*Author

Downloadable client? https://elementscommunity.org/forum/index.php?topic=534.msg5258#msg5258
« Reply #12 on: December 15, 2009, 10:09:55 pm »

This got me thinking, though. What if, and this is a big "WHAT IF," Elements was a client based MMOTCG? I think this would put a lot less stress on the server, and would allow future hack-blocking software, and it may even improve connectiveity in PvP games, and would even allow an integrated chatroom. I know it's a lot for a Flash based game, but it may be something to think about in the future. =D

Downloadable client? https://elementscommunity.org/forum/index.php?topic=534.msg5259#msg5259
« Reply #13 on: December 15, 2009, 10:09:55 pm »

I think this would put a lot less stress on the server
zanz can't code networking. I'm pretty sure he doesn't even encrypt passwords in the packets. However the server is down so I can't check.

would allow future hack-blocking software.
Flash 10 has a lot of in-built protection; it's extremely hard to match it.

and would even allow an integrated chatroom.
Maybe.

Another concern would be the presence of bugs - bugs in a flash app can't do much to your system, but bugs in an executable client certainly can.
I'm not tech-smart, lol. Soooo...I really didn't know any of that. =/

Downloadable client? https://elementscommunity.org/forum/index.php?topic=534.msg5260#msg5260
« Reply #14 on: December 15, 2009, 10:09:55 pm »

Lol full screen is HUGE!
Now just imagine...if this was Client based, it would probably be even bigger, WITH an integrated chat AND a game log. o-o

Downloadable client? https://elementscommunity.org/forum/index.php?topic=534.msg5444#msg5444
« Reply #15 on: December 15, 2009, 10:09:56 pm »

UPRC

  • Guest
Downloadable client? https://elementscommunity.org/forum/index.php?topic=534.msg5445#msg5445
« Reply #16 on: December 15, 2009, 10:09:56 pm »

Pilchard, would you happen to be one of the guys responsible for the development of Elements?

 

anything
blarg: