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Offline dragonsdemesne

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg506806#msg506806
« Reply #84 on: June 02, 2012, 06:50:30 am »
Made a long post but it disapeared.

Noob will complain that it's not fair that vets have access to other cards. In RPG that 's notmal though, in WoW when you get WTFPWNED by a lvl 80 when you're a noob it's normal no ?

Also original decks always loose those days (In CL when I used something else than a DBHbow or sosac deck (with a little excpetion though) I lost.

Actually, it's not fair that skilled players don't have access to all the cards.  If you're a crappy player, your card collection should reflect this.

As for the CL decks, yeah, in general this is what wins.  I've had some success with other styles of decks, but those seem to be two of the strongest.

Offline RRQJ

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Re: How to improve ETG and keep veterans addicted https://elementscommunity.org/forum/index.php?topic=40623.msg506813#msg506813
« Reply #85 on: June 02, 2012, 08:07:39 am »
That's actually something zanz is/was considering: create more nymph-like cards so that eventually people can create their own unique deck.  Downsides? (Perfectionist) Collectors will suffer (a lot), and people who dislike "luck" will rage.

This is true, though if the nymph-like cards were obtainable by skill, rather than luck, then it would be one way to separate players more based on skill level, which this game needs.  (and being a perfectionist and a collector, if they were luck based I'd go insane... it already drives me bonkers needing to farm hundreds of nymphs/marks from the oracle and tourneys :p)

That won't cut it.  Assuming the cards were obtained by reasonable amounts of skill (i.e. not so ridiculously difficult that luck plays a huge part), then eventually (a long time is needed, but it will happen) there will be enough people who again manages to collect effectively all cards, makes the best decks, and everyone plays the same decks over and over.

If you say that "a long time" is so long that few people manage to get those cards within some time period, then everyone below the "threshold skill level" continues to have this same problem of playing against the same decks.  Nothing has changed for them.  They'll occasionally get to play some unique deck from a "skilled" player, but that's equivalent to them getting lucky and playing an original deck right now.  In addition, skilled players will have new toys, but they'll still be facing the same stuff.  So nothing really is solved.

So I way I see it, if the problem is to be fixed, you've got the trade-off I mentioned.  Otherwise, periodic new cards, nerfs, etc. are the best bets to temporarily upset the equilibrium and keep things interesting.

 

anything
blarg: