*Author

Malechi

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg615#msg615
« on: December 15, 2009, 10:09:29 pm »

I absolutely agree! As it is set up now, all of the Elements have a "page" to hold their respective cards so I don't see a problem (I am not a programmer so my vision may be way off here) with creating Deck 1, Deck 2, Deck 3, etc. slots ...

opfinistic

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg616#msg616
« Reply #1 on: December 15, 2009, 10:09:29 pm »

I think having the ability to save a deck would be a great feature in the game.  At the moment, I have a spreadsheet I use to track my deck's evolution, but it would be nice to save it off in game.  That way we could keep multiple decks on hand, ready for use.

opfinistic

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg617#msg617
« Reply #2 on: December 15, 2009, 10:09:29 pm »

Also, opfinistic, I would love to see a copy of your spreadsheet or even just the basic layout.
Emailed you a copy.  It's real basic and easy to read, I'll add newer versions to the sheet as it changes (in fact I cut it down to 40 cards already).

Osmposm

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg618#msg618
« Reply #3 on: December 15, 2009, 10:09:29 pm »

I agree. Sounds like something good.

SamSmart

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg619#msg619
« Reply #4 on: December 15, 2009, 10:09:29 pm »

I think only having a few deck slots would be fine, maybe 3-5.  I can't imagine why anyone would realistically want more than that many anyway.

Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg620#msg620
« Reply #5 on: December 15, 2009, 10:09:29 pm »

Slots for saving decks as Malechi suggested would be fine but, if you'll pardon the alliterative pun, finite. I imagine only a certain number of slots could be fit on a screen.

I thought of saving the decks a la Guild Wars and keeping client-side plain text lists. Flash cannot do that without security risks though, right?

So how about similar lists server-side? I don't know what DB is used for ETG but maybe add a table for decks with:

    Unique IDs[/li]Player ID (either the unique ID for players or account name, if it is used as the UID?)[/li]Deck Name[/li]Card ID[/li]Card Int (number of specific type of card specified as the Card ID)[/li]Player Owns Card (y/n)[/li]
To look something like:

0500 | seditiousbroom | Ice Deck 5 | freeze  | 4 | y
0501 | seditiousbroom | Ice Deck 5 | icebolt | 3 | y
0502 | seditiousbroom | Ice Deck 5 | purify   | 1 | y

Then add two buttons on the top left portion of the deck management user interface (Your Deck button). Maybe so the menu looks like:

    Load Deck[/li]Save Deck[/li]Remove All[/li]
Not sure about the Player Owns Card (y/n) bit above. How would you limit saved decks to allow only cards a player owns? Using a y/n flag like that would have to be updated every time someone entered the bazaar. To say nothing of tracking how many of a given card a player owns. So that Player Owns Card (y/n) part likely would not cut it.

Any additional ideas? Suggestions for improving? Different stuff altogether?

Also, opfinistic, I would love to see a copy of your spreadsheet or even just the basic layout.

opfinistic

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg778#msg778
« Reply #6 on: December 15, 2009, 10:09:30 pm »

Once more, saved decks would be very useful. Personally, I can't see a reason to have more than 3-4 of them, usefully (a couple for specific purposes and one for experimentation).

Though that said, if they were implemented, it would probably also be necessary to fiddle with the cards displayed in the bazaar... After all, presumably cards could be in multiple decks (since only one deck is active at any one time), but that is likely to mean that with the current code, only the cards in the active deck are hidden in the bazaar - meaning you could accidentally sell cards in an inactive deck and then have trouble switching to it later...

Hopefully that would be an easy fix, though.
It wouldn't have to be a saved 'physical' deck, just a quick loading deck from your pool of cards.

Tobriand

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg779#msg779
« Reply #7 on: December 15, 2009, 10:09:30 pm »

Once more, saved decks would be very useful. Personally, I can't see a reason to have more than 3-4 of them, usefully (a couple for specific purposes and one for experimentation).

Though that said, if they were implemented, it would probably also be necessary to fiddle with the cards displayed in the bazaar... After all, presumably cards could be in multiple decks (since only one deck is active at any one time), but that is likely to mean that with the current code, only the cards in the active deck are hidden in the bazaar - meaning you could accidentally sell cards in an inactive deck and then have trouble switching to it later...

Hopefully that would be an easy fix, though.

vice123

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg780#msg780
« Reply #8 on: December 15, 2009, 10:09:30 pm »

+1 for deck saving.
There are many card games that support this - e.g. kongregate's kongai. Multiple decks using 1 instance of a card, you can only play 1 game with 1 deck at once anyway.

Forfeit

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg1267#msg1267
« Reply #9 on: December 15, 2009, 10:09:32 pm »

This kinda fits here, the option to sort your cards in the order you want would help, and you could have one deck in the 'your cards' area that way, without having to sort through all of them.

Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg1569#msg1569
« Reply #10 on: December 15, 2009, 10:09:33 pm »

good idea

Cow2001

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg1795#msg1795
« Reply #11 on: December 15, 2009, 10:09:34 pm »

I support that idea. I would say I need 3 decks:
  • a PvP deck for winning
  • a PvP deck for experimenting
  • a God farming deck
and maybe a deck for T50 or L3 farming.

 

anything
blarg: