Hi,
I have a suggestion to make this game even more sophisticated. I think each elemental property should be emphasized through relative strength/weaknesses to opposing elements.
For example, perhaps "fire creatures" are immune to "ice" effect (or only freezes for 1 turn). I mean, it makes sense given that those creatures are "hot." Conversely, perhaps "water creatures" receive "1 less damage" from fire spells such as rain of fire.
Some other examples:
- Light creatures cannot be turn into vampire (immune to liquid shadow's vampire effect, still receives poison). They are also immune to mutation for the similar reason.
- Boneyard & Bone Wall effects are not triggered when "non-living creatures" such as voodoo dolls, gargoyles, immortals, mummies, etc are killed (because they are technically not dying).
- Air creatures can ignore Burrow effects (birds eat worms, don't they?). They are also immune to Flooding (they are flying!)
- If you use devour to eat a fire creature, you can eat and kill the creature but you receive damage on your HP instead of gaining (doh, of course, you just ate something burning...).
- Gravity creatures can ignore Wings effect (if they control gravity, they can pull down the flying creatures and attack, right?)
- Entropy creatures gain HP instead of losing when poisoned (they are evil creatures like demons, so toxins are like beverage to them).
- Time creatures never receive more than 1 poison counter (if they control time, they should be able to stop the poison from spreading, right?).
- Time effects such as rewind are able to target Immaterial/Immortal cards (I mean, immaterial/immortal can only mean they are immune to "physical intervention," but time should not be included by the literal definitions of those terms.)
- Quintessence does not work on inanimate creatures (I don't need to explain this one, do I?)
- Aether creatures can paralyze water creatures for 1 turn (electricution effect?).
These are just examples. I think stuff like this would take this game to a higher level. What do you think?
Ignion