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Offline TheAccuso

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg489976#msg489976
« Reply #156 on: April 30, 2012, 09:56:52 am »
creature cannot be rewound...
i think that's a really bad idea.
and why keep the rewind in you ver., just for shard golem, shard of focus...
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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg503447#msg503447
« Reply #157 on: May 25, 2012, 02:38:58 am »
Why pest buff?  :-\

Also, as all nymph buffs are cool (excelt Air, that was already powerful) maybe theiy stats can be buffed here too.
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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg503459#msg503459
« Reply #158 on: May 25, 2012, 03:00:21 am »
Why pest buff?  :-\

Also, as all nymph buffs are cool (excelt Air, that was already powerful) maybe theiy stats can be buffed here too.
I did buff the nymphs' stats.

The pest buff doesn't add to the 'strong' decks (pestal and monoDarkness), while still giving it something extra.

Offline Chapuz

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg503460#msg503460
« Reply #159 on: May 25, 2012, 03:05:15 am »
Why pest buff?  :-\
The pest buff doesn't add to the 'strong' decks (pestal and monoDarkness), while still giving it something extra.
Oh, the pest gets buffed only when burrow? Sorry, the skill and buff seemd to be different things.
Also, maybe the Other cards can be added too
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Offline jacker

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg503624#msg503624
« Reply #160 on: May 25, 2012, 01:05:31 pm »
I like mosto fo the changes...other than that, good job with the rewording of the abilities

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg1006671#msg1006671
« Reply #161 on: October 10, 2012, 02:47:17 am »
Changed some cards in the OP.

Offline OdinVanguard

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg1006769#msg1006769
« Reply #162 on: October 10, 2012, 02:40:50 pm »
Random comments, etc.

All around I'm liking these alot

-I like the simplification of a lot of the abilities, though to do so would require putting in a help section or something to explain them to new players.
-I'm not too big on reducing the damge on the rage effect... though I do think it is a little to potent as a one shot killer right now... I wish there were a better solution.
-Nice job on the minor creature tweaks. I love that you gave cockatrice an ability called "petrify" ... It woud be very funny if frogs were aquatic. I also approve of the "potential" trait for abom. and good job on giving the poor kitty a slight bump.
-I really LOVE that you bumped flash of light. And the bump to photon will be interesting as well.
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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg1023640#msg1023640
« Reply #163 on: December 19, 2012, 08:25:25 pm »
I wonder if he ever will go 2.0... well maybe after 1.99? lol  :P

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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg1088583#msg1088583
« Reply #164 on: July 23, 2013, 10:58:09 pm »
So, I don't accidentally delete it in my inbox...

Spoiler for Aether:

Spoiler for Air:

Spoiler for Darkness:

Spoiler for Death:

Spoiler for Earth:

Spoiler for Entropy:

Spoiler for Fire:

Spoiler for Gravity:

Spoiler for Life:

Spoiler for Light:

Spoiler for Time:

Spoiler for Water:



(Parry & Counter)
May block opponent's weapon damage; any damage blocked it returned to the opponent.
(The % blocked can be anywhere from 0-100%, usually being 50%)
-
(Pierce)
Ignores shields and Gravity Pull.
Similar to Momentum, but is a Passive Ability, and thus cannot be Lobotomized.
-
(Death)
Trigger a Death effect.
-
(Chaos)
Randomly distributes opponent's pillars/pendulums/mark cards in the permanent slots, essentially unstacking them all. (Will work well with 'certain Structures')
-
(Fragile)
Is destroyed after attacking.
-
(Ice Bolt/Lance)
Casts Ice Bolt/Lance on opponent.


Next up is 2 new shields for Aether:



Flux Shield is similar to Emerald/Jade shield, but it's uses a very different. The opponent can't reflect their own spells at you, and you can't reflect yours at them. This shield can be destroyed, thus the cheaper cost.




Spacial Defense is another damage reduction shield, but this one focuses more on reducing immaterial creatures' damage. Quintessence and Turquoise Nymph can now be used as defense cards to reduce your opponent's damage output. Throw in some Lightnings and you'll be able to stall better than Dim Shield! (maybe...)


Another element that didn't have a damage reduction shield...
(Gust) - Redistributes attacking creatures on the field when they attack.
..but isn't that useless??
Not with 'Structures'!  <--- coming later.



Darkness gets two new shields:

An oldie but a goodie. It'd probably have its cost reduced a little (4/3) if it was in the game, but the insidiousness of it is apparent.


-
It's evil to have more quanta denial in Darkness, but hey, Darkness wants to be evil.



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Re: Elements the Game v2.0 - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg1092660#msg1092660
« Reply #165 on: August 15, 2013, 07:28:08 am »
When you said my upped Bone Dragon is 14/6, that's when you lost me...

Sorry, my mistake, I meant the unupped. (I changed it now)

But it´s still out of balance, for the Bone Dragon to be stronger than the Fire Dragon, since Fire is and should always be the element with the most brute force.

(And there are some other things too, which I think are just mistakes. For example does your upped Firefly Queen the exact same thing as the unupped, with NO changes. (Both generate the Lightning Bug, which is the unupped version in your thread.)

But I already know that you won´t even listen about what I say, so why am i even writing...

@Drake XIV: I said upped first (by mistake) but changed it after reading my text again...

The change I made to Firefly Queen was before it was made in the game, by over 4 months. In fact, it wasn't even my idea, a lot of the community thought the cost reduction would be good for it.

But, yes, if you hate my ideas so much, post it in the linked thread.

I didn´t say I don´t like your changes, I just tend to look at bad things first... (That aside, I simply don´t like nerfing if it is because a card is overused. (Cause overpowerd and overused are really different things. And I don´t like too much nerfing and buffing at the same time either.)

1. But, please explain, what your Firefly Queen is better at than your Bug Queen. both cost 6 Quanta, both create a Lightning Bug, both stats are 3/7, both skills cost 2, ... Please tell me the difference between the unupped and upped ones, because I fail to see it.

2. You don´t change anything about the "other" cards. Or missed I something...? (Well, the unupped "other" shield is the most unused shield card... Maybe this card would like some additonal effect...)

3. Since I don´t stop complaining: The changes you make which I actually would appreciate: Antlion, Flooding, Flesh Spider, ... (Well I don´t like many changes at once, so it gets difficult to find more now...)

4. About your general changes:
Positive: Aquatic would be cool, Burrow is something that should be changed because it´s annoying right now,
Negative: Heavy doesn´t make any sence, and there aren´t that much card which can rewind anyway. (That aside, Rewind and Eternity aren´t overpowerd right now...) Potential first sounds amazing, but even unupped mutation is quite strong as it is right now.(Maybe Potential is something one could think about... Is Abomination the only card with that effect...?)
What's the speed of dark?

 

anything
blarg: