 2: Add a Spin to PvP DUEL ... then there IS no farm flood because they have 100% hook up between farm and farmer
4 (4.4%)
Eliminate the Spins to win in all PVP (maybe increase EC to compensate)
15 (16.7%)
Add a Spin to PvP DUEL ... then there IS no farm flood because they have 100% hook up between farm and farmer
4 (4.4%)
Improve the queuing interface so that you can't enter a game that's been abandoned by the opponent
8 (8.9%)
Better recognition of opponent idleness so we don't have to wait 70 seconds for AI to take over
9 (10%)
Any player backing out of the queue when an opponent (read: non-farm) appears gets a 70+ seconds 'ban' from entering pvp
11 (12.2%)
add a queuing rule where you cannot face the same player more than once per half hour, or some other length of time.
5 (5.6%)
Fix the game to recognize multitabbing cheats
10 (11.1%)
Change shards to Relics in spins (All rares imo or there'd be weapon farms still)
11 (12.2%)
Reduce the number of wins for special spin in arenas AGAIN
6 (6.7%)
OR increase the chances to match a special spin to 4 5 or even 6 mini spins.
7 (7.8%)

Total Members Voted: 44

*Author

Offline esran

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg515483#msg515483
« Reply #24 on: June 26, 2012, 10:52:57 pm »
donating gives your chose of a shard or a foil chimera with sweet art for every 5 dollars you donate.

Offline Xanins

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg515579#msg515579
« Reply #25 on: June 27, 2012, 03:00:29 am »
Quote
1. Make Elements a "TCG" (Trading Card Game)
2. Eliminate the Spins to win in all PVP (maybe increase EC to compensate)
3. Opposite of 2: Add a Spin to PvP DUEL ... then there IS no farm flood because they have 100% hook up between farm and farmer
4. Improve the queuing interface so that you can't enter a game that's been abandoned by the opponent
5. Better recognition of opponent idleness so we don't have to wait 70 seconds for AI to take over
6. Any player backing out of the queue when an opponent (read: non-farm) appears gets a 70+ seconds 'ban' from entering pvp

Hmmm.. Here's my six cents:

Option #1: Pros- would be great for new players (and some veteran players) to trade cards to get what they need/ want. Cons- New players would be flooding the chat rooms asking other players for rare cards (Eww..), and people in general would be able to get rares so much easier.

Option #2: Pros- Well, this would definitely put a stop to pvp farming. Cons- Less rewarding/ fun. Kinda takes away from the experience because spinning for cards, especially that one card you can never seem to obtain, is fun.

Option #3: Pros- Eliminates server lag. Would actually help *reduce* farming, because the people running the farms would have to want to let person X farm them, and it would require them to spend more time/ effort typing in each persons' name, etc. Cons- Still enables farming.

Option #4: Kinda irrelevant, farm host could just enter the game then leave. That only adds like 1~2 seconds to setting up the match.

Option #5: Pros- Uhm. It would just be awesome, kthxbai.

Option #6: Pros- Frustrates farm hosts/ limits the amount if farms they host. Cons- Would be annoying if you mis-click. However, this dilemma for farm hosts is easily solved if the farm host just enters the game then leaves.

Personally, I don't really mind farms, because I don't run into them very often. However, I'm not blind; I do see them raging on @Kong for hours at times. I just usually visit the arena during those times. ^_^

-Xanins
« Last Edit: June 29, 2012, 01:09:36 am by Xanins »

Offline rosutosefi

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516401#msg516401
« Reply #26 on: June 29, 2012, 01:58:37 pm »
Hah. I admit it. I'm guilty of this. I feed shards to my alt and let him do "suicide tests" against AI.

Now regarding the farm problem, I think the best "OH STUPID FARMERS DIE!" solution is to make you lose your rare if the enemy wins it. Or a 25% chance to lose the rare if that happens. This way, no one will run around bringing 12 shards in PVP attempting to lose. To compensate for this, a special spin could be added. And regarding the multitabbing stuff, maybe stop the game from saving if the number of plays is lower than what it says on the database?
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Offline teffy

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516403#msg516403
« Reply #27 on: June 29, 2012, 02:16:35 pm »
Who would ever play PvP, if there would be a chance to lose your hard earned rare ?
This will lead to:
No player uses rares in PvP, (but all want to get the special spin)
A player, who would use another strategy, would get less rares, maybe lose some.

