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Dan43

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My Idea for a new "Game Mode" https://elementscommunity.org/forum/index.php?topic=15647.msg200406#msg200406
« on: November 13, 2010, 06:32:39 pm »
I have a idea. My idea is that there should be more ways to play elements.

Name: Adaption

Rules: Each player starts with 12 random pillars. The player can not have any pillars in his/her deck. You have to adapt to what your provided with.

What'll it effect: More use for Brimstone Eaters, Dragonflies, and Gnome Gemfinders.



Name: Co Op Mission

Rules: 2 randomly matched players are on a team. They attack an AI with 300 HP. The player's creatures will damage the AI. The AI's creatures will randomly attack a player.

What'll it effect: Communication, Deck Compatibilities



Re: My Idea for a new "Game Mode" https://elementscommunity.org/forum/index.php?topic=15647.msg200811#msg200811
« Reply #1 on: November 14, 2010, 04:23:08 am »
Noone else could give any feedback? Or just ideas to bounce off?

The first idea isn't too bad, but it also means novas, rustlers, really any alternate methods of quanta generation, not just the less used damselflies and gnome gemfinders.
It seems much easier for more upgraded players. I assume it is more directed to experienced players, looking to test their deckbuilding. However, the random pillars could be a problem.
If you are just looking for creative deckbuilding, they could tell you your pillar types, and how many, and you could build a deck around what is given.


The second idea I am worried about. If you are paired up with a completely random player, that is a problem. Two decks don't necessarily work together. In fact, some could work against each other (an afla + Bonds deck with an unupped pandemonium deck).
However if this was developed so you could know your partner, and therefore plan decks and strategies, and play a very powerful FG (Much harder than the current ones, to balance the two players). There are some interesting possibilities there, since both players can go duo/trio, have reliable quanta sources, and have the scope of a rainbow together. So personally, I prefer it with a known partner, or an idea of their deck (Just a custom title such as Shrieker Rush, Adrenalined Staves ect)
 

gomez99

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Re: My Idea for a new "Game Mode" https://elementscommunity.org/forum/index.php?topic=15647.msg200812#msg200812
« Reply #2 on: November 14, 2010, 04:25:05 am »
I think that Co Op mission sounds like a good idea.

Do the decks the players get are random or the ones they have?

 

Offline lava golem

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  • lava golem is a Spark waiting for a buff.
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Re: My Idea for a new "Game Mode" https://elementscommunity.org/forum/index.php?topic=15647.msg200817#msg200817
« Reply #3 on: November 14, 2010, 04:31:33 am »
I like Co-Op, Would the players be able to share the quanta they both generate? Would the creatures they put out be on the same field? If they do, then players could just build a bigger, more affective FG farmer together like RoL/Hope and start grinding those harder FGs a lot.
lava golems are the best creatures in the game cause I said so

 

anything
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