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Offline Calindu

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445348#msg445348
« Reply #12 on: January 04, 2012, 07:54:14 pm »
I'll be keeping track of this too.
^This

Also I personally love the BoL change, it's practically a 8 damage creature.
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445352#msg445352
« Reply #13 on: January 04, 2012, 08:05:24 pm »
What's a good % for Spark/BL?

Offline ralouf

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445358#msg445358
« Reply #14 on: January 04, 2012, 08:10:16 pm »
Dunno, something pretty low IMO like 10% at max because it can be crazy (one BoL create an other BoL who create an other...)
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Offline Kamietsu

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445400#msg445400
« Reply #15 on: January 04, 2012, 09:37:57 pm »
50% seems like a good percentage.
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Offline ralouf

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445408#msg445408
« Reply #16 on: January 04, 2012, 09:57:16 pm »
I think that fractal BL will become the most played deck if this happen
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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445433#msg445433
« Reply #17 on: January 04, 2012, 10:35:37 pm »
You know, it's like giving an attack boost, with a situationally useful side effect of having a creature in play the whole time. The proper formula is the following: if the chance is n%, then it is equal to an attack bonus of ATK / ( 1 - n% ). For 50%, for example, it is equal to having a 6/0 BL and a 4.5/0 Spark. Not really broken, is it?
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Offline ralouf

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445439#msg445439
« Reply #18 on: January 04, 2012, 10:50:02 pm »
no but just consider my example with fractal let's say you play 8 BL. 50% of them will generate an other BL so you get 4 news BL, 50% of them generate blablabla.. which make
8+4+2+1 = 15 BL for 75 damage which looks too much. And this is the result if you get exactly 50% with a little luck you can OTK your opponent (and with bad luck you can do nothing I know)
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Offline Xenocidius

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445532#msg445532
« Reply #19 on: January 05, 2012, 02:29:51 am »
Not OTK, because they are generated on death and therefore do not attack, if I understand correctly.
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Offline plastiqe

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445556#msg445556
« Reply #20 on: January 05, 2012, 03:29:24 am »
Copycat!

I should have released my patch in stages and had teasers instead of releasing everything all at once.  I need a better agent.  : P

Dimensional Shield | Phase Shield
    I agree that Aether in general is slightly OP, but I don't like your implementation here.  I prefer to raise the cost and keep the iconic 3 turn invulnerability in game.  A 2 turn version of Dim Shield should be cheaper except.. Aether is an expensive element - that's one of it's things.  Weapons don't attack because you're out of phase but creatures still do?  I disagree with that logic.[/li]
Fractal | Fractal
    Wait and see who gets the passive, I would like it to fit thematically for any card to get a passive though.[/li]
Immortal | Elite Immortal
    I like it, yours is a really good card now.[/li]
Mindgate | Mindgate
    Disagree on this buff, it's too Rainbow friendly.  Card drawing is powerful, look how much better Hourglass is when it's upped.  -1 casting cost would be better, but I'm not sure it's needed.[/li]
You don't need to list each card that you're not changing.

I echo the suggestion that you hold back on something like removing the quanta cap until you post Fire.  Posting things one at a time is nice because you're getting feedback on the direction you're taking for each Element.  Aether takes a 33% cut in shield protection but at least gets some other buffs to make up for it.  I tried to do the same thing with my Patch 2.p because I really didn't like how zanz nerfed Fire but gave nothing back to make up for it.

Offline rosutosefi

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445599#msg445599
« Reply #21 on: January 05, 2012, 05:47:22 am »
Well, calculus says:
A 4|0 BL that will have a 50% chance to generate a new one (and another 50% chance and so on) will have an average damage of double its attack.
Imagine a piece of paper. Add half of it. And 1/4. Add 1/8. You'll see that the new pieces will eventually form a second piece if you do it an infinite number of times.So it's like an 8|0 creature, which will suffer double damage reduction from a DR shield. It's a lot better than the current BL now, so maybe lower the chance?
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Offline ralouf

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445605#msg445605
« Reply #22 on: January 05, 2012, 06:00:09 am »
@ plastique : it's logic that your creature can attack even if YOU are in an other dimension. You summon them to attack your ennemy so even if you're away then can keep fighting. That's just my point of vue though
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Offline furballdn

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Re: Elements the Game - majofa's changes https://elementscommunity.org/forum/index.php?topic=35331.msg445606#msg445606
« Reply #23 on: January 05, 2012, 06:01:31 am »
Wondered why your weapon still works with a dim shield. Maybe you're just coming out to attack, then quickly hiding behind the shield in another dimension like immortals?

 

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