Not a good idea.
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Offline esran

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516463#msg516463
« Reply #28 on: June 29, 2012, 06:29:08 pm »
no way in hell would i support a chance to lose rares in pvp.

Offline inthisroom

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516482#msg516482
« Reply #29 on: June 29, 2012, 08:10:36 pm »
I voted for #9 eventually, I believe transforming rares into relics in pvp spins would probably be the best solution to stop the farming frenzy.

On a side note, it's quite funny how almost half the people posting on this thread are actually part of those who flood Kong with farms or keep begging for them and therefore are at the core of this problem...

Offline ddevans96

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516486#msg516486
« Reply #30 on: June 29, 2012, 08:29:47 pm »
I voted for #9 eventually, I believe transforming rares into relics in pvp spins would probably be the best solution to stop the farming frenzy.

There has to be a limit on how many rares can be in a deck without them turning into relics, so that 'real decks' aren't weeded out and farm decks are and so rares can be earned from real decks that use, for example, a pair of weapons as their only rares, but still not given without effort through farms.
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Offline justaburd

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516489#msg516489
« Reply #31 on: June 29, 2012, 09:08:05 pm »
Quick questions: Are you angry about there being farms? Or just that pvp was getting flooded? (I.E. Would it be the same if I took a monofire and flooded pvp with it for 24 hours?)

If the former, which part of there being farms are you annoyed about? The begging? The farming itself? Not being able to play a person? Meeting a farm?
What if I compared my choice of making a farm for someone to me choosing to eat an apple over an orange? Would you feel justified taking that choice away?

If the latter, then it's not really farms you're annoyed about?

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Offline Tirear

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516491#msg516491
« Reply #32 on: June 29, 2012, 09:10:15 pm »
I voted for #9 eventually, I believe transforming rares into relics in pvp spins would probably be the best solution to stop the farming frenzy.

There has to be a limit on how many rares can be in a deck without them turning into relics, so that 'real decks' aren't weeded out and farm decks are and so rares can be earned from real decks that use, for example, a pair of weapons as their only rares, but still not given without effort through farms.
If you add rules to eliminate farm decks, players will figure out what deck template provides the highest drop rate without being counted as a farm deck, and use that instead of 6rare/24pillar. This will make using farms take longer, but won't eliminate the problem.

Offline bobknows

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516504#msg516504
« Reply #33 on: June 29, 2012, 10:54:39 pm »
On a side note, it's quite funny how almost half the people posting on this thread are actually part of those who flood Kong with farms or keep begging for them and therefore are at the core of this problem...

Although i do farm, i dont beg for them and I generally offer something in return. Also, by admitting that i am part of the problem i take the first step to helping fix it.

I think that farming is ok in moderation. For example, giving a quick 5min farm because you got a nymph.
But, like shown, this can get troublesome when its done too much, for example people trading off who floods with a farm for a full hour.
To fix this, maybe make something like you are limited to 10(or less) pvp matches in 5 minutes.
« Last Edit: June 29, 2012, 10:59:03 pm by bobknows »

Offline eaglgenes101

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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516576#msg516576
« Reply #34 on: June 30, 2012, 02:34:32 am »
There should be an option "Give newbies playing tips". That would reduce the problem.
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Re: Farms are ruining a great game https://elementscommunity.org/forum/index.php?topic=41548.msg516623#msg516623
« Reply #35 on: June 30, 2012, 04:58:48 am »
I have another idea for an option that might work. Make it so that a given account will only be allowed to provide a rare card in spins a fixed number of times in a given hour / day / week. After that, any rares that it would normally provide will be converted to relics.

It won't eliminate farming, but should make it harder to simply spam a farm repeatedly... unless someone is willing to go through the trouble of making multiple accounts.

I'm not opposed to people running farms in and of themselves. I've gained my share of rares through random PvP farms I've stumbled on (and more than a few back before arena was put in). In some ways I think they are a good thing in moderation since they give incentive for beginners to venture into PvP occasionally.

That said I do agree that heavy overspamming of farms in pvp2 can get annoying and I've been seeing getting pretty heavy myself. Its particularly for those who want to use it to actually play a competitive match against a HUMAN opponent rather than an arena AI.
« Last Edit: June 30, 2012, 05:04:05 am by OdinVanguard »
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