Shard Golem has always been RT resistant. SoW adds tons of damage to the shard golem and is commonly used already.
The cost of shard golem is more about the possibility to fractal it, not its vulnerability to CC.
You are implying a user always gets 2 SoWs in the opening hand. Many times, that does not happen, and the user will have to risk playing an unprotected golem for the sake of speed, because waiting a turn for the right shard might mean the difference between a win or loss. (Shard golem decks need early burst damage. They lose speed later on compared to SNbows and other rushes).
Making it cost from
to
is a buff and I will explain why.
1. RT resist.
RT is a powerful CC, and deadly to shard golems. If a shard golem costs
and is RT'd, the user may as well concede the match right there, since there is little chance of them getting enough
to resummon the golem before dying. If it were
, they can summon the golem immediately next turn because of the influx of
that nova (the most common shard golem quanta generator) gives. Even if it were to cost 24
, that's just 2 novas, not too hard to achieve, and much easier to get in a shard golem deck than 8
.
2. Fractalling is easier.
While I have yet to find a fractal shard golem deck that does really well, if you wanted to balance out it's fractalness, it'd have to cost at least 24
.
absol currently has their cost at 7|5. What does this mean?
1. A single nova can summon a shard golem, then if RT'd,resummon it, and resummon it again after 2 turns.
2. Much more easy to fractal. Before, 8
towers was one golem. Now, 8 QTs can give you enough to summon nearly 6 shard golems in a turn.
Does shard golem need a buff? No. Is changing cost from
to
a buff? Yes.