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Offline ralouf

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447050#msg447050
« Reply #48 on: January 08, 2012, 07:40:26 pm »
for :death :
- For the recluse it's like a needed buff, I like it.
- Really needed for the nymph too
 no comment one the rest it's a good balance.

For :earth :
- I really like the new burrow, good balance for graboids with the new shrieker.
- I love the EQ change too, it make it less annoying but not less powerfull.
- Sad that you don't change hematite golem, it need a little buff (specially unupped)
- the new armor is better but still situationnal
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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447055#msg447055
« Reply #49 on: January 08, 2012, 07:47:58 pm »
You can make suggestions too ;)

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447059#msg447059
« Reply #50 on: January 08, 2012, 07:55:22 pm »
Nerf to graboid and shrieker. Cutting attack down to 6|8 is a serious nerf. Earthquake now only 2|1 cost, not sure about that. Confused a bit about burrow. If it rounds up on attack, if you burrow an 11 attacker, it'll be 6 attack burrowed, then when unburrowed, it'll have 12. Did it find some tasty attack buffing worms underground or something?

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447061#msg447061
« Reply #51 on: January 08, 2012, 07:57:43 pm »
Nerf to graboid and shrieker. Cutting attack down to 6|8 is a serious nerf. Earthquake now only 2|1 cost, not sure about that. Confused a bit about burrow. If it rounds up on attack, if you burrow an 11 attacker, it'll be 6 attack burrowed, then when unburrowed, it'll have 12. Did it find some tasty attack buffing worms underground or something?
You did.

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447070#msg447070
« Reply #52 on: January 08, 2012, 08:48:43 pm »
3 disagreements on  :aether :air :darkness :death
1) Dimensional Shield was nerfed too much (you commented that you intended to overnerf it as a starting point)
2) A "can't be fractal'ed" passive is unnecessary and suboptimal card design. Effects that prevent fractal as a side effect (Graboid, Chimera, High costs/benefit, decreasing benefit/cost returns) are better solutions.
3) Your buff of Skeleton nerfed Skull Shield. I do not think it was OP.

PS: The percent on spark will need to be balanced but the idea was neat.
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447075#msg447075
« Reply #53 on: January 08, 2012, 09:08:54 pm »
3 disagreements on  :aether :air :darkness :death
1) Dimensional Shield was nerfed too much (you commented that you intended to overnerf it as a starting point) I overnerfed it, but then lowered the cost
2) A "can't be fractal'ed" passive is unnecessary and suboptimal card design. Effects that prevent fractal as a side effect (Graboid, Chimera, High costs/benefit, decreasing benefit/cost returns) are better solutions. Can't all those exist? Other than that, I didn't change Fractal at all, just suggested having that passive on possible new cards.
3) Your buff of Skeleton nerfed Skull Shield. I do not think it was OP. Skull Shield got a buff, hence the cost increase.

PS: The percent on spark will need to be balanced but the idea was neat.

Offline Atico

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447078#msg447078
« Reply #54 on: January 08, 2012, 09:19:51 pm »
For me good buff for Aflatoxin will be adding possibility of Poison HP Status by 2 poison. Aflatoxin is situational card and when it is used 1-2 times there isn't big sense do the same next time. It will be also fine buff for the weak DeathNymph. Small buff, but sometimes can be useful.

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447102#msg447102
« Reply #55 on: January 08, 2012, 11:02:43 pm »
3 disagreements on  :aether :air :darkness :death
1) Dimensional Shield was nerfed too much (you commented that you intended to overnerf it as a starting point) I overnerfed it, but then lowered the cost
2) A "can't be fractal'ed" passive is unnecessary and suboptimal card design. Effects that prevent fractal as a side effect (Graboid, Chimera, High costs/benefit, decreasing benefit/cost returns) are better solutions. Can't all those exist? Other than that, I didn't change Fractal at all, just suggested having that passive on possible new cards.
3) Your buff of Skeleton nerfed Skull Shield. I do not think it was OP. Skull Shield got a buff, hence the cost increase.

PS: The percent on spark will need to be balanced but the idea was neat.
1) please update the OP with the cost reduction
2) Yes. Graboid, High cost, Chimera, and decreasing benefit/cost cards can exist. Note they discourage fractal as a side effect rather than as a clunky primary effect. This distinction is important and why a generic "no fractal" passive is suboptimal design.
3) I missed you removed the Skeleton generation part of Skull Shield. Please bring it back.
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447203#msg447203
« Reply #56 on: January 09, 2012, 05:30:18 am »
EARTH














































Offline rosutosefi

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447262#msg447262
« Reply #57 on: January 09, 2012, 12:27:30 pm »
Free virus is fine, but free retrovirus is too OP IMO.
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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447273#msg447273
« Reply #58 on: January 09, 2012, 01:39:00 pm »
Free virus is fine, but free retrovirus is too OP IMO.
Well, you are gaining 2 :death quanta in exchange of a one-turn vulnerability for your retrovirus. It's not that bad.
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg447282#msg447282
« Reply #59 on: January 09, 2012, 02:31:35 pm »
Think of it this way: Would Retrovirus being free put you in a play Retrovirus or make a counter-Retrovirus situation? If no, then it should be fine.


Also, :entropy is up (prepare to hate it, maybe)

 

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