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Offline EmeraldTigerTopic starter

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Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380249#msg380249
« on: August 14, 2011, 04:21:16 pm »
I am thinking the System would provide bonuses to each element. This would depend on a point system if a player plays :aether as their mark they would increase in points for :aether and decrease in points for  :time 1:1. some details I still would need help to figure out.
 As most people know the opposites are:
 :aether : :time
 :entropy : :gravity
 :darkness : :light
 :death : :life
 :fire : :water
 :air : :earth

I am also thinking of a 1:5 for elements that are most friendly with element the player is using and of course the elements that are most friendly with the opposite element.

To be continued with discussion and when I have more time to work on this.
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Offline ZephyrPhantom

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380251#msg380251
« Reply #1 on: August 14, 2011, 04:23:00 pm »
Sounds kind of like this:
vrt: What future plans are there for Elements, besides things such as the t500? How are the plans to prevent 'grinding'?

zanz: I had lots of ideas in my mind, but not much time, so I'll have to make some decisions soon. Some of my ideas are:
    T500 (you already mentioned it).[/li]Daily quests, randomized and based on the 12 elements: Today time, kill N enemies within 15 minutes. Tomorrow life, defeat N enemies with an EM etc.[/li]The World of Elements idea, with the map etc. is still there, and the T500 might actually be a step in that direction since the database structure might be quite similar for the two.[/li] Adding personal pets; that gain experience, level and gain skills is also something I thought about.[/li] Adding 12 factions, or empires, where you decide to gain loyalty toward a certain faction and lose loyalty from the opposing faction doing certain quests. E.g. I do quests for light and the darkness faction starts hating me. When my loyalty level is high enough I get some special reward (something like a light mark augmentation, or a special light card)
    [/li]Adding 12 professions that allow players to create personalized cards. Creating a card would require materials and a certain proficiency level[/li]


Offline EmeraldTigerTopic starter

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380255#msg380255
« Reply #2 on: August 14, 2011, 04:37:47 pm »
Maybe we can help Zanz with this idea then.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline petersenk

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380372#msg380372
« Reply #3 on: August 15, 2011, 02:00:11 am »
Absolutely. And if you need an example of where this is nicely implemented, look at the 90ies game "sacrifice", which has exactly such a system. (also that game rocks, hehe)

Offline Nepycros

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380373#msg380373
« Reply #4 on: August 15, 2011, 02:04:03 am »
Sounds like WoE.
Perception is the source of misunderstanding.

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Toge111

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380665#msg380665
« Reply #5 on: August 15, 2011, 11:58:24 pm »

Offline ZephyrPhantom

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380683#msg380683
« Reply #6 on: August 16, 2011, 12:47:29 am »

Offline n00b

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg380748#msg380748
« Reply #7 on: August 16, 2011, 03:36:07 am »
Love the idea, and it did sound a little familiar :O, seems like a perfect idea though :)
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Offline dracomageat

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg383603#msg383603
« Reply #8 on: August 22, 2011, 08:27:18 pm »
Ah, Lost Kingdoms, how you went down hill when the second game brought in this system...

llehsnatas

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg400633#msg400633
« Reply #9 on: September 28, 2011, 01:52:07 pm »
looks like my idea might fit nicely into the above mentioned ideas.

http://elementscommunity.org/forum/index.php/topic,31661.new.html#new

Lord_Jadem

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg400728#msg400728
« Reply #10 on: September 28, 2011, 05:16:07 pm »
I have mixed feelings about the faction system as mentioned above.  On one hand I think it is fantastic to add something new to the continuous grind.  It certainly makes sense to build up an affinity with a given element.  Losing affinity with the diametrically opposed element also makes sense.  Were I less prone to switching and playing with different decks at any given moment I would be completely in love with it.  I guess life is about choices.

Another possibility is after reaching certain heights in loyalty to 1 faction, you might start to lose loyalty in all the others especially those close to diametrically opposed faction.  "If Wizardbob is that loyal to faction x, it calls into question his supposed loyalty to us."  This would make sure that no one is ranked highly in more than 1 faction.

It almost seems like this could utilize some of the Arena concepts.  Each empire could have the different level of outposts corresponding to the levels of the arena.  If you attack the remote remote outpost it would be the bronze level people of that faction.  While assaulting the castle would be platinum level loyalists.

I was actually planning on writing up some sort of proposal for this, but having stumbled upon this is much better!  Trying to sell an idea to someone else who would have to do all the work is so much harder. :)

As to the card creation, I think that is an excellent idea.   I think perhaps might first have to win a blueprint/recipe/summoning spell etc through questing.  Perhaps different level blue prints.  The very best of course only available through the highest level of conquest.  (Have fun storming the castle!)  Not every succesful raid would garner blueprint. Materials could require raiding as well.  Steel/Stone in the empire of Earth, Glass in the empire of Time, Wood in the empire of Wood for instance.  For materials in empire that you are attuned with however, maybe have option of Defend the Realm to face AI 'invaders' to win materials in payment.  Blue prints also maybe available through events and donations.  Perhaps even lucky oracle spins.

Perhaps the pets could be tied to your loyalty.  At certain tiers of rank new pets become available.  Can either have only 1 pet at a time or perhaps even have a stable where you can park one while you trot out another.  In fact, I think it would be great if everyone started with 1 and could only get addional stalls via winning events or through donations.

Clearly I have gone far afield and maybe a tad crazy.  The ideas in the original post just created way too much excitement in me that I failed to suppress.  I have never been more excited about this game than I was when I read those ideas.  If I gone too far down a narrow pass, please forgive me.  I simply more ideas than self control. :) 

Offline dragonsdemesne

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Re: Faction Rating System? https://elementscommunity.org/forum/index.php?topic=29880.msg400757#msg400757
« Reply #11 on: September 28, 2011, 06:22:35 pm »
As most people know the opposites are:
 :aether : :time
 :entropy : :gravity
 :darkness : :light
 :death : :life
 :fire : :water
 :air : :earth
I thought Time was the opposite of Entropy, and Aether was the opposite of Gravity.  I've never seen an official list anywhere for this, but the rest of your pairings are obvious.

 

blarg: