Here's a few problems with card design. It's basically a three part problem. It is
a) a very complex skill that
b) lots of people think they are quite good at because
c) there is no clear and fast metric to decide what is good design.
The last point is especially problematic. The first two points are true for many cases, for example Elements PvP as well. However if you are bad at Elements PvP you will find this out pretty quickly if you join some PvP Events.
So what possibilities are there for card design?
- Forum Polls? - Doubtful. A card winning a forum poll basically means that a very small, highly unrepresentative portion of the Elements playership could imagine that card to be a good addition to the game. However, what expertise does a crowd have that the individuals in it don't?
- Opinions of individual Veteran Members? This of course depends on the member, a good designer is a good designer. However the difficulty of identifying good design obviously also brings a difficulty to identify good designers. A reputation of high Card design skill can come from both actual skills and a cycle of affirmation-reaffirmation by clueless forumers.
- Monitoring Card Usage statistics? Has the advantage of getting feedback from the entire playership but is of course also influenced strongly by a cards powerlevel (especially its usefulness in AI-grinders), habits, and card availability. The disadvantage is that a card has to be put in the game first.
Another problem with taking cards from polls is that while from time to time there may be a good idea among the winning cards, there would be no greater concept behind Elements sooner or later (such as Element A should be good at X, while not so good at Y, etc.).