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Offline majofaTopic starter

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg467790#msg467790
« Reply #144 on: March 05, 2012, 05:11:41 pm »
Possible change to Sanctuary:

What if the amount Sanctuary heals is reduced based on the number you have in play?
1 -- 4 hp = 4 hp
2 -- 4 hp, 3 hp = 7 hp
3 -- 4 hp, 3 hp, 3 hp = 10 hp
4 -- 4 hp, 3 hp, 3 hp, 2 hp = 12 hp
5 -- 4 hp, 3 hp, 3 hp, 2 hp, 2 hp = 14 hp
6 -- 4 hp, 3 hp, 3 hp, 2 hp, 2 hp, 1 hp = 15 hp

The coding would be simple and the text could be changed to: 'Heal up to 4 HP per turn.'

Offline OldTrees

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg467927#msg467927
« Reply #145 on: March 05, 2012, 11:31:48 pm »
Possible change to Sanctuary:

What if the amount Sanctuary heals is reduced based on the number you have in play?
1 -- 4 hp = 4 hp
2 -- 4 hp, 3 hp = 7 hp
3 -- 4 hp, 3 hp, 3 hp = 10 hp
4 -- 4 hp, 3 hp, 3 hp, 2 hp = 12 hp
5 -- 4 hp, 3 hp, 3 hp, 2 hp, 2 hp = 14 hp
6 -- 4 hp, 3 hp, 3 hp, 2 hp, 2 hp, 1 hp = 15 hp

The coding would be simple and the text could be changed to: 'Heal up to 4 HP per turn.'
Then either the first will be too efficient or the last will be worthless. I do not see a systematic problem with Sanctuary. Worst comes to worse it can increase or decrease in cost.
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Offline majofaTopic starter

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg467930#msg467930
« Reply #146 on: March 05, 2012, 11:35:13 pm »
The initial one would be equal to what it is now. Healing on this card, for the most part, is so that it can be useful against non-denial decks. However, as has been shown on numerous occasions.. lots of healing + CC can beat more than their fair share of decks.
Stalls main weakness is denial, but this counters most denial.

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg467944#msg467944
« Reply #147 on: March 06, 2012, 12:00:23 am »
The initial one would be equal to what it is now. Healing on this card, for the most part, is so that it can be useful against non-denial decks. However, as has been shown on numerous occasions.. lots of healing + CC can beat more than their fair share of decks.
Stalls main weakness is denial, but this counters most denial.
The counter to Sanctuary + CC involves:
Non heal-able damage  -  Max hp reduction, OTK damage
PC
Anti CC
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Offline majofaTopic starter

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg467956#msg467956
« Reply #148 on: March 06, 2012, 12:13:53 am »
The initial one would be equal to what it is now. Healing on this card, for the most part, is so that it can be useful against non-denial decks. However, as has been shown on numerous occasions.. lots of healing + CC can beat more than their fair share of decks.
Stalls main weakness is denial, but this counters most denial.
The counter to Sanctuary + CC involves:
Non heal-able damage  -  Max hp reduction, OTK damage
PC
Anti CC
The only Max HP reduction card is Shard of Void and that would most likely be slower than a stall deck, if the CC can be used to kill. OTK damage can be useful.

Usually a normal deck won't have enough PC to handle all the permanents a stall deck has. Reusable PC is vulnerable to PC/CC.

Anti-CC is usually only useful when you know a Stall deck is coming.

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg467965#msg467965
« Reply #149 on: March 06, 2012, 12:30:14 am »
Sounds like the problems you listings are challenges for players to react to and not criticisms of Sanctuary.

SoV is slower than most stalls? Because it is meant to stall stalls forcing them to rush and fail from inflexibility.

Normal decks don't have enough PC or Anti-CC for 1 member of the metagame? The value of PC and Anti-CC to players will increase until it hits an equilibrium.
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Offline majofaTopic starter

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg486646#msg486646
« Reply #150 on: April 24, 2012, 05:39:29 pm »
Just a random thought I had.... what if, when you played a nymph, you also received a copy of the alchemy card that corresponds to that nymph's element in your hand?

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg486713#msg486713
« Reply #151 on: April 24, 2012, 08:16:30 pm »
Just a random thought I had.... what if, when you played a nymph, you also received a copy of the alchemy card that corresponds to that nymph's element in your hand?
It would buff the nymph in most cases. It would also be an interesting way to let the player use the Nymph's "ability" 1 turn earlier.
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Offline mega plini

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg486718#msg486718
« Reply #152 on: April 24, 2012, 08:35:00 pm »
What happens to nymph tears? Does it benefit?
How about when you mitosis or fractal a nymph?
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Offline majofaTopic starter

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg486724#msg486724
« Reply #153 on: April 24, 2012, 08:41:28 pm »
Whichever nymph came into play because of Nymph Tears would generate an alchemy card of its element. Same is true for Fractal, Mitosis, and Fate Egg. Mutation.. based on how it's programmed, I'd say that too.

Offline Alchemist

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg488931#msg488931
« Reply #154 on: April 28, 2012, 11:35:11 am »
Gr8 ideas, most of them. Many great cards became dusty and useless, this might bring them back to life. I might not like the fact that 1  :earth is enough to EQ, cause that's bit too cheap. Maybe PC cards needed no buffing, but most of the other buffs are OK.
Theese are the best ones by me (goes 4 both upped and non-upped):
Nymph tears, Nymph queen, Ice shield, Anubis, Sanctuary, Firefly queen, Skyblitz, Mindgate.
All these cards are great, and all of them are played very rarely because of their quantum costs. And if Arena deck can have 12 black holes, or 12 SoF, than reducing the cost of sanctuary is a necesity.
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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg489969#msg489969
« Reply #155 on: April 30, 2012, 09:44:06 am »
Don't buff Mindgate. I like this card, and use it much, and would love to play with an easier-to-access Duality. However, Duality costing one aether quanta is just too cheap. Actually - it costed this before it was released (the upped version), and when people showed that it could be abused heavily (think: 2-turn Sundial), it was nerfed to cost 2.

 

anything
blarg: