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Offline Tiko

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Re: Easy to know https://elementscommunity.org/forum/index.php?topic=47686.msg1051143#msg1051143
« Reply #24 on: March 15, 2013, 09:01:48 am »
Just a small sidenote for the Freeze debate:

When I was yet to begin to get familiar with the game and fought opponents with upgrades the first times, the word 'Congeal' itself expressed the effect well enough for me. The name suggests a 'more serious condition of freezing', and that is exactly what you get. Note that I'm not a native english-speaker, and also both the Squid/Flayer and Chrys/Poison elder was there to compare some similar ability effects.

I'd say common sense is enough to handle the first experience(s) with the game.
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Offline OldTrees

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Re: Easy to know https://elementscommunity.org/forum/index.php?topic=47686.msg1051145#msg1051145
« Reply #25 on: March 15, 2013, 09:53:29 am »
1) Excessively clear information has very few negative consequences. In general it is better to be excessively clear rather than insufficiently clear when one cannot be perfectly clear.

2) We just saw 2 veterans have an argument resulting from a miscommunication. Do you think we should have the game be more clear, less clear or just as clear as they were?

In conclusion I see no significant negative side effects with wording modifications that increase clarity for some (changing "Congeal: Congeal target creature" to "Congeal: Freeze target creature for 4 turns") provided those changes do not decrease clarity for others (changing "freeze for 3 turns" to "freeze 3" would be bad).
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Offline Higurashi

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Re: Easy to know https://elementscommunity.org/forum/index.php?topic=47686.msg1051206#msg1051206
« Reply #26 on: March 15, 2013, 05:50:10 pm »
Pella is new, not a vet, but I digress.

There have been plenty of threads and discussion in chat about the wording on cards. I, personally, was never confused, but that's likely because I love doing my own research into the intricacies of a game when I find a new one. I find it's part of the journey, and a big part of improving as a player. On your own, performing experiments. Optionally adding stuff to the Wiki after that ;)

The way I work means I create my own systems to explain things. For instance, I can explain the immaterial/invulnerable kerfuffle (and all other statuses).

When you play creatures and they end up on the field, some of them have abilities that are written out under them. Immaterial is one of these. I call them active non-triggered abilites. Let me explain why. They may actually seem like passive abilities, as they're always in effect by default, but in truth a passive ability can only be seen if you mouse over a creature. Passive abilities cannot be removed by normal means. Devourer has one of these (called "devourer", amusingly enough), as does Ghost of the Past. Ranged is another, and airborne is also one of these. Airborne is also the only one that can currently be removed (with the active triggered ability "Web").

An active non-triggered ability is written out under the card and can normally be lobotomised, just like an active triggered ability. Immaterial cannot, of course, because it grants the status invulnerable. This status can be seen on the back of the card (mouse over it). Other statuses include frozen and delayed. Quintessence grants the status invulnerable, but not the ability immaterial. Immaterial is an inherent ability that comes with the creature, and it grants the status invulnerable when you play the creature.

Now for what mechanically makes a card untargetable. See the symbol on the invulnerable card? That's a passive symbol status. Adrenaline is another of these. They cannot be lobotomised, but Reverse Time will remove them if the creature can be targeted. An active symbol status (Momentum) can be lobotomised, however.

In summary:

Active non-triggered ability (immaterial, vampire, air (Dragonfly), light (Ray of Light), etc.)
Active triggered ability (photosynthesis, web, snipe, growth, devour, ablaze, infect, etc.)
Passive ability (ranged, airborne, devourer, obsession etc.)
Status (frozen, delayed, immaterial)
Active symbol status (momentum)
Passive symbol status (adrenaline, infection, aflatoxin, immaterial (presumably))



Yes, the game is a little confusing. I've always loved that. In the end, the developer is not a picker of nits (hat off to Pella) and extremely careful about letting other people work on his game. That's just who he is, and none of us can change it.
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Offline Jyiber

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Re: Easy to know https://elementscommunity.org/forum/index.php?topic=47686.msg1051210#msg1051210
« Reply #27 on: March 15, 2013, 06:05:39 pm »
There are resourceful, intuitive, common-sense type people.
Then there are calculated people who would rather have every detail visible to them.

One person expecting another person to think more like them is ridiculous. Being as it is, I fall into the latter category. I sometimes miss things right in front of my face. For instance I may have skipped AI0 and not used any resources like the wiki or here. Now I'd be confused like this guy.

I sometimes wonder how hard it would be to implement a card database in-game that would hold more elaborate definitions of how cards work. Then I could research such details this lasts without having to ask why. But why do that when you can just change a word?

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Offline teffy

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Re: Easy to know https://elementscommunity.org/forum/index.php?topic=47686.msg1051260#msg1051260
« Reply #28 on: March 15, 2013, 09:04:41 pm »
Ok, I also try to answer some questions

[...]
Frozen Congeal etc. why don't write Paralyse or Frozen and use numbers to determining amount number of turns it is frozen? Like Target creature is Frozen 3?
I agree, that Arctic Squid should have a text like "Freeze target creature for 3 turns". There´s much room to improve card texts. Fortunately, zanzarino has changed some card texts in the past.

Why immortality and immaterial make the same?
Card texts needn´t only describe card effects but also may decribe in more details, what a Phase Dragon / Immortal is - an immaterial (multidimensional?) being. The word "immaterial" helps your imagination. I think the word is better than "immortal". And for the card "Immortal" it is avoided to use the same word three times ( Card Name: Immortal,  Text: Immortality: The Immortal can´t be targeted )

Anubis on the other side seems to be a material being, and because he is the egyptian god of death, he makes creatures immortal and not immaterial.
There are two different reasons for the same effect - the creature can´t be targeted.

I think, that immaterial beings are immortal in Elements (but not the other way round), that´s why Shard of Wisdom works on Phase Dragons.
« Last Edit: March 15, 2013, 09:10:38 pm by teffy »
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Offline ElmachtronicTopic starter

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Re: Easy to know https://elementscommunity.org/forum/index.php?topic=47686.msg1051320#msg1051320
« Reply #29 on: March 15, 2013, 11:58:56 pm »
Imagination... This is it what i don't understand when i play games. I never need something to imagine or flavor i only need ''numbers" but now i understand this isn't game to winning. This is game to free and very long game.

 

anything
blarg: