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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447350#msg447350
« Reply #72 on: January 09, 2012, 07:55:07 pm »
I think pandly is fine like that, it's played because it's kinda cheap, at a higher cost I think RoF is just better.

SN should cost 3 IMO
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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447513#msg447513
« Reply #73 on: January 10, 2012, 06:07:14 am »
ENTROPY














































Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447514#msg447514
« Reply #74 on: January 10, 2012, 06:17:28 am »
:fire posted

(post your thoughts)

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447515#msg447515
« Reply #75 on: January 10, 2012, 06:25:57 am »
I like most of the changes, though Rage Potion stood out to me. I guess the intent is for it to be used more as a buff than CC. This would definitely accomplish that, though it comes across as an OP buff at a glance.

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447518#msg447518
« Reply #76 on: January 10, 2012, 06:46:14 am »
:fire posted

(post your thoughts)
I think the recent nerf to Deflagration was a beneficial shift to the standard that enabled weaker forms of PC to exist and remain balanced to the standard by being cheaper.

I do not understand the Rage Potion berf.
The creature buff part of rage potion is potent 5q -hp loss (+5 attack)
The CC part of rage potion is potent but less so 3q (Lightning)
Why did you buff the stronger part of Rage Potion at the expense of the weaker part?
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447520#msg447520
« Reply #77 on: January 10, 2012, 06:50:16 am »
Rage Potion seemed like it was initially intended to be a buff card at the expense of health. As it is now, it's only use 'competively as CC' since most creatures can't naturally withstand the -5 HP. Plus now it gives it some more synergy within it's own element (..Fire Spirit).

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447522#msg447522
« Reply #78 on: January 10, 2012, 06:57:22 am »
Rage Potion seemed like it was initially intended to be a buff card at the expense of health. As it is now, it's only use 'competively as CC' since most creatures can't naturally withstand the -5 HP. Plus now it gives it some more synergy within it's own element (..Fire Spirit).
What about reducing the attack gain, reducing the hp loss and reducing the card cost?
Ex: +4|-3 for 2 :fire +5|-4 upgraded.
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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447526#msg447526
« Reply #79 on: January 10, 2012, 07:02:21 am »
(These are just my thoughts at a glance, haven't been keeping track of the discussion so don't know the context)

 :fire
Likes:
- the Ash/Phoenix nerf, makes Fractalling Ashes harder and weakening Fractix a bit.
- Fire Bolt damage restriction -- that plus AI's tendency to waste it on creatures should help nerf Arena Firebolt in place of the quanta cap
- Fire Spectre buff, still not sure people would favor it over Lava Golem
- Lava Golem buff, less resilient but see above

Dislikes:
- Rage Potion/Red Nymph berf...on one hand, you're taking away the "best" CC (in terms of instant damage), but on the other hand creatures will be buffed more for the same loss in HP

 :aether
Likes:
- Immortal buff, encourages more people to use it
- Spark buff, enough said

Dislikes:
- personally prefer that DS/PS lasts 3 turns...maybe it's just me

 :air
Likes:
- Thunderstorm -- interesting way of adding in-element counters to air
- FW/AW buff, 'nuff said

:darkness
Likes:
- Gargoyle's passive =3
- Parasite buff

Dislikes:
- Minor Vampire stat change takes away Adrenaline synergy...maybe you mean for players to play it with Nightfall? Seems weakened to me.

:death
Likes:
- Afla buff
- Grey Nymph buff, sorely needed
- Elite Skeleton and Virus/Retrovirus being cost-free
- Soul Catcher buff (unsure if it would fix its lack of use; best solution would be more cards that synergize)

Dislikes:
- cost increase for Boneyard seems unnecessary, would prefer it remain the same with Graveyard keeping your changes (ie. same cost, stronger creatures generated)
- Skull Shield nerf, IMO it's fine as is

:earth
Likes:
- Heavy Armor buff

Dislikes:
- EQ nerf, fine as is IMO

:entropy
Likes:
- Discord nerf, AM nerf
- Schrodinger's cat buff

Dislikes:
- Unupped Panda nerf, seems like the 3 :entropy is already balanced by the risk of offing your own creatures

Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447528#msg447528
« Reply #80 on: January 10, 2012, 07:04:14 am »
Well, the cost stayed the same since other cards in :fire got buffs. Ash Eater produces quanta and Brimstone Eater has more attack upped, so there will be more quanta gain. Immolation and Deflagration got unnerfed.

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447531#msg447531
« Reply #81 on: January 10, 2012, 07:09:00 am »
This might have been missed:
The 3 :fire|2 :fire + 1 card Deflagration enabled the existence of single target soft PC costing 2 :time|1 :time + 1card.
That was an important improvement. Why reverse that?
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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447532#msg447532
« Reply #82 on: January 10, 2012, 07:12:46 am »
Until there exists more PC cards, it is necessary for Deflagration and Explosion to have the lower cost.

Offline ralouf

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447533#msg447533
« Reply #83 on: January 10, 2012, 07:20:54 am »
I'm fine with new ash eater they're way better like that.

fire bolt is perfect that way I prefer by far this version that allow us to remove the quanta cap.

fire spirit was too weak, pretty better now but still weak..

the new rage potion is way better like that, it'll be used more for it's real use : boost attack ! and not as CC.
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