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Offline RavingRabbidTopic starter

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False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg160558#msg160558
« on: September 18, 2010, 04:04:50 pm »
 :aether = Gemini - Paradox
 :air = Fire Queen - Octane
 :darkness = Incarnate - Decay
 :death = Morte - ???
 :earth = Seism - Obliterator
 :entropy = Chaos Lord - Dream Catcher
 :fire = Hermes - Eternal Phoenix
 :gravity = Graviton - Dark Matter
 :life = Ferox - Elidnis
 :light = Miracle - Divine Glory
 :time = Rainbow - Osiris
 :water = Scorpio - Neptune


There was 1 fg for element at the start. (rainbow counted as time).

The issue is we now have only one :death FG and 3 (either Entropy or Time, depends where you put Destiny) FGs



Would changing Destiny to a Death FG be a good thing?
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Offline Dragoon1140

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg160597#msg160597
« Reply #1 on: September 18, 2010, 06:08:56 pm »
Well you seem to avoid Incarnate, which I would say is very much a Death-based False God.
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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg160637#msg160637
« Reply #2 on: September 18, 2010, 06:44:50 pm »
Fixing things that aren't broken is usually really bad thing to do... That would indeed be the case here, if Z would decide to take out something to add something else. There's only 24 FG nowadays - and that makes playing 'em boring bit too soon. Recently I have enjoyed playing against Half-Bloods more, since there's 144 different opponents and thus you can't learn memorize all their decks, not like FG's anyway.

What I want to say by that^ is, that in my opinion the better way to get equal number of FG's from each element would be bringing a brand new set of FG's that would use new element combinations. Pendulums could provide way to get more diversity combinations, possibly we could get more trios and even quartets...

And like Dragoon1140 said, Incarnate is more  :death than  :darkness. I'd also like to add that Paradox is more  :light than  :aether (Improved Blessing is far more important for that deck than Twin Universe which is the only Aether in that deck), leaving Gemini the only primary  :aether FG.

Offline Dragoon1140

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg160639#msg160639
« Reply #3 on: September 18, 2010, 06:48:29 pm »
since there's 144 different opponents and thus you can't learn memorize all their decks, not like FG's anyway.
Actually, you can.  There are 144 combination's, yes, but their names give away what elements and cards they will use.
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Offline RavingRabbidTopic starter

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg160715#msg160715
« Reply #4 on: September 18, 2010, 08:20:25 pm »
Paradox's strenght is in Aether. Without a surprisingly fast Parallel Combo, when he gets it out, you wouldn't lose.
And I find Incarnate more  :darkness than  :death
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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg162294#msg162294
« Reply #5 on: September 21, 2010, 09:48:06 am »
Isn't Incarnate's :poison only powered by his mark? o.o
And I can say that Paradox needs the :time to get its swift speed, and needs the :light to simply damage through your shields.

zse

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg162310#msg162310
« Reply #6 on: September 21, 2010, 10:58:15 am »
Isn't Incarnate's :poison only powered by his mark? o.o
(...)
Incarnate - Mark 3x :death

So Incarnate actually has more cards from :darkness than :death. Didn't realize that before. :-[ But anyway, for me the :death cards and the ability of Bloodsucker (needs :death) are "more defining" for Incarnate than the ones from :darkness.

Offline TheonlyrealBeef

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg162315#msg162315
« Reply #7 on: September 21, 2010, 11:01:39 am »
Rainbow only uses time for Hourglasses and Graboids, while Scorpio, Morte and Incarnate all utilize Death. Incarnate or Scorpio without Death = epic fail. I really don't see the problem. In fact I'd rather say Entropy needs an FG that doesn't utilize Supernovas since Rainbow and Chaos Lord belong more to "Rainbow" ;)

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg162321#msg162321
« Reply #8 on: September 21, 2010, 11:21:57 am »
Mmm don't we all have different elements which 'define' each false god? I can say that I find incarnate unique for its vampires which I don't need to liquid shadow after I antimatter them. I can also say that Rainbow is known for its super-hourglass-drawing abilities, that lets it draw so many creatures and perma-control in one turn. Its really opinionated. =/

Offline Ryli

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Re: False God Change https://elementscommunity.org/forum/index.php?topic=12713.msg163248#msg163248
« Reply #9 on: September 23, 2010, 12:31:15 am »
I think the false gods should be defined by skill. You don't need 2 false gods with near identical abilities. In my opinion the elements they use are slightly less relevent.

 

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