Figured I might aswell jump on the bandwagon and post my ideas for card changes (both workings and wordings):
*Quantum Pillar 0
Permanent - Pillar
Each turn 2 random quanta of different types are generated.
Note: Is 50% less likely to produce quanta types that other pillars have already produced this turn, including those in its stack. This effect stacks (50% + 50% = 75%).*Amethyst Pillar 0
Permanent - Pillar
Each turn an
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quanta is generated.
*Purple Pendulum 0
Permanent - Pillar
An
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Bone Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*Grey Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Material Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*Amber Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Stone Pillar 0
Permanent - Pillar
Each turn an
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quantum is generated.
*Umber Pendulum 0
Permanent - Pillar
An
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Emerald Pillar 0
Permanent - Pillar
Each turn a

quantum is generated.
*Green Pendulum 0
Permanent - Pillar
A

quanta and 1 quanta of your alignment are generated on alternate turns.
*Burning Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*Crimson Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Crystalline Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*Blue Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Glittering Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*White Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Wind Pillar 0
Permanent - Pillar
Each turn an
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quantum is generated.
*Azure Pendulum 0
Permanent - Pillar
An
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Temporal Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*Gold Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Obsidian Pillar 0
Permanent - Pillar
Each turn a
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quantum is generated.
*Black Pendulum 0
Permanent - Pillar
A
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Ethereal Pillar 0
Permanent - Pillar
Each turn an
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quantum is generated.
*Turquoise Pendulum 0
Permanent - Pillar
An
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quanta and 1 quanta of your alignment are generated on alternate turns.
*Void Pillar -1
Permanent - Pillar
<no text>
*Mirror Pendulum 0
Permanent - Pillar
1 quanta of your alignment and 1 quanta of your opponent's alignment are generated on alternate turns.
*Soul Catcher 0
Permanent - Pillar
2 quanta of your alignment are generated as creatures die.
Note: Does not produce quanta more than once a turn.Dagger 0
Permanent - Weapon
Weapon: Deals 2 damage each turn.
Deals an additional 1 damage if you are
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or
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aligned.
Short Sword 1
Permanent - Weapon
Weapon: Deals 3 damage each turn.
Hammer 2
Permanent - Weapon
Weapon: Deals 3 damage each turn.
Deals an additional 1 damage if you are
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or
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aligned.
*Short Bow 2
Permanent - Weapon
Weapon: Deals 3 damage each turn.
Deals an additional 1 damage if you are
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or
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aligned.
(Ranged)
Shield 1
Permanent - Shield
Shield: Blocks 1 damage from every physical or ranged attack.
*Shard of Serendipity 3
Permanent - Shard
Everyone has a sense of humour.
Let yours lead the way and the gods will surely reward you.
Note: Automatically upgrades at random during an oracle spin.*Shard of Sacrifice 3
Permanent - Shard
Only when you sacrifice everything for your ideals will the gods grant you their favour.
Note: Automatically upgrades when sold.*Shard of Focus 3
Permanent - Shard
Stand by your ideals and let nothing shake your resolve.
The gods will surely reward your determination.
Note: Automatically upgrades at the end of a game if it is the 20th game played in a row without visiting the deck builder.*Shard of Gratitude 3
Permanent - Shard
The gods are grateful for your efforts.
Stand by your ideals and your reward will soon show.
Note: Automatically upgrades at the end of a game if you lose to a false god.*Shard of Passion 3
Permanent - Shard
Stay true to what you believe and the gods will reward your faith.
Note: Automatically upgrades at the end of a game if it is the 20th game played in a single login.*Shard of Patience 3
Permanent - Shard
Stand by your ideals and be patient.
Gaining the favour of the gods will take time.
Note: Automatically upgrades on login after possessing the card for 28 days.*Shard of Divinity 3
Permanent - Shard
Divinity lies within your grasp.
Stand by your ideals and the gods will surely reward you.
Note: Automatically upgrades at the end of a game if you win with elemental mastery.*Shard of Readiness 3
Permanent - Shard
Stand by your ideals and be ready for anything.
In time the gods will show you your true path.
Note: Automatically upgrades at the end of a game if in play 3 turns or more.*Shard of Conscience 3
Permanent - Shard
Altruism is the only way to atone.
Do good and the gods will surely reward you.
Note: Automatically upgrades when a deck containing it drops out of arena due to score.*Shard of the Void 3
Permanent - Shard
What's the point? Nothing you do will earn you the gods' good will.
Note: Automatically upgrades on login if you haven't played in atleast 7 days.*Relic 0
Permanent - Shard
The remnants of a highly valuable rare card.
It may still hold some worth.*Mark of Entropy 0
Permanent - Mark
Change your alignment to
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.
Each turn you generate 1 additional quantum of your alignment.
Enchanted - This card can't be targeted.
Maxwell's Demon 5
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Creature
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: Paradox - Kill target creature with higher ATK than max HP.
(Airborne)
3 | 2
*Abomination 5
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Creature
Abomination enters play with random ATK and HP vaues totalling 10.
X | Y
Purple Dragon 10
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Creature
(Airborne)(Dragon)
10 | 5
*Lycanthrope 2
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Creature
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: Moonrise - Lychanthrope gets +4|+4 and becomes
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aligned.
3 | 2
Fallen Elf 4
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Creature
:Life: Mutation - Randomly mutate or kill a target creature.
Mutated creatures may become abominations or weirder things.
3 | 2
*Schrodinger's Cat 1
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Creature
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: Superposition - Kill Schrodinger's Cat. It doesn't leave play.
1 | 2
Purple Nymph 9
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Creature
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: Antimatter - Invert the ATK of a target creature.
3 | 1
*Discord 3
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Permanent - Weapon
Weapon: Deals 3 damage each turn and converts some of the opponents quanta.
Note: Works exactly as before but with 1 less damage.*Dissipation Shield 3
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Permanent - Shield
Shield: Uses
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to block 2 damage per quanta.
Note: Will block all damage but poison and that from momentumed physical attacks.Chaos Seed 1
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Spell
Inflicts a random negative effect on target creature.
*Nova 1
Spell
Generates one quantum of each type.
Mutation 2
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Spell
Randomly mutate or kill a target creature.
Mutated creatures may become abominations or weirder things.
Antimatter 8
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Spell
Invert the ATK of a target creature.
Butterfly Effect 5
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Spell
A target creature with 2 or less ATK gains the skill "Destruction", costing
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.
*Pandemonium 4
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Spell
Inflicts a random negative effect on every creature, resulting in visibility.*Mark of Death 0
Permanent - Mark
Change your alignment to
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.
Each turn you generate 1 additional quantum of your alignment.
Enchanted - This card can't be targeted.
*Bone Dragon 10
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Creature
Bone Dragon triggers death effects when played and becomes a random living Dragon when targeted with reverse time.
(Airborne)(Undead)(Dragon)
9 | 4
Note: "living Dragons" are creatures with the Dragon status and not the Undead status. Death effects do not trigger if the creature is created by other means or when it "dies". This ability is a passive, meaning it can still be Luciferined, even if that is odd.Virus 1
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Creature
0: Infect - Sacrifice virus to poison a target creature for 1 damage a turn.
1 | 1
Flesh Spider 3
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Creature
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: Web - Remove the Airborne status from a target creature.
3 | 3
Vulture 3
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Creature
Vulture gets +1|+1 after every death.
(Airborne)
0 | 1
*Skeleton 1
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Creature
Skeleton triggers death effects when played and becomes a random living creature when targeted with reverse time.
(Undead)
1 | 1
Note: "living creatures" exclude Immortal, Phoenix, Fate Egg and creatures with the Undead status. Death effects do not trigger if the creature is created by other means or when it "dies". This ability is a passive, meaning it can still be Luciferined, even if that is odd.*Mummy 4
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Creature
Mummy triggers death effects when played and becomes a Pharoah when targeted with reverse time.
(Undead)
5 | 3
Note: Death effects do not trigger if the creature is created by other means or when it "dies". This ability is a passive, meaning it can still be Luciferined, even if that is odd.Deathstalker 2
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Creature
Deathstalker poisons the opponent for 2 damage a turn on every attack.
Deathstalker poisons for 1 damage a turn when eaten.
(Poisonous)
0 | 1
*Grey Nymph 7
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Creature
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: Aflatoxin - Poison a target creature for 2 damage a turn, causing it to become Malignant on death.
0 | 4
Note: Will not spawn Malignant Cells if the creature is Undead.Arsenic 2
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Permanent - Weapon
Weapon: Deals 2 damage each turn and poisons the opponent for 1 on each attack.
*Skull Shield 2
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Permanent - Shield
Shield: Weaker creatures will skeletonize when attacking you.
Note: Works exactly as before except without blocking damage.Boneyard 3
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Permanent
Boneyard produces a Skeleton whenever a creature dies.
*Bone Hoard 7
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Spell
Create a stack of 7 Bones in your shield slot. The stack will grow as creatures die.
Note: Works exactly as before except with a different card type.*Poison 1
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Spell
Poisons a target for 2 damage a turn.
Plague 4
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Spell
Poisons every enemy creature for 1 damage a turn, resulting in visibility.*Mark of Gravity 0
Permanent - Mark
Change your alignment to

.
Each turn you generate 1 additional quantum of your alignment.
Enchanted - This card can't be targeted.
Saphire Charger 5
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Creature
Momentum - Saphire Charger ignores shields when attacking physically.
4 | 5
*Armagio 5
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Creature
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: Gravity Pull - Physical attacks aimed at you by sources without momentum will hit Armagio instead.
1 | 25
Note: Will nolonger take attacks from flying Shortbows but will now take hits from other non-flying weapons.*Graviton Mercenary 3
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Creature
<no text>
3 | 5
*Collossal Dragon 10
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Creature
(Airborne)(Dragon)
7 | 15
Otyugh 4
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Creature
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: Devour - Eat a target smaller (less HP) creature. It dies and Otyugh gets +1|+1.
0 | 3
Graviton Fire Eater 2
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Creature
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: Ablaze - Graviton Fire Eater gets +2|+0.
0 | 5
*Chimera 7
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Creature
Chimera devours your creatures when played, triggering all their death effects at once and gaining their ATK and HP.
The resulting Chimera ignores shields when attacking physically and recieves all physical attacks that would normally target you.
(Airborne)
0 | 0
Note: Will nolonger take attacks from flying Shortbows but will now take hits from other non-flying weapons.*Gravity Nymph ?
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Creature
?
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: ?? - <insert effect>.
? | ?
Titan 5
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Permanent - Weapon
Weapon: Deals 7 damage each turn.
Momentum - Titan ignores shields when used to attack physically.
*Gravity Shield 5
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Permanent - Shield
Shield: Heavy (over 5 HP) creatures cannot reach you with physical attacks.
Note: Will nolonger block attacks from flying Shortbows, regardless of their HP.*Catapult 3
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Permanent
Catapult a target creature of yours at your opponent, killing it and dealing damage based on its weight (HP).
Note: This damage is ranged, not spell damage, so can be shielded against.Momentum 2
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Spell
A target creature gets +1|+1 and ignores shields when attacking physically.
Gravity Pull 1
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Spell
Physical attacks aimed at a target creature's owner by sources without momentum will hit the target creature instead.
Note: The creature will nolonger take attacks from flying Shortbows but will now take hits from other non-flying weapons.Acceleration 3
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Spell
A target creature accelerates, getting +2|-1 each turn.*Mark of Earth 0
Permanent - Mark
Change your alignment to
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.
Each turn you generate 1 additional quantum of your alignment.
Enchanted - This card can't be targeted.
*Antlion 1
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Creature
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: Burrow - Antlion becomes untargetable and its attack is halved.
2 | 2
Hematite Golem 4
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Creature
<no text>
4|6
Stone Dragon 10
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Creature
(Airborne)(Dragon)
8 | 10
*Gnome Rider 1
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Creature
Radiance - Gnome Rider generates a quanta of its alignment each turn.
1 | 1
*Grabboid 3
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Creature
Burrowed - Grabboid is untargetable.
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: Evolution - Grabboid grows into a Shrieker.
2 | 3
Shrieker 8
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Creature
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: Burrow - Shrieker becomes untargetable and its attack is halved.
8 | 3
*Irridium Warden 1
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Creature
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: Guard - Delay Irridium Warden and have it block a target creature's attack next turn.
Irridium Warden will attack its target if it prevents a physical attack.
0 | 3
Note: Irridium Warden can now attack flyers but not ranged attackers. It will also nolonger prevent skills.Umber Nymph 8
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Creature
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: Petrification - Boost a target creature's max HP by 20 and delay it for 6 turns.
0 | 3
Pulveriser 5
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Permanent - Weapon
Weapon: Deals 5 damage each turn.
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: Destruction - Destroy a target permanent.
*Titanium Shield 4
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Permanent - Shield
Shield: Blocks 2 damage from every physical attack.
Note: Nolonger blocks ranged attacks.Plate Armor 1
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Spell
A target creature gets +0|+3.
Enchant Artifact 2
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Spell
Grants untargetabiliy to a target permanent.
Earthquake 3
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Spell
Destroy up to three pillars in a target stack.
Note: This is merely a wrding change, it will target any permanent listed witha "pillar" type.*Stone Skin 3
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Spell
Increase your maximum HP by your
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quanta total and gain that HP increase.
Note: This card will now count quanta prior to casting like bolt cards do.Petrification 3
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Spell
A target creature gets +0|+20 and is delayed for 6 turns.*Mark of Life 0
Permanent - Mark
Change your alignment to
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.
Each turn you generate 1 additional quantum of your alignment.
Enchanted - This card can't be targeted.
Emerald Dragon 10
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Creature
(Airborne)(Dragon)
10 | 6
*Horned Frog 2
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Creature
(Amphibious)
3 | 3
*Rustler 1
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Creature
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: Photosythesis - Rustler generates
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and may do so multiple times a turn.
1 | 1
*Cockatrice 3
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Creature
Immune - Cockatrice ignores Petrification and delaying effects.
4 | 4
Note: Irridium Warden was reworded carefully to get round this effect.Forest Spirit 2
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Creature
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: Growth - Forest Spirit gets +2|+2.
1 | 1
Forest Scorpion 3
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Creature
Forest Scorpion poisons the opponent for 2 damage a turn on every attack.
Forest Scorpion poisons for 1 damage a turn when eaten.
(Poisonous)
1 | 2
Green Nymph 9
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Creature
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: Adrenaline - A target creature attacks multiple times a turn. Weaker (less ATK) creatures are more enthusiastic.
3 | 6
Druidic Staff 2
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Permanent - Weapon
Weapon: Deals 2 damage and heals you for 5 each turn.
*Thorn Carapace 7
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Permanent - Shield
Shield: Physical attackers have a high chance of being poisoned for 1 damage a turn with each attack.
Note: Nolonger works on ranged attacks but will poison players if their weapon deals damage.*Emerald Shield 3
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Permanent - Shield
Shield: Blocks 1 damage from physical and ranged attacks. You are immune to spell damage.
Empathic Bond 5
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Permanent
You heal 1 HP a turn for each allied creature.
Heal 3
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Spell
Heal yourself for 20 HP.
Adrenaline 4
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Spell
A target creature attacks multiple times a turn. Weaker (less ATK) creatures are more enthusiastic.
Mitosis 5
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Spell
Grant a target living creature the ability to produce daughter creatures for its summoning cost.
Note: "living creatures" exclude flying weapons, Immortal, Phoenix, Fate Egg and creatures with the Undead status.*Mark of Fire 0
Permanent - Mark
Change your alignment to
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.
Each turn you generate 1 additional quantum of your alignment.
Enchanted - This card can't be targeted.
Ash Eater 1
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Creature
2 | 1
Crimson Dragon 10
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Creature
(Airborne)(Dragon)
12 | 3
*Fire Spirit 2
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Creature
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: Ablaze - Fire Spirit gets +2|+0.
1 | 2
*Lava Golem 5
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Creature
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: Growth - Lava Golem gets +2|+2
4 | 1
*Phoenix 6
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Creature
Eternal - Becomes an Ash on death.
6 | 1
Crimson Nymph 8
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Creature
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: Rage - A target creature gets +5|-5.
1 | 6
*Fahrenheit 2
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Permanent - Weapon
Weapon: Deals 4 physical damage and uses a 5th of your
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quanta to do spell damage each turn.
Note: The damage will round up, as before, but now it drains quanta to keep itself in check. In return, however, it is now spell damage and so ignores most shields.*Fire Shield 6
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Permanent - Shield
Shield: Physical attackers have take 1 damage when attacking you.
Note: Nolonger works on ranged attacks but will hurt players if their weapon deals damage.Fire Bolt 3
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Spell
Deal 3 damage to a target and an additional 3 for each 10
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quanta you posses.
Destruction 2
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Spell
Destroy a target permanent.
Rain of Fire 7
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Spell
Deal 3 damage to all enemy creatures, resulting in visibility.
Immolation 0
Spell
Sacrifice a creature for 6
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quanta and one of each other alignment.
Rage Potion 3
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Spell
A target creature gets +5|-5.*Mark of Nihilism 0
Permanent - Mark
Nullify your alignment.
Your quanta generation will increase by 1 more with your next alignment change.
Note: This card stacks with your other marks and increases your theoretical quanta production per turn like they do but it also removes your alignment, meaning that no quanta can actually be produced by your marks.*Black Hole 0
Spell
Each player loses 3 quanta of each alignment.
If you have no alignment, you gain life equal to the quanta lost.Malignant Cell 0
Creature (Other)
Infest - Spawns a new Malignant Cell each turn.
*Ash 3
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Creature
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: Rebirth - Turn Ash into a Phoenix.
0|6
*Bone 2
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Permanent - Shield (Death)
Shield: Stacks with other Bones. Each Bone will block a single physical attack.
Infest - Each death adds 2 to your Bone stack.
Note: Bone stacks will nolonger block ranged attacks.Weapon Slot N/A
Permanent - Slot
Slot: Holds a single weapon or weapon stack. Other weapons will replace the contents of this slot.
Shield Slot N/A
Permanent - Slot
Slot: Holds a single shield or shield stack. Other shields will replace the contents of this slot.
Thoughts?