Replies to your replies on your points:
1. Because, by itself, it can't do any damage. That's a world of difference. The lack of damage balances it out. The devourer/pest has high survivability, no damage, and a net quanta gain of 2. And devourer
costs double the quantum. That means you can't have a quick start just by powering it by a mark, unlike the other quanta generation cards.
2. Again, devourers cost 2 quanta to play, and they take and make 1 quanta per turn. That's 2. The others cost 1, produce 1, or cost 0, produce 1. Rustler costs 1, produces much more than 2 for a few light pillars, fireflies, wtv. When you look at quanta cost vs. quanta generation, it's right where everything else is.
3. Do you mean current quantum selection method, drain 1 quanta per turn, 1 :dark to play? that just sounds very OP if you ask me. And now, you've made me utterly confused on what you are trying to prove.
4. But what will you use to create the
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
? Earth mark? Each turn, that's -1 of what your :dark could have been. Pendulums? Pillars? That's a waste of cards that obelisk pillars or other dark cards could have been. I'm saying burrow is useless in this topic, and therefore your points extending upon it hold no relevance.
I know how it changes the splash effect. I'm wondering why the points above have anything to do with this. WHAT ARE YOU TRYING TO PROVE? Are you trying to prove that the devourer card is OP? Then what reasons do you base off of this? Because you're basically, saying that every part of it is individually OP, but if you change one of the OP parts the card won't be OP.
WHY will the devourer having a lower chance to drain the quanta with the lower quantity have ANYTHING to do with how it has a net quanta creation of 2, how it ignores shields, etc.?
My points:
1. You haven't placed an argument against this. To extend it, I would like to point out that wanting a lower chance for the devourer to drain the lesser quanta is like asking "I got a 50% on a test and my friend got a 100% on a test, so why don't we both get A+'s?"
2. a) it does not cripple it. In the scenario of 1 devourer in play against a duo, there is a 50% chance of the devourer NOT taking quanta from the second source.
b) WHO CARES IF IT CRIPPLES THE RESOURCES USED FOR SUPPORT? As you stated yourself, the secondary quanta is used as a "boost." Therefore, you admit that devourers are not as powerful as the change needs. You did not place my quote into context. QuantumT was explaining how devourers were only good against decks that use quanta from elements where they maintain quanta at low quantities. If the devourer itself doesn't completely destroy a deck with no cc, unlike a dimensional shield itself completely destroys any deck without momentum/deflag/steal/pulverizer, then how exactly does it need this change? If devourers lost this edge, they would be WORTHLESS. They would BARELY slow down the opponent, as they have a much higher chance to drain quanta that the opponent has excess of.
3. The status quo is usually the easiest to maintain