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Offline AneninenTopic starter

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg507628#msg507628
« Reply #12 on: June 04, 2012, 02:48:08 pm »
(1) People generally dislike Shards, adding them to the False Gods is the last thing they (we) want to see.

(2) As for the FG names, I like most of them. I don't think those need to be changed.

(1) Do they? As far as I noticed most only find hard and luck-based to hunt them. False Gods with maximum one type of Shard would mean another source for them. But, as always, I may be wrong.

(2) That is only a fun-idea, which isn't less pointless than creating polls about their genders, writing background stories etc. ^_^
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Offline AneninenTopic starter

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508124#msg508124
« Reply #13 on: June 05, 2012, 10:04:59 pm »
Next part.

Dream Catcher [No suggestion] B-2 N-10 0-13

Many thinks she should be nerfed but no idea how. However, for certain decks its still a piece of cake. After all, she doesn't have any strong creatures...  Perhaps the main problem with Dream Catcher is that most of us don't find her deck to fight against. On the other hand, there are almost 30 False Gods right now, and most probably, there will be more. It's not a loss to have a deck like this, I suppose.

Elidnis [see below!] B-13 N-1 0-10

I daresay, her deck is not good at all. Hirugashi suggested to leave out the Water part and use Water only as a mark. Maybe it helps. Others criticized the quanta management.
However, the main problem is, that this deck is not only too big but tries to fulfill too many things. Plenty of Bonds but (besides Twin Universes) there are no replicating creatures. Phase Dragons and Twin Universes are expensive but only 2x7 Ether Towers in 2x56 cards. Some poison from the Fish but not many. All permanent controls are hinder but not destroy.
I'd prefer a much smaller deck, consists of Spectres, Bonds, Jade Staves, Heals, Mitosises, with some Congeal, and Thorn Carapaces for Creature Control. Name can be Ceres in this latter case.

Eternal Phoenix [Ra] B-0 N-11 0-11

50% voted for nerf, "'nuff said". Though I still think, the Phoenix/Fractal combo was interesting long ago, when these cards were new, and this deck could be replaced by something else, it's possible that the main problem is not this. Another False God with zillions of Permanent Controls, in this case, backed with a creature spam. Some said, remove some of the Explosions. I would add, replace them by some Fire Storms, perhaps an additional Lance and a Fahrenheit. One pair of Exposion is enough. (Or, maybe, too much).

Ferox [Eostre] B-4 N-5 0-20

Good. Despite the fact she has no control cards, this deck is a challenge. Perhaps, it could be streamlined; she has too many cards and that'swhy she is a bit prone to bad draws. Remove a bit of everything and definitely, she could be fine without so many quanta.

Fire Queen [Freyja] B-6 N-1 0-16

First of all, there is a Firefly Queen Deck amongst the Level3 decks too. Is it that good to have two of them. [Long ago they were really popular indeed.]
Second, her deck is simply too big and I've seen her losing many times because bad draws. Swithing some Towers to Pendulums would help a lot. Fahrenheits are unnecessarry too, she has 3x2 Eagle's Eyes and as far as I noticed the AI replaces Fahrenheits with these almost always. So, she needs a smaller deck, and maybe some Fire Storms for the Quanta Produced. [Thematically not a wise idea, but for quanta usage, throwing in a few Seraphs would be interesting too.] Correcting myself: I meant at the start of this topique Shard of Freedom, not Focus. Since she has no Permanent Control (...and most of us agree that not all False Gods need them...), at least she could have a chance for ignoring the Shields... Finally, a Sky Blitz perhaps. These would make her way more dangerous.

Gemini [No suggestion yet] B-2 N-3 0-17

The "only problem" is the one which the wiki says: most known Anti-FG decks are great against him. I've already wrote my ideas: some more Towers, perhaps replacing the immortal creatures with Psions, plus, as Nilsieboy mentioned, a pair of Chimeras...

