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LongDono

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Electrum and card bonus for doing well. https://elementscommunity.org/forum/index.php?topic=13516.msg170151#msg170151
« on: October 04, 2010, 01:09:51 am »
Grinding takes a long time, and no matter how well we do or how we do it, grinding will take a long time.
I have a few things I would like to suggest, but before that I would like to let you know I am well aware that finishing with 100% health gives you a bonus, but how often will you do that and is it enough?
1. Electrum bonus of 20 for a 3+ game winning streak in PvP games, and an electrum bonus of 50 for a +10 game winning streak.
2. Higher chance to win cards in lotto on a 3+ game winning streak.
3. +100 electrum bonus for winning 20 AI games of any kind, this repeats.
4. +100 electrum bonus for every 10 PvP games won.

I am not saying to put all these in, but these are general ideas. It will reward skilled playing, and just staying with the game. It gives goals and rewards to work for.
It also allows people to gain cards and upgrades much faster.
Feel free to suggest any changes you think I should make, and I am open to any thought, even if this is a bad idea or not.

As time moves on some people will grow tired of endless grinds, so a little bonus/goal for doing so well, or so much might be enough to keep them.

wizelsnarf

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Re: Electrum and card bonus for doing well. https://elementscommunity.org/forum/index.php?topic=13516.msg170152#msg170152
« Reply #1 on: October 04, 2010, 01:16:34 am »
I like the intent behind you idea...

But the balance is pretty decent right now. You don't want it to get too easy because then people won't play as much...

I like your idea though.

Offline EvaRia

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Re: Electrum and card bonus for doing well. https://elementscommunity.org/forum/index.php?topic=13516.msg170196#msg170196
« Reply #2 on: October 04, 2010, 02:37:37 am »
I think it would be best just to add more quests.

guolin

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Re: Electrum and card bonus for doing well. https://elementscommunity.org/forum/index.php?topic=13516.msg170749#msg170749
« Reply #3 on: October 04, 2010, 10:16:41 pm »
I truly think PvP should have much higher rewards. It takes longer to play a game, and it encourages building creative non-rush decks that can be used in PvP. Perhaps the reward should be proportional to the amount of time it took to play the match, with a cap of course. (if, theoretically, you won every single match while grinding PvP, you should have gained more electrum than with AI3 farming. However, since it's harder to win consistently in PvP, it works)

LongDono

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Re: Electrum and card bonus for doing well. https://elementscommunity.org/forum/index.php?topic=13516.msg172891#msg172891
« Reply #4 on: October 08, 2010, 03:36:53 pm »
I truly think PvP should have much higher rewards. It takes longer to play a game, and it encourages building creative non-rush decks that can be used in PvP. Perhaps the reward should be proportional to the amount of time it took to play the match, with a cap of course. (if, theoretically, you won every single match while grinding PvP, you should have gained more electrum than with AI3 farming. However, since it's harder to win consistently in PvP, it works)
Yes it is harder to win consistently in PvP, and people just build rush decks now because skillful control decks take too long, however if there was a reward for consistent playing then people would build more types of decks.
I use to play Altiel the number 1 card game in Japan and they had fairly good PvP rewards, I am guessing it might be the reason for being so popular besides being a balanced game.... ok it use to be balanced...
Anyways I like the time idea as it will allow control or stall decks to gain at or close to the same rate as rush decks. Heck I think that this will force the quality of rush decks to go up due to better control decks, but it should not come close to killing them.

Thanks for the comment it was very helpful.

 

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