*Author

Cisco

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2027#msg2027
« Reply #12 on: December 15, 2009, 10:09:35 pm »

yeah it´s long overdue

Nihilus

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2028#msg2028
« Reply #13 on: December 15, 2009, 10:09:35 pm »

Great Idea!

perflubon

  • Guest
Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2029#msg2029
« Reply #14 on: December 15, 2009, 10:09:35 pm »

Seconded

taneugene

  • Guest
Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2030#msg2030
« Reply #15 on: December 15, 2009, 10:09:35 pm »

I say give us 5 deck slots to play with. (PVP, Level 3 Farm, God Farm, Test Deck 1, Test Deck 2)

Grey-out cards that are in one of our deck list in the Bazaar, and maybe put in a sort of warning similar to rare cards when we are trying to sell cards from our decklist.




LordAGo

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2397#msg2397
« Reply #16 on: December 15, 2009, 10:09:36 pm »

well, you could encrypt the text files, there are quite a few good AS3 crypto libs out there ;)
Use public key encryption and it would be pretty failsafe. if you take a few additional security mechanics into account cheating might even be impossible

Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2398#msg2398
« Reply #17 on: December 15, 2009, 10:09:36 pm »

Yeah, but the problem with that is that if it was a text file that you could take, then it wouldn't take long for people to figure out the code, then the game will be full of uber-decks that are just made by cheats that have too much time on their hands.

zzz123

  • Guest
Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg2399#msg2399
« Reply #18 on: December 15, 2009, 10:09:36 pm »

a somewhat simpler solution, similar to something proposed earlier in this thread:

encode the current deck as an alphanumeric string (e.g. 3:42.5:46.4:33.... and so on, so you have 3 instances of card#42, 5 instances of card#46, etc - any encoding scheme will work)

allow the player to save this (pop up a textbox with the value in it on demand)
allow the player to load it (pop up an empty textbox where the player can paste this value)
* for loading, do pre-validation to ensure all characters are valid and all cards still exist - if something is missing, either do a best-effort load (i.e. if you need 5 otys but only have 3, load the 3 and keep going) or abort the load completely with an appropriate error message ("missing 2 otys")


(idea stol borrowed from some game on kongregate)

tycomp

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg3912#msg3912
« Reply #19 on: December 15, 2009, 10:09:51 pm »

I vote for this feature.  I say keep it simple, deck list could be a button you save to in the 'my deck' screen, and when you select one it removes all cards from the current deck and selects the cards you have which are in the saved deck.  If you are missing some of the cards you originally selected, you'd have to add more cards from your existing cards.

Uzra

  • Guest
Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg3913#msg3913
« Reply #20 on: December 15, 2009, 10:09:51 pm »

Yeah, but the problem with that is that if it was a text file that you could take, then it wouldn't take long for people to figure out the code, then the game will be full of uber-decks that are just made by cheats that have too much time on their hands.
Why does it have to be a text file?  How does the game currently save our 'one' deck? With a text file? If not, then there's no need to make the 2nd deck a text file.  If so, then you already have that problem and adding decks does NOT compound the problem at all.  Sorry but this is a lame excuse for laziness at best.

Evil Hamster

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg4239#msg4239
« Reply #21 on: December 15, 2009, 10:09:52 pm »

Yeah, but the problem with that is that if it was a text file that you could take, then it wouldn't take long for people to figure out the code, then the game will be full of uber-decks that are just made by cheats that have too much time on their hands.
What? It's just a list the game can read. You'd still need to HAVE the cards. All it does is automate the decks listed (for example) here in the forum by card name or pictures.

Scaredgirl

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg4240#msg4240
« Reply #22 on: December 15, 2009, 10:09:52 pm »

Yeah, but the problem with that is that if it was a text file that you could take, then it wouldn't take long for people to figure out the code, then the game will be full of uber-decks that are just made by cheats that have too much time on their hands.
What? It's just a list the game can read. You'd still need to HAVE the cards. All it does is automate the decks listed (for example) here in the forum by card name or pictures.
Yeah. Same system is used in Guild Wars. They have this short line of text or code that you can give your friend and that code will build the deck, IF you have the cards. If you don't, it will leave that slot blank.

Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg4241#msg4241
« Reply #23 on: December 15, 2009, 10:09:52 pm »

Perhaps looking at other online card games like Armor Wars and Masteria would help. They both have deck saving features, although, not being a programmer, I've no idea how they do it exactly, but I think it's worth looking into.

 

blarg: