There is a reason why balance depends on the average case rather than the best or worst case. It is possible for you to start with an all pillar hand or a no pillar hand. Either situation cripples the rest of your game. However those cases are balanced out by the times you start with your ideal or god hand.
Fate Egg could hatch as a Nymph or as a Fate Egg
Pandamonium could PU all creatures tippling your army or it could merely infect the opposing army and RT your army
Chaos Power could give +5|+5 or merely +1|+1
Mutation could give a Mitosis Crimson Dragon or a Immaterial Photon
Skull Shield could reduce a Massive Dragon to an effective 1|2 (upgraded vs DR) or never do more than DR 1 (worth only 1

)
If the complaint is about the extremes then the constant DR effect is not the problem to be addressed.