*Author

Le Coyote

  • Guest
Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg207034#msg207034
« on: November 22, 2010, 08:08:13 pm »
From time to time, it happens to have a bad draw and one must discard a card or cannot play any. Would it be nice if one could have the possibility to click on the deck to re-schuffle the remaining cards? One would lose a turnand/or the 8th cards but one may change its fate.

What do you think?

CrazyJay94

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg207041#msg207041
« Reply #1 on: November 22, 2010, 08:12:09 pm »
well they had something like this in magic the gathering. where you could do it first turn only ad you lost your turn. and you only drew 6 cards instead of 7. its called a mulligan.

Offline Ryli

  • Legendary Member
  • ******
  • *
  • Posts: 2139
  • Reputation Power: 31
  • Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.
  • Awards: Slice of Elements 10th Birthday CakeWeekly Tournament WinnerElements League 3/2017 2nd PlaceWeekly Tournament WinnerBattle League 1/2017 3rd PlaceSlice of Elements 8th Birthday CakeIndium DonorArt Competition: Elemements
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg207046#msg207046
« Reply #2 on: November 22, 2010, 08:17:10 pm »
We have a mulligan. It works by checking if you have any 0 cost cards in your hand. If not, it reshuffles once. It's automatic and you don't know if it happened or not.

CrazyJay94

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208028#msg208028
« Reply #3 on: November 24, 2010, 12:09:23 am »
what do you mean 0 cost cards? like if we had a full hand of pillars it would reshuffle? or a full hand of photons?

Offline Ryli

  • Legendary Member
  • ******
  • *
  • Posts: 2139
  • Reputation Power: 31
  • Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.
  • Awards: Slice of Elements 10th Birthday CakeWeekly Tournament WinnerElements League 3/2017 2nd PlaceWeekly Tournament WinnerBattle League 1/2017 3rd PlaceSlice of Elements 8th Birthday CakeIndium DonorArt Competition: Elemements
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208036#msg208036
« Reply #4 on: November 24, 2010, 12:14:33 am »
what do you mean 0 cost cards? like if we had a full hand of pillars it would reshuffle? or a full hand of photons?
No. If ANY of your cards cost 0 you DON'T reshuffle.

ie. 4 phoenix, 3 crimson dragon --> reshuffle (no card costs 0)
     4 phoenix, 2 crimson dragon, photon --> no reshuffle (photon costs 0)
     8 fire pillars --> no reshuffle (fire pillar costs 0)

Le Coyote

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208550#msg208550
« Reply #5 on: November 24, 2010, 06:26:19 pm »
The idear was to have the option within the game not only at the begin to shuffle the deck. One definitely loses a turn and would have a malus such as e.g.  lose a card at random from the deck or 5 life points. It may give a strategical advantage but would be linked to a reasonable risk where one would think twice before using the shuffle deck option.

Kuross

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208581#msg208581
« Reply #6 on: November 24, 2010, 07:21:07 pm »
Though I appreciate the sentiment, that would be adding a game mechanic too similar to MtG and Zanz has already strongly hinted that such mechanics will not be implemented. The general idea is to create a game NOT like any other CCG and encourage thinking and ideas that promote diversity rather than "X game does it, why not here" ideas.

Le Coyote

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208645#msg208645
« Reply #7 on: November 24, 2010, 09:14:58 pm »
ok. It was just an idear. It do not the other game you cited, but I understand the wish to remain peculiar. That´s what makes elements so interresting.  Thanks for your coments anyway.

Offline ArtCrusade

  • Sr. Member
  • ****
  • Posts: 652
  • Country: de
  • Reputation Power: 7
  • ArtCrusade is a Spark waiting for a buff.
  • Join the ArtCrusade!
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208672#msg208672
« Reply #8 on: November 24, 2010, 09:53:36 pm »
Though I appreciate the sentiment, that would be adding a game mechanic too similar to MtG and Zanz has already strongly hinted that such mechanics will not be implemented. The general idea is to create a game NOT like any other CCG and encourage thinking and ideas that promote diversity rather than "X game does it, why not here" ideas.
If the only aim is to be different from all other CCGs, I give up. There are so many mechanics that have been used somewhere else already, and this is really cutting back possible (good) suggestions. It's like saying "ohmagawd, my hair's so 70's, I'm unique look at me" .. get me?
My art:         deviantArt
My poetry:    Writing.com

Kuross

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg208809#msg208809
« Reply #9 on: November 25, 2010, 12:41:03 am »
There's a difference between copying what one CCG does and implementing it compared to using a mechanic found in one CCG and adapting/converting it to fit in Elements. The only reason I was somewhat against it was it was too similar to a common feature in MtG. As such, if it had been incorporated into Elements, people would begin to akin Elements to MtG more and more, especially if other MtG mechanics found their way into Elements.

But, that's not to say looking at a mulligan rule from MtG, or any other CCG, and modifying it to work in Elements is not a bad idea or frowned upon. Only that any additions that are derived from other games should be changed so that, though they may hold similarities, they are unique enough to Elements that Elements can claim ownership over it.

CrazyJay94

  • Guest
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg211017#msg211017
« Reply #10 on: November 27, 2010, 06:40:12 pm »
i think we should add it and make it so that once you get it you chose 1 card to discard. and you lose 10 hp.

Offline teffy

  • Hero Member
  • *****
  • Posts: 1689
  • Country: de
  • Reputation Power: 20
  • teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.
  • May the oracle be with you
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Deck shuffle. Challenge fate https://elementscommunity.org/forum/index.php?topic=16177.msg212132#msg212132
« Reply #11 on: November 29, 2010, 12:16:57 am »
Quote from: zanzarino
Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.

Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks

Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better
I`m teffy, here - and Ringat on Kongregate

 

anything
blarg: