I'd enter level 3/4 with Dimshield, Fractal, SoPa, and BoL's. And then I'd get out of there with billions.
Good idea but too easily exploited with decks that would focus on fast, high damage?
Um. Finite turns of protection (merely 18) would not result in billions. Also you did not mention how you would survive deckout.
All decks would add the standard:
2x Protect Artifact
1x Eternity
3x Time Pillar
1x 0 cost creature or 1 cost matching mark quanta
although this is vulnerable to Quanta Denial so maybe
+1 Protect Artifact
+1 Sanctuary
RoL Hope would have a good attempt if it could protect its RoLs. It would eventually fall when the AI had a growth creature that overcame the DR + Sanctuaries or had enough quanta for a bolt OTK.
However a more controlling deck might work better if it could keep up with the AI without drawing cards.
BE for PC
Purple Nymph for creature negation
However both of these strategies have problems against Fire Shield and all decks would have problems vs Skull Shield and Thorn Carapace.
Of course a deck that could prevent CC shield would have a good show.
Pestal/Pestosis with PC and the antideckout above would be slower than normal but when it works it would be very effective. However it falls to an early protected sanctuary.
So the 3 deck types I would bet on are:
Hope
Repeatible Control
Pests
I like exxagerating. Read billions as you would read "Hundreds/dozens".
I also never said I would use a finite turn of protection. Why would I need to survive deckout? I don't need to.
The logic people are following is
1) I'll make a long stall deck dealing damage, staying in the game for the longest time possible. Therefore creating the highest possibly money from it.
But that is actually just as boring as what we are doing now. And I personally believe it could be faster to farm with a quicker, smaller deck. You don't need to avoid deck out -- Who knows, the guy will end up killing before your deck runs out anyway.
Assuming you take Six BoL's, Six Skyblitz, and Six Fractal (Assuming)
One skyblitz is in your hand at all times.
Play BoL, Fractal BoL, Play BoL, use Skyblitz. (5 from the starting BoL, 7*5 from the other 7 BoL's in hand, all that *2 due to skyblitz. 80 Damage.) There are already decks that focus on this damage for quite a low ammount of time. I only picked BoL as an example as it can provide more protection, but the fastest deck that we know so far would be what, the CP wyrms? Assuming we can take a different approach and save the wyrms while defending ourselves, the fastest deck would deal more damage over less time, and even when losing, would give us enough cash money to repeat the next one.
Continuing on the BoL experiment, we're fighting a hypothetical lvl 5. (Dmg / 2) . That means that, just by fractaling and skyblitzing one BoL, I got 40 Electrum.
Theorically, although unlikely, we could multiply 80*6 (Six times what we did), getting the 480. 240 electrum.
While during the long run the big stall will net more profit, it may be that the time taken to deal such damages is quite boring -- Plus fighting the same guy for such a long time is definitely a bore. Therefore, it is more interesting (from the point of view where you are facing more decks.)
The time in which you could deal that damage ( the least amount of turns generating the most damage, in our case the theorical BoL) should be the lowest possible, therefore resulting in more net profit. And then you move to the next AI, facing diversity.
Was I confusing? I'm sorry if I was. What I'm trying to say is that while I may have been wrong while saying BoL, I believe I am not wrong by saying that we should find a deck that deals the highest damage in the least amount of turns consistently to grab the biggest net profit from such endless AI's, instead of making long decks that would take a considerably longer time to set up and succeed in that job; although as time goes by the electrum won by such stalls would be high. Though we don't know if higher than the repeated use of the little time high damage Rush.