So, I don't accidentally delete it in my inbox...
(Parry & Counter)
May block opponent's weapon damage; any damage blocked it returned to the opponent.
(The % blocked can be anywhere from 0-100%, usually being 50%)
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(Pierce)
Ignores shields and Gravity Pull.
Similar to Momentum, but is a Passive Ability, and thus cannot be Lobotomized.
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(Death)
Trigger a Death effect.
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(Chaos)
Randomly distributes opponent's pillars/pendulums/mark cards in the permanent slots, essentially unstacking them all. (Will work well with 'certain Structures')
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(Fragile)
Is destroyed after attacking.
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(Ice Bolt/Lance)
Casts Ice Bolt/Lance on opponent.
Next up is 2 new shields for Aether:
Flux Shield is similar to Emerald/Jade shield, but it's uses a very different. The opponent can't reflect their own spells at you, and you can't reflect yours at them. This shield can be destroyed, thus the cheaper cost.
Spacial Defense is another damage reduction shield, but this one focuses more on reducing immaterial creatures' damage. Quintessence and Turquoise Nymph can now be used as defense cards to reduce your opponent's damage output. Throw in some Lightnings and you'll be able to stall better than Dim Shield! (maybe...)
Another element that didn't have a damage reduction shield...
(Gust) - Redistributes attacking creatures on the field when they attack.
..but isn't that useless??
Not with 'Structures'! <--- coming later.
Darkness gets two new shields:
An oldie but a goodie. It'd probably have its cost reduced a little (4/3) if it was in the game, but the insidiousness of it is apparent.
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It's evil to have more quanta denial in Darkness, but hey, Darkness wants to be evil.