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Offline bucky1andonlyTopic starter

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154609#msg154609
« Reply #12 on: September 08, 2010, 05:14:08 pm »
so a creature with power and hp equal to the number of creature cards in their graveyard is possible without one?  And how would a spell return to your hand after being used without a graveyard, just replace it with a copy of it instead?  I would think a spell returning would have to have conditions first, such as having maybe 3 other cards on top of it, or waiting so many turns, or paying some quanta cost.  Discard effects would actually be useful instead of just having them for the purpose of making someone discard cards.  Discarding effects + discard piles go together and the effects part should never be added without a pile.

There are more possibilities with a discard pile than without, and phoenix is not really a good example seeing how it still remains in play which means it is still vulnerable to creature effects and since that is the only example you can think of, because that is the only card that comes close to emulating a graveyard style effect, how about explaining further how other effects can be done.  I've played enough ccgs to know that discard piles allow for so many more possibilities that not having one just to be different is pretty lame.  How about some examples from those opposed as to why it shouldn't be implemented into the game.  Why hold the game back behind other games, lol, like yugioh and pokemon.

Offline tyranim

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154617#msg154617
« Reply #13 on: September 08, 2010, 05:22:20 pm »
i would guess life and death would be the only elements that deal with discard piles
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Offline BluePriest

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154635#msg154635
« Reply #14 on: September 08, 2010, 05:46:49 pm »
1)so a creature with power and hp equal to the number of creature cards in their graveyard is possible without one?

2) And how would a spell return to your hand after being used without a graveyard, just replace it with a copy of it instead?\

3)How about some examples from those opposed as to why it shouldn't be implemented into the game.  Why hold the game back behind other games, lol, like yugioh and pokemon.
1)It would be too powerful in this game.
2)If you can choose the card it would be OP. Too many powerful spells in the game. A good median however, would be to have it use the last spell played by either you or your opponent, then drain all quanta so it cant be spammed.
3)The point is that just about every card that you can think of there can be a card that doesn't require a graveyard. Instead of saying why not, I still dont see a good reason to implement it in the first place. Its not holding the game back, its actually helping the game progress, and who knows, maybe it will be made someday, however, right now, as already stated, theres not a good reason for it yet. 

Now for a question of my own.
Why take all the time to code a graveyard, when there are so many other things the game needs more? Cards, Bug fixes, new quests.
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Offline tyranim

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154765#msg154765
« Reply #15 on: September 08, 2010, 09:59:19 pm »
there is one blaring problem with discard pile based cards, fractal.
HOWEVER, this one can be fixed. fractaled creatures that are destroyed are "gone" as in not even in the discard pile, and not in the game at all anymore. fractal will add counters to the creatures that are summoned with fractal. these counters will stop the creature from being sent to the DP, instead they will be "phased", or just removed from game as yugioh would put it.
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Offline jmizzle7

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154768#msg154768
« Reply #16 on: September 08, 2010, 10:13:03 pm »
there is one blaring problem with discard pile based cards, fractal.
HOWEVER, this one can be fixed. fractaled creatures that are destroyed are "gone" as in not even in the discard pile, and not in the game at all anymore. fractal will add counters to the creatures that are summoned with fractal. these counters will stop the creature from being sent to the DP, instead they will be "phased", or just removed from game as yugioh would put it.
What makes you think that is the way it will work? If you Rewind a creature that was generated from Parallel Universe, does it not return to the top of that player's deck?

Offline nerd1

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154770#msg154770
« Reply #17 on: September 08, 2010, 10:18:16 pm »
It is possible that the discard pile would only contain monsters, and no "token" monsters as well.
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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154774#msg154774
« Reply #18 on: September 08, 2010, 10:31:35 pm »
What are "token" monsters?

Offline BluePriest

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154776#msg154776
« Reply #19 on: September 08, 2010, 10:41:34 pm »
a token monster would basically be that monster, but a "token" instead of an actual card, so it wouldnt need to actually be discarded, just removed from play.
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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg154975#msg154975
« Reply #20 on: September 09, 2010, 03:45:41 am »
One word: Simplicity. That's part of the appeal of Elements to me, that it has such a small pool of well balanced cards. Graveyard cards add a whole bunch of new concepts, yes, but they add a whole new layer of confusingness. That's what turned me off of MTG. It had way too many abilities and ~1000 playable cards at one time that were in desperate need of balancing.

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg156342#msg156342
« Reply #21 on: September 11, 2010, 11:58:16 am »
This idea is very good!!! A discard pile could array the possibilities ten fold!!

vile

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg156344#msg156344
« Reply #22 on: September 11, 2010, 11:59:51 am »
One word: Simplicity. That's part of the appeal of Elements to me, that it has such a small pool of well balanced cards. Graveyard cards add a whole bunch of new concepts, yes, but they add a whole new layer of confusingness. That's what turned me off of MTG. It had way too many abilities and ~1000 playable cards at one time that were in desperate need of balancing.
But don't you think the cards we have at our disposal are going to get old fast? THere are so many different concepts and strategies you can pull of with a discard pile. 

10/10 this idea!!!

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Re: discard pile https://elementscommunity.org/forum/index.php?topic=12328.msg156345#msg156345
« Reply #23 on: September 11, 2010, 12:01:54 pm »
i would guess life and death would be the only elements that deal with discard piles
I could see earth being more abused than life IMO

 

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