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Offline ralouf

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #108 on: January 13, 2012, 07:17:08 am »
Agree all life cards were costing too much for what they do..
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #109 on: January 13, 2012, 08:29:42 am »
:light posted

Offline ralouf

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #110 on: January 13, 2012, 09:18:50 am »
the unupped sader was way too weak.. it's pretty better now I hope it's enough.

unupped angel was too weak too maybe his little buf will make it more played, also the heal can be very good with a creature with a hudge HP (like titan and stuff)

the holy light is very good and now it's almost a good card, very good change ! This card was totally useless before I hope this will make in to the game.

Good idea for nymph.

I totally love the new photon.

With sanctuary it's look like you buff an already very good card. the issue I have with that is that sanctuary is a very hard counter to many deck (Discord, Bh and nightmare are very used). the main issue come from the HARD part : I meant that it make BH and nightmare DEAD card, it doesn't make them weaker it just totally kill them.. so it may spoil the fun IMO (just think you're playing a deck based on nightmare you see turn 1 sanc..) Still it can be a good idea for many reason :

-> DBH deck aren't fun at all
-> NotP aren't more fun
-> 3 HP heal can make firestall deck weaker.
-> less heal may make the player focus on the main hability of sanc : protect hand and quanta.

If this go into the game we will see if it's better like that or not.

Very good change for light, which may allow player who use it to play more varied deck than before I guess.
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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #111 on: January 13, 2012, 01:33:35 pm »
I support the Holy Light / Holy Flash change 'till the end of EtG.
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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #112 on: January 13, 2012, 04:23:23 pm »
I prefer the time based Sanctuary. It would allow the opponent to bypass Sanctuary if it used a taxation effect (pay :rainbow per attacker).
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Offline majofaTopic starter

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #113 on: January 14, 2012, 09:32:16 am »
LIGHT














































Offline majofaTopic starter

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #114 on: January 14, 2012, 09:39:31 am »
:time posted

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #115 on: January 14, 2012, 10:40:42 am »
Love ALL the time changes!
Upped GotP may be a tad bit too strong though.
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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #116 on: January 14, 2012, 02:04:38 pm »
I like GotP better now.
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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #117 on: January 14, 2012, 04:51:05 pm »
Why did you increase the cost of Reverse Time? You had already nerfed it with the addition of heavy and its peers (Basilisk Blood and Lightning) remained untouched.
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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #118 on: January 14, 2012, 05:32:33 pm »
I support the Holy Light / Holy Flash change 'till the end of EtG.
Holy Light is bad design.  It is an "I Win" card only when you're playing against Death and Darkness.  Making it more useful just makes it harder for those Elements in any limited format like War.

ie. It shinks the meta, Mr. Metagame.  : P

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Re: Elements the Game - majofa's changes (Semi-Permalink)
« Reply #119 on: January 14, 2012, 07:41:12 pm »
I support the Holy Light / Holy Flash change 'till the end of EtG.
Holy Light is bad design.  It is an "I Win" card only when you're playing against Death and Darkness.  Making it more useful just makes it harder for those Elements in any limited format like War.

ie. It shinks the meta, Mr. Metagame.  : P
Nah. With this change (the 3 :light gained), you can get rid of the death / darkness clause (which I agree is pretty uncool) and just let it be a light 10 healing spell. It would work. It would even be very flavorful: :light decks will have healing even while they produce quanta. It will enable very fast Sanctuaries (off-the mark Holy Light + Sanctuary on the second turn, yay!) to hinder Discord. I think it would be good for the metagame, rather than bad. ;)

However, I agree that if you do that, the :death :darkness clause might need to go away.
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