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TheWesson

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Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg54847#msg54847
« on: April 17, 2010, 06:31:35 pm »
I read a topic complaining about the "grindiness" of Elements and I agree it's a bit grindy.

So what can you do for the endgame?

How about a campaign versus the FGs?

The idea is - try to conquer the Elemental Plane.  Each FG has a "domain" and to take the domain you must defeat the FG who owns the domain.

If you take a domain by beating its false god, you should get something for the campaign (besides whatever card you might win.)  This prize could be a card which you can put in your deck (as long as you own the county) or maybe it shows up in battle like the Oracle pet or whatever.  Maybe this prize could sometimes be an additional Mark (for the campaign only of course)

Every time you click "Campaign" button you are presented with a battle, attacking the next FG or maybe defending against some other false god that wants their domain back (or is attacking one of your domains from theirs).  Maybe you could have a choice of which of N bordering domains you would attack next.

You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)

You could have some idea what FG you would be fighting next, perhaps, so to avoid making that too easy, the ability to modify your deck at each campaign step would be somewhat limited.

You could "garrison" conquered domains with certain cards, which you could use to defend the domain with, in the event that some neighboring FG attacked your conquered domain

Etc ...

If this has already been suggested (and it does seem somewhat obvious) - apologies, but I didn't see anything in forum search for "campaign".

So yeah this campaign puts the "grind" into a framework where progress and regress  is visible.  More fun.  (Regress if you fail to defend successfully.)

Given the % of wins against some FG's, completing the campaign (and conquering the Elemental Plane) might be very rare.  Maybe it should be very rare, but if it's too hard, you could tilt the odds with the campaign bonuses ... (maybe get the option of 3 free Deflagrate against Octane, for example, if you've already taken Divine Glory's domain.  Etc.)

Anyhow an "endgame" doesn't HAVE to be a grind!

Extending the idea:
The Near Elemental Plane campaign versus halfbloods.
The Far Element Plane campaign against FGs ...

(Edit: Charge $10 for the campaign?  I would pay it.)

Danceman

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg430536#msg430536
« Reply #1 on: November 25, 2011, 03:35:21 pm »
love the idea. I think elements needs a campaign, gives it personality

Offline furballdn

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg430764#msg430764
« Reply #2 on: November 25, 2011, 11:08:39 pm »
Sounds like an interesting idea. Perhaps, each domain is filled wiht half bloods or elders of a certain element or duo.

Ekki

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg430791#msg430791
« Reply #3 on: November 25, 2011, 11:52:16 pm »
So, first of all, I really like the idea, so don't think any of what I say is to bash it, but to improve it ;D

You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
Well, "harder" and "easier" are relatives. RoL/Hope beats Divine Glory's a** like 90% of the times, while Ferox is a pain because of his great healing capacity. I personally haven't won to him yet with my RoL/Hope deck.
Anyways it's true that there are overall "harder" FG's, so it could be a chance of doing something about that. Also, you could choose what god to attack first, so, problem solved! ::)

You could have some idea what FG you would be fighting next, perhaps, so to avoid making that too easy, the ability to modify your deck at each campaign step would be somewhat limited.
Well, have you seen majofa's topic (http://elementscommunity.org/forum/index.php/topic,13074.0.html)? It says what deck would work better against every FG. It's not final that those are the "best" decks, but they are mostly (I'd say 90%) great, and all of them have 50% win rate or more.
That would be a hard problem to solve, so I guess FG's shouldn't be the "final bosses", but the mechanic should be different somehow.

Given the % of wins against some FG's, completing the campaign (and conquering the Elemental Plane) might be very rare.  Maybe it should be very rare, but if it's too hard, you could tilt the odds with the campaign bonuses ... (maybe get the option of 3 free Deflagrate against Octane, for example, if you've already taken Divine Glory's domain.  Etc.)
As I said, given that you know which FG you're grinding, it wouldn't be that difficult. I guess the way to go would be making new, harder decks (the FG's aren't hard because of their decks, they're hard because you don't know which of them you'll be fighting, so making a counter to ALL of them is really of hard, as all decks skip at least one god, not to mention double hp and all that).

I say make your idea something more "solid", but beware of making it something that imbalances the game.