(to be continued...)
« Last Edit: June 05, 2012, 10:09:44 pm by Aneninen »
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Offline Absol

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508173#msg508173
« Reply #14 on: June 06, 2012, 01:30:57 am »
Sometimes i think that the False God's not-so-godly name is what separates them from "True God".
Names like Akebono, Eternal Phoenix, Lionheart. I even go as far to consider alternate name for Hecate and Serket.
« Last Edit: June 06, 2012, 01:33:50 am by Absol »
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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508341#msg508341
« Reply #15 on: June 06, 2012, 03:37:30 pm »
That is what Platinum arena is supposed to be.

I mean a level even higher than that.
So, basicly, a level that always starts the game with a 200 attack chimera and always win the cointoss?
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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508344#msg508344
« Reply #16 on: June 06, 2012, 03:47:28 pm »
So, basicly, a level that always starts the game with a 200 attack chimera and always win the cointoss?
Man! THAT would be so much fun! You've my support J'1/4.

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508437#msg508437
« Reply #17 on: June 06, 2012, 08:15:47 pm »
That is what Platinum arena is supposed to be.

I mean a level even higher than that.
So, basicly, a level that always starts the game with a 200 attack chimera and always win the cointoss?
You forgot the singularity(ies) on your side.

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508515#msg508515
« Reply #18 on: June 07, 2012, 03:48:24 am »
That is what Platinum arena is supposed to be.

I mean a level even higher than that.
So, basicly, a level that always starts the game with a 200 attack chimera and always win the cointoss?
You forgot the singularity(ies) on your side.

I think the monopillarless deck would be a perfect farm here.
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Offline AneninenTopic starter

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg508708#msg508708
« Reply #19 on: June 07, 2012, 06:29:06 pm »
Next part.

Graviton [no suggestion yet] B-0 N-16 0-4

Strange. I don't think he's overpowered but most says, he needs to be nerfed. Again, there was no idea, how. To tell the truth, I don't understand. Graviton can be countered in many ways; okay, Creature Control is a mid-to strong part of his deck, but Permanent Control is weak. (Also, no hand or quanta control.) Thematically, the Explosions could be replaced by a pair of Shard of Focus - 6 possibilities instead of 4, but the Shards can be countered. Though, that's not a nerf. Changing Titan to a Fahrenheit is also not a big nerf, it would increase the Fire quanta usage, maybe. Removing the Chargers (after all, he has Unstoppables for the other creatures) and adding like 4 more Armagios would soften his deck up a bit, and we would have a more defensive False God in the pool.
Also, I was thinking about that Graviton is halfway between Hermes and Akebono. This fact makes Graviton a bit uninspired (and perhaps, unnecessarry), but as it comes to a global change in his deck, I have no idea.

Hecate [see below] B-1 N-13 0-14

I agree with those who said she needs no change. Her deck is hard to fight against but Hecate is one of the False Gods whose deck has a style. I'd see more False Gods like this. Since so many thinks that she needs a nerf, I try to figure out something: remove a Steal, an Eclipse and a Voodoo Doll, though the latest one is not really a nerf, after all she can use more Potions on a single Doll...
Besides, I suppose, this deck is not for Hecate - it would fit Kali more. ^_^

Hermes [again, see below] B-2 N-30 0-9

Many finds him the hardest False God.
No matter that the deck consists of only 2 elements, this one is a real "swiss army" - fast, high damage output, insane amount of control and even protection for his creatures and permanents. The only weak point is the size of the deck, sometimes Hermes is a subject to bad draws (of course, due to the 2-cards-draw it happens rarely).
The biggest problem with Hermes is not the deck itself but the Arena. As Rember wrote: 'I have arena if I want to face buffed Hermes over and over.' I'd add, zillions of Hermes-like decks are in the Platinum, Gold, and even, in the Silver Arena too. First, I strongly think that the 'protect everyone and everything and cross your finger for the AIs bad draw' is not an exciting deck-building method. Second, 'strong, effective but not fun' should not be the focus of the False God decks. (Frankly, not many would gladly see a Ghostmare False God deck - personally, in this case not the Ghost itself would disturb me, not even the constant support cards in it - Steals, Rewinds -, but the fact that I've seen that zillions of times before...)
Still, I consider this one a "standard" - should not be removed. For a nerf, maybe a whole "line" of the deck should be removed. Like, without Fire Lances the player should feel safe once the (most probably, Protected) defense is up. Without the Protect Artifacts, one can try to remove the Towers (though it doesn't buy too much time). In the latter case, if one more Buckler is added, a good start would be stealing it (and Protect it). Changing the mark to Fire and replacing some Towers with Pendulums would cause quanta problems for such a huge deck. The "take out a couple of" [anything] wouldn't be a really nerf, it would make the deck smaller and more reliable.
Finally, as a Wiki comment suggested, the name Hephaestus would fit more this deck.

Incarnate [Camazotz] B-8 N-4 0-20

The community thinks he's fine, I still find this deck an obsolete one. Morte has a similar but stronger deck which poisions not only the players' creatures but the player itself. Vampires are okay but these (plus the Vampire Dagger) works best after the opponent's shield is removed - but, Incarnate has no shield control. Bloodsucker simply sucks; it's weak and the infection is way less dangerous than other Creature Control methods. His quanta management is flawed to, it should be altered as well. (One solution is replacing some Towers with Pendulums.)
Omegareaper's suggestion, buffing him with a few steals would help a lot but it wouldn't change the whole concept. Regardless adding steals or not, I'd remove all the Bloodsuckers and add Siphon Lives. These would mean an instant threat both to the creatures and the players, and it would fit the 'Vampirization theme' too, and in this case, the Darkness quanta "reserve" would mean sense as well. I'd also consider adding Cloak and/or Shard of Void, or, even "horroristic"... Sacrifice too. (Though, the latter one can be a bad idea as well, players hate facing Shard of Sacrifice, and it makes Siphons a bit useless.)

Jezebel [Proserpina] B-3 N-5 0-13

It's always fun to encounter her, even if I lose ^_^ A perfect deck-theme, which needs no modifications. Maybe remove a Steal and add a Cloak if a nerf is needed. But I don't think so...

Lionheart [Ares] B-7 N-2 0-10

Sorry, I still think that this deck is totally broken. Reversing creatures are boring (other False Gods have this too), one pair of Pharaoh is not a big harm, Anubis/Quintessence requires many quanta to use, and on the top of it: the whole Crusader/Eternity combo is not in the range of the False God's strength.
A Crusader/Flying Weapon deck would be much more funny (with Light mark). Chose 6 powerful weapons (eg. Pulverizer, Eagle's Eye, Vampire Dagger [great to endow this!], Eternity, Lobotomizer, and, perhaps a Titan?), 6 Animate Weapons, 6 Crusaders, a bunch of Quantum Towers and there it goes: a bit random but threatening deck with controls and high output of damage. Eventually, a Mirror Shield (or Jade Shield) and a Miracle would make the picture whole. If still not enough, a pair of Shard of Readiness's would make this False God a really, really formidable one.
Of course, the latest one was only an idea, I bet there are other strong Crusader Combos as well.

(To be continued...)
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Offline AneninenTopic starter

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg510259#msg510259
« Reply #20 on: June 11, 2012, 09:23:09 pm »
'Evening again, let's go on.
(Notice: even if it's not a hot topic, could be a useful summary later.)

Miracle [Hygieia] B-7 N-3 0-10

Even if facing Miracle is a horror with certain decks, many proposed ideas for a buff.
A basic suggestion is removing the Firefly Queens - I agree, she doesn't need them and there is an entire False God for that card. Another opinion is giving her some Sanctuaries. Indeed, she could use them well, plus it'd give her a quanta protection too. Accepting these, the further modification could be the removal of the Life part. Leaf Dragons are unnecessary in this case, Jade Dragon can be changed to a Light Dragon, Jade Staff to a Morning Glory, and Jade Shield to a Mirror Shield. So far, she gets undestroyable weapon, armor and hand. Surplus Wind quanta can be used by some Sky Dragons, or, even better, Elite Wyrms - another boost for the damage output.
Alternatively, a few Luciferins (or a pair of Light Nymph?) could give the Dragons bioluminescence, which could start to build up a pair of Hope too. Even more healing, protection and alternative Light Quanta source for the Miracles.
She has still no control cards, but as far as I think about it, she would not be harder for decks with which players can't beat her while she would mean a harder challenge for - so far - Miracle-slashing decks. (Should I mention a pair of Shard of Divinity as well...? ^_^ )

Morte [Pluto] B-2 N-1 0-5

Not too many were interested in modifying Morte. Most probably, because he's okay.

Neptune B-16 N-2 0-4

Not only the poll stats but also the forums show: most of us find him weak. The most commonly mentioned things: un-usable Poseidon, the high number of the Inundations, the bad quanta management.
TheonyrealBeef mentioned that Neptune was the "king of CC" - on one hand, it may be true, however, on the other hand, his Creature Control is "overdone". 4x2 Octopi, 2 Congeals and 2x2 Permafrost Shields already make sure that if he has the quanta for it, everything will be congealed right after the player put it out. Shockwaves kill frozen creatures for sure but is it that essential? After all, it's very likely that as soon as the congeal expires it will reappear... Shard of Patience (suggested by Rutarete and others?) wouldn't solve the problem. (In my opinion, it works best on creatures with powerful abilities, in Neptune's case on the Octopus.)
First of all, 2 (or maximum 4) Inundations are enough. Poseidon is useless with no Earth quanta, either replace it with an Eagle's Eye, or (Kuross's opinion) turn Neptune into a Water/Earth False God. I'm not sure... it helps Poseidon, but other synergies should be found out carefully. (We definitely don't need a Seism-clone, do we?) Many suggested adding Ice Lances. Most probably they're more useful than Shockwaves - if Neptune has more Water quanta (he needs more, I suppose). A possible solution would be a Water/Ether deck (especially if Ether is removed from the deck of Elidnis), or a Water/Fire version (Steam Machines plus more Creature Control perhaps?). If Air remains, he'd need more Air cards - as many noticed. (Eagle's Eye, Thunderstorm, Damselfly/Sky Dragon...?)

Obliterator [no suggestion] B-0 N-3 0-13

Most agrees, he's balanced. I'd add, he has a simple and effective deck. My suggestion is not really a big nerf, but, he could get along with 2 or 4 less Protect Artifacts, after all, he has only 3 types of Permanents... In addition, it would decrease the chance of an "instant" Protected Pulverizer. However, it's not that easy to get rid of that Pulverizer early (especially since he has 4), so it's best not to care about it at all ^_^

Octane [Artemis/Apollo] B-1 N-2 0-20

As Pulli23 said: "either skip or easy win". Unique and balanced.
If I was about to change his/her deck, I'd add another pair of Animate Weapons, maybe remove a pair of Explosions (this deck is strong enough without them), a Sky Blitz (idea by Calindu) would be interesting too. None of these suggestions seem to be essential.

Osiris B-4 N-1 0-10
The poll was before the adding of the Shard of Focus.
Erm... could anyone tell me the real point of those Trebuchets? Because, I don't think they are that essential in his deck.
Many suggested Dune Scorpion as a buff - an interesting idea because no False Gods use that card so far. Another pair of Turtle Shields (idea by Puri1) seems to be good too. However, I'm not sure that he needs more buff beside the Shards. (Or, maybe the Shards could be replaced?)
The main problem is the AI, at least, according to my experiences. He keeps playing more Pharaohs instead of using them, sometimes it's easy to own him because he starts spamming those Scarabs too late. One more Precognition perhaps?

[to be continued...]
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Offline AneninenTopic starter

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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg511399#msg511399
« Reply #21 on: June 14, 2012, 10:47:56 pm »
Last part.

Paradox [-] B-11 N-0 0-5

Everything was said here: http://elementscommunity.org/forum/index.php/topic,26164.216.html
Poor AI. Too many Elements used. Either Ether or Light is not necessary. Fractal instead of Twin Universes. More than 2×6 copies. Too many bad draws. Too many counters.
I think this deck is beyond repair. Even a good old Ray of Light/Hope kind of False God would be better. But, there are so many better deck ideas... Paradox should be replaced.

Rainbow [Quetzalcoatl] B-0 N-5 0-6

Most thinks he's among'st the strongest False Gods. I agree, but, due to his huge deck, you rarely meet every creatures or control cards. I don't think he needs a nerf. However, the deck could be more "rainbow-ish". He could follow the well-known Scaredgirl-like "how to build a rainbow deck" scheme - use every kind of quanta roughly in the same amount. (Hourglasses should stay, of course!) We'd have a totally unpredictable deck, every game against Rainbow would be different. (How about a Shard of Serenditipy too...?)

Scorpio [Kalaipahoa] B-1 N-1 0-11

Appears to be fine. However, as it was noticed, (1) the Ather section is not too useful and (2) she doesn't need that Poseidon at all.
So, the Poseidon could be changed to another Arsenic. The Twin Universe is not a vital card for this deck, so, all the Aether cards could be removed. (Alternatively, she'd need another Aether card, but nothing really fits her "theme".) Ulitharids can be taken out as well, Scorpio has plenty of Creature Control cards beside that. Perhaps a Physalia instead of that Dragon. Shantu mentioned (in this topique) that Scorpio needed a drastic change, however, no details were given.

Seism [Saturn] B-0 N-4 0-15

Perhaps he doesn't need that Antlion. Pulverizer is useless too, an Eternity would fit better. In this case, Eternity uses the Time quanta so, the Silurian Dragon could be removed too. To compensate these changes, reduce Protect Artifacts to 1 pair.
Some finds Seism not fun to fight against, however, this might be due to the Arena, I suppose, where many Seism-like decks can be found. (Certainly, he doesn't need a big alteration or a removal, Seism is a classic after all ^_^ )

Serket (no poll data was found)

First of all, she's a Goddess, not a God. (Check any webpage about Egyptian Mythology!)
No control in her deck at all, so, she has a quite unreliable setup: if she gets a good start you most probably can't win, if you're faster, many kind of shields can block most damage (plus poison) she inflicts.
The Darkness part of her deck is not good at all, I think. She doesn't need that many Eclipses, but if she gets none all the Deathstalkers are useless. With Dune Scorpions her setup would be much more dangerous. But, in this case, she'd need four Elements in total (for strengthening the Dune Scorpions). Deathstalkers are stronger, but, they need a strengthening too. One kind of buff (eg. Momentum/Blessing/Chaos Power) wouldn't be enough for two set of Scorpions. So, Death is out too. So... Dune Scorpion is 3 Time quanta, the mark itself can support those. Let's see what Enthropy gives besides the Chaos Powers there are... Dissipation Field for defense, Antimatter for Control, Discord for weapon... with the Life section's Nymphs (Adrenaline) it seems to be a lethal combination. (Can you follow me?) Or, build the whole deck out of Time/Enthropy, based upon the Dune Scorpion/Chaos Power combo, with some support cards (Antimatter, Pandemonium, Turtle Shield etc.) Of course, a similar "logic" can be followed in the case of the Time/Light/Life, or, Time/Light Elements too. If there are no Dune Scorpions, removing the Darkness Section and adding a few Shard of Patiences could solve the problem as well - and would result a more stabile deck.


That is the end of the brief.

For latecomers: by the time it was made there were 29 False Gods, the latest patch was 1.31.

Feel free to add new ideas, changes, anything's later. ^_^
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Re: False God Buffs/Nerfs ? https://elementscommunity.org/forum/index.php?topic=40874.msg511462#msg511462
« Reply #22 on: June 15, 2012, 08:48:13 am »
Shantu mentioned (in this topique) that Scorpio needed a drastic change, however, no details were given.

Looking at his deck and thinking about it, maybe not a really drastic one. But I think his deck is too bulky.. so I kind of agree with everything you said about him. :)

 

anything
blarg: