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Offline MathematisticTopic starter

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Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517003#msg517003
« on: July 01, 2012, 01:58:51 pm »
Alright. We all know that grinding sucks. We all know that some cards are underused because it's just not in the best grinder. How to solve these 2 problems in 1 go?
The answer: Draft battles!

1. Cardpool
Yes, an entirely new card pool will be created, and does not count to your main account. Players will draft from 8 cards each time. Player A chooses 1 card. Then B chooses 2 cards. Then A chooses 2 cards. Then B chooses 2 cards. Then A chooses 2 cards. A receives the last card. The same process will be repeated 4 times, and the cardpool for players will then be built. All cards in the category (except banned cards) may make an appearance besides pillars/pendulums. They will be supplied on unlimited amounts.

The categories are as follows:
a. All that Matters
Cards from  :fire :water :air :earth :underworld will appear. Bans: earthquake,?
b. Black and White
Cards from  :darkness :light :death :life :underworld will appear. Bans: ?
c. Pure Power
Cards from  :aether :time :entropy :gravity :underworld will appear. Bans: discord,?
d. Rainbow Rain
Cards from all elements will appear. Bans: Black Hole, Nova, ?

Apart from all of the above bans (still working on it), shards will not appear. All cards are unupped.

2. Gameplay
The player(s) will be given time to build their decks. Time varies depend on settings.
Games will be played best out of 5 (first player to win 3 match wins). After each match the player may or may not modify his/her deck depending on the initial settings.
There will be a player vs AI (various AI levels on cardpicking/playing at best; uniform AI if not possible) and a player vs player (maybe too slow to be implemented) mode.
If deck changing is enabled, an additional rule about card ditching may be enabled as well (probably similar to war one?).

3. Rewards
Each player have to pay a certain amount of gold to enter this mode.
The player who wins a match in the middle of the whole mode can instantly earn a modest amount of electrum and score.
The player who claims victorious at last receives some electrum and score, as well as a rare spin.

Now grinding is not that boring as it seems... it takes brains!
This may be too idealised and/or not complete. Looking for suggestions.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline esran

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517068#msg517068
« Reply #1 on: July 01, 2012, 06:11:14 pm »
i like this idea. i think it would be cool if there was a mode that costed like 1000-2000 to enter, and you got to keep the cards you drafted as well as winning returning the fee. however that might make problems with players just drafting every expensive card they see.

Offline Absol

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517171#msg517171
« Reply #2 on: July 02, 2012, 04:22:13 am »
1. :underworld is not Other element, :rainbow is. Underworld is a now deactivated War team.
2. This will be too complicated for the main game. Why don't you develop this for a PvP event instead?
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Offline Rutarete

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517173#msg517173
« Reply #3 on: July 02, 2012, 04:23:30 am »
I agree with Absol. This would be cool for an event.
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Offline MathematisticTopic starter

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517176#msg517176
« Reply #4 on: July 02, 2012, 04:30:03 am »
1. :underworld is not Other element, :rainbow is. Underworld is a now deactivated War team.
2. This will be too complicated for the main game. Why don't you develop this for a PvP event instead?

No... this is meant to be an alternative for grinding...
And :rainbow means rainbow doesn't it?
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517185#msg517185
« Reply #5 on: July 02, 2012, 04:56:49 am »
:rainbow means rainbow doesn't it?
:rainbow means the cost of Short Sword and the quanta produced by Quantum Pillars. It is usually used to represent Other.

 :underworld has many usages. In the Card Idea Section it is commonly used as a pronoun for quanta.
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Offline Annele

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517282#msg517282
« Reply #6 on: July 02, 2012, 10:13:24 am »
:rainbow means rainbow doesn't it?
:rainbow means the cost of Short Sword and the quanta produced by Quantum Pillars. It is usually used to represent Other.

 :underworld has many usages. In the Card Idea Section it is commonly used as a pronoun for quanta.

Really? Cool!



'Bout the idea, I think it'd be better as an event, like Absol suggested.
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Offline FIQ

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Re: Draft Battles https://elementscommunity.org/forum/index.php?topic=41689.msg517922#msg517922
« Reply #7 on: July 04, 2012, 09:13:49 pm »
This sound really cool and would be perfect for a PvP event, but for the main game?

 

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