Offline oblivion1212

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg430831#msg430831
« Reply #4 on: November 26, 2011, 01:44:22 am »
hawt damn!!

So, first of all, I really like the idea, so don't think any of what I say is to bash it, but to improve it ;D

You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
Well, "harder" and "easier" are relatives. RoL/Hope beats Divine Glory's a** like 90% of the times, while Ferox is a pain because of his great healing capacity. I personally haven't won to him yet with my RoL/Hope deck.
Anyways it's true that there are overall "harder" FG's, so it could be a chance of doing something about that. Also, you could choose what god to attack first, so, problem solved! ::)
that way (standardization based on general experiences of FG battles) OR we can have it different according to mark+deck size+most number of cards??
>for example, if you have a lot of QTowers + perms, it will detect that your easiest FGs are ones who don't have pc, hardest would be Rainbow, Dark Matter, etc.
  >this'd be hard though, so yeah, might as well apply the first one if my suggestion's coding/prog'ing difficulty approaches infinity XD
>or have it detect "key cards", like RoL, FFQ, Otyugh, dragons, dim shields, voodoo dolls, and other staples in FG killing
  >this'd give rise to  "new" FG grinders never before seen, b,ut if that happens, say i manage to make an FG killer based totally on tribolts (trio-bolting :water :fire :darkness ? XD), it'd cause weird things.. and by weird, i mean constant updating, which is gonna suck XD

prolly, nvm \m/


woooohoooo!! endgame fun fun fun!! *cue Friday by Rebecca Black*
bumpity bumpy bump..  8) 8)

Ekki

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg430858#msg430858
« Reply #5 on: November 26, 2011, 02:30:48 am »
hawt damn!!

So, first of all, I really like the idea, so don't think any of what I say is to bash it, but to improve it ;D

You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
Well, "harder" and "easier" are relatives. RoL/Hope beats Divine Glory's a** like 90% of the times, while Ferox is a pain because of his great healing capacity. I personally haven't won to him yet with my RoL/Hope deck.
Anyways it's true that there are overall "harder" FG's, so it could be a chance of doing something about that. Also, you could choose what god to attack first, so, problem solved! ::)
that way (standardization based on general experiences of FG battles) OR we can have it different according to mark+deck size+most number of cards??
>for example, if you have a lot of QTowers + perms, it will detect that your easiest FGs are ones who don't have pc, hardest would be Rainbow, Dark Matter, etc.
  >this'd be hard though, so yeah, might as well apply the first one if my suggestion's coding/prog'ing difficulty approaches infinity XD
>or have it detect "key cards", like RoL, FFQ, Otyugh, dragons, dim shields, voodoo dolls, and other staples in FG killing
  >this'd give rise to  "new" FG grinders never before seen, b,ut if that happens, say i manage to make an FG killer based totally on tribolts (trio-bolting :water :fire :darkness ? XD), it'd cause weird things.. and by weird, i mean constant updating, which is gonna suck XD

prolly, nvm \m/
Ya, it's a bazzillion times easier to just let everyone choose which FG's to face first. It'd be useless to waste that much time in an equally useless "ranking" of gods. Also, the whole idea of using FG's is bad, so I wouldn't be so excited about it.

Dengeki

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg431465#msg431465
« Reply #6 on: November 27, 2011, 06:18:07 pm »
 :darkness yes i think a campaign mode would be great, ea element has a gauntlet of say idk like 5-7 decks of 1/2B & FG's of thier colors. and if you make it through there can be a special spin of thier element(like arena). plus this could be done under quest to kill 2 pheonix with one stone. i like this idea, to add like a mission story to the game. maybe there can even be a medal that can appear under you name or something if you manage to conquer the planes of elements. and it would add new posts for deck ideas that can make it through the gauntlet for ea. plane of elements. im sure what you need to beat 5-7 decks in a row would be some interesting deck builds. im still sure it would be hard to accomplish a campaign mode for a game like this but it is an interesting idea.

david707

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Re: Elements campaign mode https://elementscommunity.org/forum/index.php?topic=5430.msg433539#msg433539
« Reply #7 on: December 01, 2011, 11:25:03 pm »
Having some kind of campaign would be cool.

 

blarg: